Context and Capture in Healthcare
Imagining a glimpse of the future beings with the spark of inspiration rooted in the visionary spirit of Mark Weiser. Despite his short life, Weiser initiated the beginning of what we know as ubiquitous computing. His transformative notion in the sense of what computing should provide to the experience of humans has resonated for decades throughout the research community. The bridge between humans and computers and the divide of the digital and physical world should be seamless. It should fold into and disappear within our everyday activities as Weiser described in his famous 1991 paper [8]. His notion of invisible computing or the act of computing merging and dwelling within everyday activities,
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All three examples intend to show why such concepts are needed for its success.
UbiFit Garden
In order to encourage physical exercise in the generally increasing sedentary lifestyle of many people, researchers from Intel and University of Washington [6] developed an “on-body sensing, real-time statistical modeling, and a personal, mobile display” in the environment entitled, UbiFit Garden. The need arose out of users who are planning to incorporate a healthy lifestyle but have not been able to. This system composes three elements, a fitness device, an interactive application and a glanceable display. The fitness device through multiple types of sensors and inputs such as a 3-d accelerometer, barometer, humidity, visible and infrared light, temperature, microphone and compass is able to automatically conclude the context of the environment and sense the physical activity the user performed. This information is then transferred to the glanceable display and interactive application. The success of the application is bound to the Mobile Sensing Platform (MSP) [6] which is a platform for mobile sensing and inference applications. This pager-sized, battery power platform becomes the medium with which the inputs are sensed. Without this computer, the context of the environment will not be able to be
The majority of society has adapted to the technology-rich world that we live in. After all, an important aspect of a good electronic is its user-friendliness and adaptability. We have taken advantage of all technologies improvements in products and services. However, in the future, technology will provide much more than just products and services. It will provide autonomous transportation and engrossing entertainment. It will also enhance education, ameliorate the healthcare industry, help the environment, grow global economy and much more. Technology will have a vital
From a calculator that weighed twenty-seven tons to a slim, multi-purposed object that could fit right into people’s pockets, the development of technology has revolutionized lives all around the world in just over fifty years. The Silicon Valley in California has become the center of technological innovation and home to hundreds of tech corporations that would make technology practical and affordable. Today, technology is found everywhere in people’s everyday lives, with more functions and computing power than what would have ever been imagined in the early twentieth century. Vast amounts of information lie at the click of a mouse as a result of the evolution of electronics in the mid-1900s. Through the new ideas of scientists, such as Robert
Everyday humans pass hundreds possibly even thousands of their acquaintances staring into the brightly lit screens of iPhones and Androids. What could they possibly be doing that makes them so oblivious to the bustling world around them? Technology is to blame. iPhones, Androids, Blackberries, and the occasional flip phone are amongst the technology taking over the everyday lives of humans. It's the future, lifeless objects taking the lives of humans.
The purpose of this essay is to investigate the validity and function of the Apple Watch’s fitness features. This will be determined in two ways. Firstly, the ability of the Apple Watch’s to promote a healthy lifestyle will be reviewed. Secondly, its ability to accurately measure and quantify this lifestyle will be analyzed.
Sweat Buddy is an app specifically for Johns Hopkins University and will revolutionize the way college students work out. One of the most important aspects of the app is that it will function in a dating- app-way where users input their workout goals and preferences and look through a database of other users to find and match with a potential workout buddy or join a workout group. Studies show that one of the main reason college students are not working out is that they do not want to workout alone. The app will also serve as a database for all things work out related in the Baltimore area. This app will have exercises tailored specifically to the equipment at the Johns Hopkins recreation center, lists of safe running
The beginning of the twenty-first century marks the time where disruption has become a way of life. The world is changing at such an accelerating pace. If there is anything certain about this millennium, it is the pace of change. However, as a society we have looked into the face of change and laughed. How many times have we picked up new technology or technological devices that we thought we could have lived without, only to have them play such an integral part in our lives that we find ourselves unable to function a day or even a couple of hours without them? Some 47 years ago in his ground-breaking science fiction film 2001: A Space Odyssey (1968), Stanley Kubrick presented a fantasized handheld touchscreen device that audiences today would recognise as bearing an uncanny resemblance to the touchscreen iPads many own today (Arnold, 2016).
