Violent video games bring negative effect to teenagers
Now video games are getting more and more popular, and teenagers like to play them. However, many parents are worry about that some types of game are not suitable for teenagers, like violent video games, they believe it will bring some negative effect to teenagers. Although parents believe that violent video games are harmful, it cannot be banned. Therefore, the parents should supervise their children play the violent video games. In many people’s view, violent video game possible bring negative effect to teenagers in three ways, psychological, morality and aggressive behavior.
As people know, adolescents are immature, and their psychological are easily affected. So, it is easy to understand that violent video games can influence teenager’s psychological. In the articles, the authors also show this view. Firstly, teenagers have more conflict. Teenagers are irrational, so they are impulsive. When they argue with other people, they are easily imitating the violent video games, and harm others. In the article, the author shows that teenagers have more negative emotion (Kirsh, 2003, p381). Secondly, teenagers are easy controlled by their negative emotion. This is because of the hormone in adolescents (Kirsh, 2003, p382). Therefore, let teenagers play violent games is irrational. Finally, teenagers are easy to remember negative information. “Research on mood congruent memory suggests that individuals with a negative mood are
Over the past few centuries,video games have become a great leisure and hobby among kids of all ages and cultures. With the advancement of technology, video games have advanced highly in its realism and genres. This high type of advancement brought the video game industry to a multi-billion dollar industry. However, with realism, comes negative effects as well. Ever since the creation of violent or “mature” video games, there has been a constant debate on whether it will increase violence in the player. Although, not all video games are violent, and just increase skills in a player such as hand-eye coordination. Nevertheless, there is research going on for the link between violent video games and youth violence. The question is which event happens first in the sequence, do violent video games aggravate a person’s violent behavior, or does a person get rid of their anger through playing violent video games? Either way, violent video games are not beneficial to our society.
Since violent video games, like Mortal Kombat, were created, adolescents who play these games become more aggressive than before. To me, playing violent video games is unsafe for these people since they have the negative influence on these people. I believe that researching on that topic would help us get the sense of what problems to avoid. I wish to know what are the possible effects of violent video games on adolescents’ aggression. The independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer
Along with the rapid development of the internet in recent years, game and violence game have become companions of young people. We could not deny the fact that video game already has strong attraction for many people. Especially in today’s society, when work pressure is growing, gaming is an effective solution to relieve tension, dispel feeling of fatigue, anxiety. Playing the normal video game, which it not include any violence scenes, plus regulatory reasonable playing time can help players relaxed and balanced in terms of psychological after hours of studying, and working hard. But a lot of current game players do not like the game that bring the gently feeling, they want to experience a new kind of game, which make up a stronger feeling, and be able to do thing that they would not be able to do in the real world. This is one major reason that make people who enjoy to play violence video game have increase, and difficult to abandon this kind of game. A lot of people think that when you often playing violent video game, you will easy be haunted by the feeling of the spectacle going on in the game, and this will lead to the violation of real life. There is also an argument that violent video game did not affect the players because it is just a game, and it not real. The players should be able to tell what is real and what is virtual. In my opinion, playing violent video game did not affect to people behavior. Instead of that, playing violent video game is a benefit to
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
The teens should not be playing these violent video games due to them being aggressive during and after play. Studies are proving teens are getting way too aggressive either at home or out in public. “”Two studies examined the relationship
The advancement of technology in the contemporary word has increased the use of video games by children, teenagers and young adults. The video games have existed for almost three decades and the controversy of their causing violent behavior spans the same period (Porter and Starcevic,422). The release of Death Race game in 1970s initiated a debate with organizations, governments officials and other institution taking sides in the argument of whether violent video games cause violent behaviors. The issue has been a bond of contention and has attracted several scientific studies as well as psychological explanations. As a result, the media, regulatory authorities and professionals in mental health have debated the effects of video games on the behavior of those that play, especially the young people. This essay argues that video games do not cause violent behaviors.
