Gender Roles Of Video Games : Implications For Gender Socialization And Aggressive Behavior

1576 Words Oct 20th, 2014 7 Pages
Yvonne Lu
1412378
SOCIOL 1A06 - TUTORIAL #24
10/20/2014

Sociology 1A06 Assignment
Part B
Article 1:
Dietz, Tracy L. (1998). An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles, 38(5/6), 425-442).

This study researches the potential effects on children by the use of gender representations and violence within popular video games. Outlined by the study of symbolic interactionism, the research questions the line between the representation of males and females, as well as how prominent violent topics are in games. These themes combined are used in order to hypothesize possible implications on young boys and girls.
The findings concluded that female representation in popular games of the time were strongly based on stereotype. Of the few games that contained women, a small fraction were leads while others were found to be standing behind males, as well as being depicted wearing stereotypically feminine colours, princess dresses, or very revealing clothing. Women were commonly portrayed as victims, “Damsels in distress” (Dietz 1998), or evil obstacles to protagonists. Violence and aggression in general and towards others were also noted in the research. A significant portion of this were classified as violence towards female characters. The research suggests that these implications of gender roles and violence could be detrimental towards girls and boys, as they may accept what they see…

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