Users create an in-depth profile with a combination of their personal information and the wireless data from the devices. They will then be able to analyze their activity level to learn whether or not they should increase the physical movements for their health. When the users realize how many calories they burn daily, they can visualize their progress, which spurs them on to stay with their activities and healthy diets. All sleep data will inform the users of why they feel drowsy during the
The Apple Health app gives you an easy-to-read dashboard of your health and fitness data. In addition, with HealthKit, users can make all the unbelievable health and fitness apps on your device work together, and work harder, for the user. Thus app contains a plethora of information such as body measurements and vitals which can be saved to a day, weekly, monthly, and yearly report. The graphic user interface (GUI) is
We are watching the birth of a new revolution in computer paradigm that guarantees to profoundly affect the way we associate with the computers, gadgets, physical spaces and other individuals. This new technology helps to create a world where all embedded processors, computers, sensors and digital communication are inexpensive products which can be used anywhere in the world which helps in eliminating time and place barriers by making services available to all users everywhere. Pervasive computing will surround users with a comfortable and convenient information environment that combines physical and computational infrastructures into an integrated habitat.
In computing, calm technology aims to reduce the "excitement" of information overload by letting the user select what information is at the center of their attention and what information is peripheral. The term was coined by Mark Weiser, chief technologist, and John Seeley Brown, director of the Xerox Palo Alto Research Lab. In the coming age of ubiquitous computing in which technology will become at once pervasive yet invisible, Weiser and Brown foresee the need for design principles and methods that enable users to sense and control what immediately interests them while retaining peripheral awareness of other information possibilities that they can at any time choose to focus on. Calm technology, they envision, will not only relax the user but, by moving unneeded information to the edge of an interface, allow more information to exist there, ready for selection when needed.
In chapter two the authors talk about how increasingly efficient computers are getting at preforming day to day task that were previously thought to be completely beyond computation. An example of this in the book is self-driving cars which were made with little to no flaws by google, they processed to talk about their experience when one of the authors got the chance to test out the vehicle. They talked about how at first it was a shock to see that there was no one in the driver’s seat, but as soon as they entered the cars and it proceeded to drive they realized how safe the car was. They talked about how the car would slow down if the car in front would slow down and how it would display everything on a monitor in the car so they were able to see everything that was in front of them, and soon enough machines a like this will be available for consumers to
Pedometers are some of the most convenient tools for keeping track of the distance an individual walks throughout their day or during their exercise routines. Pedometers can take the form of various devices, some of which exclusively monitor the distance and/or the amount of steps an individual takes throughout their day, while other devices, such as smartphones, can be programmed to function as pedometers. Through an evaluation of various pedometer devices, the consumer can determine which device is best suited for his or her needs.
Introduction: By 2000, mobile calculating research began to trace upon subjects that we now identify as the purview of universal computing. The establishment manifesto of pervasive figuring, also known as omnipresent computing, was an influential 1991 paper entitled “The Processer for the 21st Period” by Mark Weiser of Xerox PARC. He experimental that “The greatest profound skills are those that vanish. They pile themselves into the cloth of everyday lifetime until they are vague from it.” Therefore, the essence of unescapable figuring is the creation of surroundings saturated through computing and announcement, yet elegantly integrated with human operators
The development of technology during the twentieth and twenty first century recognizes our society sustained by a blind reliance on gadgets plus their various programs. Nowadays Software has determined for doing anything. For instance, from playing grope with a person or friend which lives in the other part of the glob to Architectural renders which means mapping out complex lighting algorithms.
Devices must be easy and intuitive to use, comfortable to wear, and reliable. As sensors grow smaller and smaller, the ability to integrate them into wearable devices without impacting comfort, style, performance, and battery life will be critical. Without sacrificing costs or a simple user experience, generate more intelligent and useful data insights, such as intake & burn, and provide the ability to export user data for personal analytics use. Masses interested in healthy living and weight management will be more interested in advice/ coaching that helps them achieve their wellness goals. This can be achieve through user-centric interfaces or applications.