Context and Capture in Healthcare
Imagining a glimpse of the future beings with the spark of inspiration rooted in the visionary spirit of Mark Weiser. Despite his short life, Weiser initiated the beginning of what we know as ubiquitous computing. His transformative notion in the sense of what computing should provide to the experience of humans has resonated for decades throughout the research community. The bridge between humans and computers and the divide of the digital and physical world should be seamless. It should fold into and disappear within our everyday activities as Weiser described in his famous 1991 paper [8]. His notion of invisible computing or the act of computing merging and dwelling within everyday activities,
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All three examples intend to show why such concepts are needed for its success.
UbiFit Garden
In order to encourage physical exercise in the generally increasing sedentary lifestyle of many people, researchers from Intel and University of Washington [6] developed an “on-body sensing, real-time statistical modeling, and a personal, mobile display” in the environment entitled, UbiFit Garden. The need arose out of users who are planning to incorporate a healthy lifestyle but have not been able to. This system composes three elements, a fitness device, an interactive application and a glanceable display. The fitness device through multiple types of sensors and inputs such as a 3-d accelerometer, barometer, humidity, visible and infrared light, temperature, microphone and compass is able to automatically conclude the context of the environment and sense the physical activity the user performed. This information is then transferred to the glanceable display and interactive application. The success of the application is bound to the Mobile Sensing Platform (MSP) [6] which is a platform for mobile sensing and inference applications. This pager-sized, battery power platform becomes the medium with which the inputs are sensed. Without this computer, the context of the environment will not be able to be
The majority of society has adapted to the technology-rich world that we live in. After all, an important aspect of a good electronic is its user-friendliness and adaptability. We have taken advantage of all technologies improvements in products and services. However, in the future, technology will provide much more than just products and services. It will provide autonomous transportation and engrossing entertainment. It will also enhance education, ameliorate the healthcare industry, help the environment, grow global economy and much more. Technology will have a vital
The beginning of the twenty-first century marks the time where disruption has become a way of life. The world is changing at such an accelerating pace. If there is anything certain about this millennium, it is the pace of change. However, as a society we have looked into the face of change and laughed. How many times have we picked up new technology or technological devices that we thought we could have lived without, only to have them play such an integral part in our lives that we find ourselves unable to function a day or even a couple of hours without them? Some 47 years ago in his ground-breaking science fiction film 2001: A Space Odyssey (1968), Stanley Kubrick presented a fantasized handheld touchscreen device that audiences today would recognise as bearing an uncanny resemblance to the touchscreen iPads many own today (Arnold, 2016).
Mobile fitness applications, these applications can be run on the background of the mobile OS and give some fitness trackers’ features
From a calculator that weighed twenty-seven tons to a slim, multi-purposed object that could fit right into people’s pockets, the development of technology has revolutionized lives all around the world in just over fifty years. The Silicon Valley in California has become the center of technological innovation and home to hundreds of tech corporations that would make technology practical and affordable. Today, technology is found everywhere in people’s everyday lives, with more functions and computing power than what would have ever been imagined in the early twentieth century. Vast amounts of information lie at the click of a mouse as a result of the evolution of electronics in the mid-1900s. Through the new ideas of scientists, such as Robert
The Fitbit application, which is compatible with smart phone operating systems, allows users to connect with their friends and compare the number of steps that they took with the number of steps that their friends have taken. Having someone who holds a person accountable can help them to make the changes that are necessary to do what it takes to improve their health and well-being (Moving Forward Fitness and Sports Performance, 2016). It is easy for someone to let oneself slide, but when that person has a friend that is expecting him or her to hold up their end of the bargain, so to speak, it is more difficult to let their goal dissipate. The Fitbit app appeals to the competitive side of human nature as well. People look at how many steps their friends took, simply because they will want to surpass that amount. Another wonderful feature of the Fitbit is the caller ID feature. This allows people to connect their Fitbit with their phone. The Fitbit will vibrate and display the number and the person’s name if it is a contact stored in the person’s cell phone paired with the
Sweat Buddy is an app specifically for Johns Hopkins University and will revolutionize the way college students work out. One of the most important aspects of the app is that it will function in a dating- app-way where users input their workout goals and preferences and look through a database of other users to find and match with a potential workout buddy or join a workout group. Studies show that one of the main reason college students are not working out is that they do not want to workout alone. The app will also serve as a database for all things work out related in the Baltimore area. This app will have exercises tailored specifically to the equipment at the Johns Hopkins recreation center, lists of safe running
Everyday humans pass hundreds possibly even thousands of their acquaintances staring into the brightly lit screens of iPhones and Androids. What could they possibly be doing that makes them so oblivious to the bustling world around them? Technology is to blame. iPhones, Androids, Blackberries, and the occasional flip phone are amongst the technology taking over the everyday lives of humans. It's the future, lifeless objects taking the lives of humans.
