Introduction:
What is the tv game , Why & Tes : We all have different definitions of TV games, the majority believes that games are a variety entertainment , it also usually considered to be time expelled or recreational interest. People play video games for the same reason people do almost anything . You play video games because it is natural human tendency , to try to occupy the time relaxing or fun activities. The way the brain works , it makes us want to engage in some form of adventurous or story -like activity .
Unfortunately most are not anything exciting to do and then take advantage of our game worlds for allowing us to imagine what it would be if we went on our own journeys. We all have some sort of desire to do something
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"Gambling is considered to be a useful exercise that can be helpful for your body and brain according to the researchers . They can also challenge yourself mentally through puzzles or difficult scenarios. Quick decision making and logical reasoning are huge assets in life.
Everyone knows that stress is becoming more important as our world becomes increasingly stressful in fact, play is considered to be an excellent way to relieve stress. You can take a break from all the work you've done and have fun. Some people read a book or watching a movie to get the brain away from their problems. It allows people simply be transported to a fictional ? world for a while. In that case, so is television game actually the most effective form of liberation because it provides a deeper and more extensive transport .
Some games teach you life lessons like The Sims on how to maintain a family, which in turn is useful in life.
Video games can be very addictive for some people. One can get addicted and can not concentrate on studies / work
People who play video games are not very physically active ,
Many of today's TV game is full of bad stuff , as the blood , gore, sexual content , drug use and abusive language and so on. I do not think that all video games are a bad influence . There are games that I think might be problematic, such as games with a violent subject . Some games may take it too far , I would not
Video games is like a fantasy world for children where they pretend to be someone else and have an escape on reality. As a mother i rather have my child play a video game as a stress free activity rather than finding a worse sorce of stress free activity. Now you might think what can a child be stressing about, well a child can be stressing over schooling or probably some family or social issues that they might not know how to handle. As a kid would play pretend now they can play prentend in a reality word where its more visual and interactive. Another quote "Games are a safe outlet to relieve stress and aggression" rather than going out there and solving their problem they go to a room and enter a fantasy world where there is no stress but
This article of Lisa Bowen on American Psychological Association in 2014 significantly discusses the mental effect of video games regarding the development of personal health. The influences and outcomes of gaming techniques do not only improve the cognitive and decision-making skill but also, help to enhance the social interaction. Moreover, under-researched data and statistical information collected from psychological studies across the level of university and medical college, the biological progress that video game is starting to change within human mind is fascinating. In compelling with my original thesis, the article of Bowen stands out as a scientific framework that supports the logical flow of the paper. Statistical data can also be used in term of solid and credible evidence for real life
What is a game? Video games have been accused of being overly violent and harmful to the overall health of children. However, video games have been proven to be beneficial through researched studies. Although many adults oppose video games, they have cognitive, educational, social, and other benefits. To better understand the benefits, the background and history of video games should be understood.
The use of video games has become a norm for many people and families. They may be used to relax after a long day of work, or as a way for the family to all participate in something together. Many people view video games as just another form of entertainment, but could they actually be more?
Are video games harmful? Are they poisoning society and corrupting the minds of the youth? The evidence would certainly make it seem that way, but what are the real effects that video games have on people? Video games have been the subject of controversy ever since their creation. Yes that’s right, ever since the creation of Pong, video games have been a concern. In fact C. Everett Koop stated that “There is nothing constructive in the games. Everything is eliminate, kill, destroy and do it fast” (Marcovitz 12). As video games grow more and more like real life concern grows as well. However, as video games grow, they also grow in providing a safe outlet for negative emotions, teaching player’s life lessons, and any research proving otherwise is too flawed to be reliable, the media also twists the subject of video games to fit their viewpoint instead of reporting what video games actually do.
For many people around the world, role playing games is national reality. Others think its time wasting and pointless. Research has shown that playing games such as, video games, board games and violent human games can help with creativity, multitasking and responsibility in the real world and in tough situations.
