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Ipad Essay

Decent Essays

We live in a world where technology is used in schools to teach students. Today, teachers have incorporated technology through the use of SMARTboards. As time progresses and the use of technology increases, teachers have found it very useful to implement the use of iPad apps to teach and reinforce lessons taught. Three apps that are influenced by the Common Core Standards are Alphabet Zoo, Splash Math, Grade 2 Math Common Core: Cool Kids’. These iPad apps focus on strategies, concepts and techniques to help build and prefect the students ability to read and problem solve. Alphabet Zoo The Alphabet Zoo is a very interactive app that focus on student between the ages of two and six years old. Alphabet Zoo targets children in preschool …show more content…

When you select the app there is a background display of the sky and the grass is swaying back and forth. The letters are placed at the bottom of the screen. The child has the ability to select a letter from the alphabet. If the child's selects the same letter several times, the app will state the letter, provide the letter sound twice, name an animal that begins with that letter and the sound the animal makes. Alphabet Zoo provides continuous repetition. If the child prefers to learn letter sound correspondence in connection to different types of vehicles, that option is also available. Lastly, the app provides the teacher with a chart indicating which letters the student is having difficulty with. Splash Math Splash Math is an interactive app geared towards students in the second and third grade (6-9 years old). The app reinforces and sharpens the student’s math skills and concepts with adaptive math problems. The key features of the app are explanations for incorrect answers, reward system for the correct answer, scratch pad, monitor the students progress, self pace and voice narrator. The key benefits of Splash Math are to increase the students math confidence and competence, help master key math skills, provide student progress reports, and engaging. To promote student learning in a classroom, I will utilize Splash Math after direct instruction. The students will pair off into groups of two to three students. Students would collaborate to solve simple and

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