1.0 INTRODUCTION
As digital technology becomes more prominent in every facet of life, one is required to own more devices to enjoy all of the different aspects of it. A task analysis of a device that could combine all of these different devices into one (the home media multitasking interface or HMMI) has been accepted, and is attached in Appendix A for reference.
The report that follows is about prototyping, the next step in bringing the HMMI into existence. This will include two design proposals based on the previous research attached in Appendix A. After describing the proposals, one of them will be deemed viable and be chosen to move ahead to the prototyping stage. Sketches of the chosen prototype will be attached in Appendix B. Along
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After finding the optimal persona, the constraints of the project were discussed. These constraints were be framed as Design for X (DfX), in which “X” represented goals for the design. Constraints are very important to consider while designing because it gives the design team a clear framework to work under, which will save time and money in the long run. The constraints considered were cost, manufacturability and quality.
After deciding the persona and considering the constraints, potential users of the HMMI were surveyed about what features they would expect/like it to have in a user analysis. The user analysis concentrated on human factors that relate to the potential users of the HMMI, and from the participants of the questionnaire sent out, an idea of what students are be looking for in this device was gathered. Some of the answers were expected and already accounted for, yet some of the feedback was enlightening, and the ideas that were viable were added to the design ideas. Knowing what features to include, the team then did a task analysis on some of the high-level tasks that will be included in the HMMI. The team used a hierarchical task analysis (HTA) software called Task Architect to produce the task analysis. The HTA’s were completed to understand what types of subtasks are necessary for each of the required tasks. Basically, this step helped fill in the smaller details and logistics of the features that were acquired in the user analysis. After
Throughout this course, a new perspective has provided us with the opportunity to take a look at many of the different ways in which the digital world has become one of the most dominant viewpoints of today’s generation, and how technology has taken over and welcomed itself into many aspects of our lives. This course paper will take a look at one topic of interest in particular, which in hopes will shed some light on a heavily discussed topic in the education world: does technology help or hinder the student. This paper will look to prove the point and discover more about the way in which technology has been incorporated into the classroom, both in an elementary context as well as a post-secondary context, and the effects that it has had on the student, the teacher, and the overall academic development that accompanies it.
Some of the critical success factors involved in HMIS implementation include: user characteristics, systems design characteristics, and organizational characteristics. User characteristics is one of the more broader categories that encompass “learning style, cognitive behavior, user attitudes and user expectations of what the HMIS can do for them” (Tan, Payton, & Tan, 2010, p. 235). Ironically, users don’t participate in the creation of the system, but constitute if the system should correlate with their expectations. If the system doesn’t correlate with user expectation then the HMIS implementation is not as successful as it could. Dickens and Simmons noted the factors that relate to resistance that include: operating efficiency, informal organization structure, user personalities and cultural background, peer pressure and previous
. The second component of this project is the chip that is going to receive the analog signal from the microphone sensor when the person speaks. It is the critical part of this project. The chip that will be proposed in this project called voice recognition 3. This chip has a small flash memory that can save 80 voice commands. However, the maximum number of the voice commands that can work at the same time are 7 voice commands. Any word can by a command (2). However, we must train the module first before let it recognizing any voice command. This chip has two controlling ways. The way that is going to be proposed in this project called serial UART because it is easier to train it and save the commands in the memory. Also, perform the required functions which are “go forward, stop, left, right and reverse”.
Discussions about artificial intelligence catch people’s attention. Over the last few decades, products of artificial intelligence have become commonplace in the lives of every day. People use GPS systems like Google
In this day and age of technology, multitasking has become a requirement for many. Most claim they can handle the constant sensory overload and overlapping tasks, but studies show otherwise. Cited in text 4, a study was conducted by Mr. Ophir and his colleagues in a test
Design Personas are used to ensure that everyone understands the customer and who they are designing the solution for. We use Design Personas to inform design decisions in relation to any project in the organisation reduce risk by creating a balanced view of customer and remove personal bias through development
We live in a society where multitasking has become a big part of our life. Nowadays, it is possible to have the television on, while writing an essay on your computer and checking your phone constantly. The multitasking also seems a lot faster and more effective than doing just one thing at a time.
Today, our world seems to move at a million miles an hour. Whether you are a college student studying for three different midterms while facetiming your friends and family, a mom who needs to drop off her son at soccer practice while taking an important conference call, a store manager trying to deal with an unhappy customer while simultaneously restocking shelves, or a high school student trying to write a history paper while hanging out with friends and stretching before basketball practice, “multitasking,” is inevitably becoming part of daily life. Today’s generation actively “multitasks”, whether they realize it or not, it could be argued that this is good or bad.
If your teenager is heading off to college, the one thing you can be sure of is that their back-to-school list is packed with technology. So much of campus life has gone digital, a student without the most important devices will be at a disadvantage. But that doesn't mean you have to load up on every technical gadget that hits the shelves. Here are four must-have digital goodies plus four you can comfortably leave behind.
In “Lectures 4-9” we talked about the importance of collecting customer needs and defining the scope of the project before starting the design phase.
One day they may be using a phone or laptop. The next day, they might be paying attention to a television or tablet. When people use these types of technology, they barely ever use only one of them at a time. People are often performing many tasks at a time while using these items of technology. Using two or more pieces of technology has come to be known as media multitasking. Some people believe that media multitasking is beneficial. However, this may not be the case. Media multitasking may actually be a disadvantage, because of the following reasons: it affects your memory, it causes various
Automation is defined as “the use of control systems, such as computers or robots, and information technologies for handling different processes and machineries in an industry to replace a human being.” People are always trying to find the easier way out. If there is a way to get the job done without the person actually doing the job they will go for it. Today a person will turn to the GPS on their phone rather than to look at a paper map. Easily, with an iPhone, an automated system such as “Siri” can tell you where the nearest location to somewhere is without any problem. Besides being able to tell you where a location is, Siri is almost basically a “personal assistant.” How? With just the tap of a microphone a person can tell Siri exactly what to do and Siri is able to get it done. With this sort of advancement of technology, comes the increase of human
The Unique Design Paper is an overall summary of the several concepts discussed in this course relating to unique design. It also evaluates how I can apply this new information to my life and help me figure out my life calling. Through this fresh material I have a better understanding of what I should do with the rest of my life.
Nowadays, computer systems play a major role in our lives. They are used everywhere beginning with homes, offices, restaurants, gas stations, and so on. Nonetheless, for some, computers still represent the machine they will never know how to use. Communicating with a computer is done using a keyboard or a mouse, devices many people are not comfortable using. Speech recognition solves this problem and destroys the boundaries between humans and computers. Using a computer will be as easy as talking with your friend.
IBM reports that the multi-channel era is emerging and multi-modal e-business "is characterized by multiple interaction modes" including voice+WAP, PC+tablet, PDA+phone and others and as well "the flexibility to adapt the interaction mode to the task and the situation - stationary or mobile, hands-on or hands-free, visual or eyes-free, and audible or quiet." (IBM China, 2012) It is reported by IBM that the multi-modal interaction middleware enables access to "multiple output modalities" and that these multiple views ""¦can be used collectively to enhance user experience, or independently to select the optimal mode of interaction based on context, environment and user preferences. When used collectively, all views are synchronized; this enables users to switch from one mode to the other at any point during their interaction. When used independently or collectively, application state is saved; this enables users to suspend then resume their interaction where they had left of." (IBM China, 2012) One example is that of "Multi-modal Mobile Banking" which is reported to enable ""¦user-centric