Video games can teach children many different life lessons. For instance, Games like “ultima forever” can teach you virtues of life, and by learning these children can become better people in life. Kids will learn these skills and use them in their daily life. In the article, “Ultima forever returns for kinder, gentler, thoughtful, gaming”, Kate Flack, lead designer for the game says “‘... They will start to recognize these same choices in their real life and become better people.’” This quote shows that the game ultima forever prepares children for
From the past till now, video game never loses its popularity, from Gameboy to Wii, and from NDS to LOL, millions and billions of people are obsessed with this imaginary world. Some of the video games are created for educational purpose, however, most are created for the people who wants to escape from reality. “In a national Harris Poll survey of 1,178 American youths (ages 8-18), ISU Assistant Professor of Psychology Douglas Gentile found nearly one in 10 of the gamers (8.5 percent) to be pathological players.” ("Figure 2f from: Irimia R, Gottschling M (2016) ") Not only the statistic shows the high rate of addiction towards video games, terrible consequences of the addictions are more than enough to be served. For example, an extreme case of an Chinese kid called Xioyi suicide because he lose in one of his game on December 27, 2004; where he left a note that said he wanted “to join the heroes of the game he worshiped.” Video game has the potential to ruin a person’s life, as well as their family, or even the
The researchers found that kids play games to cope with their emotions, to enjoy challenging situations, to keep up with peers playing similar games, to create their own worlds, and to relieve stress ( MassGeneral, 2012 ). A child may revel video games because it gets the child's mind off whatever is going on in his or her life situations. In addition, the child may be seeking a challenge from computerized gaming. When a child plays a challenging game it works various parts of their brain, and who doesn't like to overcome a challenging situation, while being ignorant to your own life experiences. Keeping up to date with your peers is an absolute must for a solemn gamer. In most cases, an online game player wants to rise to the top of the leaderboards. Found mostly in role-playing games, the child is permitted to create a world of his or her own. The player can create, demolish, or act the part of a character in the world they have created. Lastly, the child may be playing the game to relieve current stress that he or she has. While playing the game, stress can easily vanish for the child. Thereupon, Video games are mostly used to get the child's mind off stress or emotions, to allow the enjoyment of difficult positions, to keep updated on the leaderboards, or to allow role-play in the child's own made-up
Many people have differing views on the topic of video games. While some individuals view gaming as positive, others view it in a negative light. Electronic games should not control a person’s life. Instead, individuals should prioritize and focus on objectives that matter in life. Spending time with family, friends, and studying, have countless benefits that gaming cannot provide in a person’s
At a glance, video games may seem to serve the simple purpose of mindless entertainment with no relevance beyond that. In truth, video games are actually able to explain several sociological concepts. Video games are a massively shared hobby to the point where its own culture exists. Social integration is another key aspect of gaming. Many choose to play role-playing in games in which they essentially live another life outside of the real world. Lastly, there is no denying the impacts video games have on society as a whole.
Video games can indeed cause some form of effect on a person's behavior. It's not really a question of how, but who can be influenced by it. Mostly children and the mentally ill are susceptible to such things. Children are young and may not realize what they are doing which can result in them doing something that can be harmful without realizing the danger in the action. As far as the mentally ill, if the illness causes some serious mental instability and anything could affect the behavior of the person a lot then caution is recommended to be used when around video games. If someone was to be influenced by some form of video games, it may cause a child to try to re-enact a part from the game and as a result, cause some serious harm. This can include many things like: Assault, shootings, cursing, and even death. While such actions are a possibility, they are unlikely considering youth violence is actually declining.
There are also many studies that show how video games increase peripheral perception, processing speed, and memory (Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). Also, depending on the type of video game a particular person is playing, it can be used as an effective training scenario(Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). The idea here is that video games can be used as a productive tool for people of all ages, professions, and lifestyles, if they are utilized correctly (Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). An issue that may come up is trying to find the happy area in the middle of the people who don’t use games at all and the ones that are using them excessively and becoming
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
Playing video games for hours at a time in one day, every day of the week can lead to another major problem, gaming addiction. Youth may become obsessed with the game and think they have to beat it before they do anything else and never want to leave their rooms because they want to consistently play the game. Dr. Russell A. Sabella states in his article on Education.com that: “for most people, computer use and video game play is integrated into their lives as a balanced manner. For others, time spent on the computer or video games is out of balance and has displaced work, school, friends, even family”(Sabella). Becoming addicted to video games can cause a lot of problems in the family because some parents like to have family dinners and they have to literally fight with their kid to get