Users create an in-depth profile with a combination of their personal information and the wireless data from the devices. They will then be able to analyze their activity level to learn whether or not they should increase the physical movements for their health. When the users realize how many calories they burn daily, they can visualize their progress, which spurs them on to stay with their activities and healthy diets. All sleep data will inform the users of why they feel drowsy during the
The Apple Health app gives you an easy-to-read dashboard of your health and fitness data. In addition, with HealthKit, users can make all the unbelievable health and fitness apps on your device work together, and work harder, for the user. Thus app contains a plethora of information such as body measurements and vitals which can be saved to a day, weekly, monthly, and yearly report. The graphic user interface (GUI) is
Pedometers are some of the most convenient tools for keeping track of the distance an individual walks throughout their day or during their exercise routines. Pedometers can take the form of various devices, some of which exclusively monitor the distance and/or the amount of steps an individual takes throughout their day, while other devices, such as smartphones, can be programmed to function as pedometers. Through an evaluation of various pedometer devices, the consumer can determine which device is best suited for his or her needs.
The main objective of this study is to design a device requiring for the development of company own system that will support the existing app to monitor health, and will replace currently using market beacons. This research study is the result of work completed during the past eight weeks (120 hours) to draw a
Devices must be easy and intuitive to use, comfortable to wear, and reliable. As sensors grow smaller and smaller, the ability to integrate them into wearable devices without impacting comfort, style, performance, and battery life will be critical. Without sacrificing costs or a simple user experience, generate more intelligent and useful data insights, such as intake & burn, and provide the ability to export user data for personal analytics use. Masses interested in healthy living and weight management will be more interested in advice/ coaching that helps them achieve their wellness goals. This can be achieve through user-centric interfaces or applications.
In chapter two the authors talk about how increasingly efficient computers are getting at preforming day to day task that were previously thought to be completely beyond computation. An example of this in the book is self-driving cars which were made with little to no flaws by google, they processed to talk about their experience when one of the authors got the chance to test out the vehicle. They talked about how at first it was a shock to see that there was no one in the driver’s seat, but as soon as they entered the cars and it proceeded to drive they realized how safe the car was. They talked about how the car would slow down if the car in front would slow down and how it would display everything on a monitor in the car so they were able to see everything that was in front of them, and soon enough machines a like this will be available for consumers to
The development of technology during the twentieth and twenty first century recognizes our society sustained by a blind reliance on gadgets plus their various programs. Nowadays Software has determined for doing anything. For instance, from playing grope with a person or friend which lives in the other part of the glob to Architectural renders which means mapping out complex lighting algorithms.
Introduction: By 2000, mobile calculating research began to trace upon subjects that we now identify as the purview of universal computing. The establishment manifesto of pervasive figuring, also known as omnipresent computing, was an influential 1991 paper entitled “The Processer for the 21st Period” by Mark Weiser of Xerox PARC. He experimental that “The greatest profound skills are those that vanish. They pile themselves into the cloth of everyday lifetime until they are vague from it.” Therefore, the essence of unescapable figuring is the creation of surroundings saturated through computing and announcement, yet elegantly integrated with human operators