More methods for playing violent games are made every year. Being so excessive in playing video games can have numerous consequences for teenagers. They need to start limiting their gameplay which may have various beneficial outcomes.
Playing violent video games is not directly responsible for all violence, and criminal activity. However, the question remains whether or not playing certain games can lead to higher levels of aggression. Parents often ponder this very question when their children beg for one of these games that are rated M for mature. This very well may be where the problems occur since these games that were designed for ages 17 and up are now in the hands of underage adolescents. The reason problems can occur in such scenarios is because while even though the people who are old enough to buy and play these games usually understand that the actions depicted in the games are unethical. While those who are younger and need their parents to buy the game for them might see the same actions as cool and fun. When gamers lose sight of reality and become incased in certain games they can also lose track of their morality. This means that violent video games are in theory capable of placing dark thoughts into the hearts and minds of all the players. Therefore, this paper will discuss if thoughts formulated while playing violent video games can be reasonably linked to an increase of aggression.
Media in the United States has a prominent role on the youth of America. A majority of children and young adults have access to internet, television, radio, newspapers, and video games practically any time they want. The violence in media, along with the availability of media are increasing, however the most predominant form of media for children is video games. Because of this, many are concerned with the effects on the youth. The violence in video games is a cause for aggressive emotions, thoughts, and behaviors in the youth of America.
There are volumes of media that are starting to harm the world in which we live. They have been linked to fourteen mass murders (Fletcher). Nine out of the top ten selling games have been labeled as violent and 42% of adolescents play them (“Children and Video Games”). These violent video games are a major problem in the United States and across the globe. Violent video games have a direct correlation with negative behaviors because they increase anger and aggression in young people, decrease prosocial behavior, and have unfavorable effects on a teens daily life.
The violent video games and simulation games this generation is playing is bad for the kids future. There were five different pieces of evidence that show reasons why that claim is true. There was also one possible reason for why kids might benefit from violent games. This informational text shows why violent video games and simulation of violence are bad for kids and
The Chapter 12 Social Psychology article mentioned that the cause of violent video games became an issue for public debate after teenagers and the main cause of this is the parallel effect. Based on the Studies done for violent video games correspond with individuals having violent acts. Also, young adolescents reveal that those who play a lot of violent video games become more aggressive and see the world as more hostile. The article also revealed that this acts would be a coincidence or a cause from playing violent videos. Additionally, researchers believe that the more active participation and rewarded violence of game play, violent video games have even greater effects on aggressive behavior and cognition than do violent TV shows and
This paper explores violent video games and their affects on people’s behavior and emotions. An experimental study was done by Smith, Lachlan, and Tamborini and is investigated further. The researchers wanted to examine people’s behavior after playing violent video games as well as nonviolent video games and compare the differences of the two. The study observes boys and girls as well as a range of ages and ethnicity for a nonbiased experiment. We also study the results and possible solutions of this experiment. Beliefs of violent video games negatively affecting young children and teens are explored. This paper mostly focuses on the relation between violent video games and aggressive behavior and what positive and negative affects it holds. The articles that I reviewed all suggest that violent video games can be good if played at the right time and for the right amount of time. This statement raises awareness for parents and what they should be doing specifically for their children.
Since the advent of video games, people specifically youth, spent most of their time playing. Nowadays, video games have taken another turn with more impressive graphics and realism, and the violent effect is more realistic and can cause violent behavior in the player, particularly youth. This fact of violent video games brings us to talk the possible link between violent video games and violence in youth. To reach this goal, I have formulated my research paper in four major branches, tiers in two sections. In the first section, I present the consequences of playing or simulating violent videos games by youth. In my second section, I argue the fact that the sales of violent video games have increase, while violent juvenile crime has decreased. The fact that violent video games allow certain player to release their stress and anger.
Since the modern electronic devices such as computers, smartphones, and consoles are developed and improved, video games have been enhanced together with the latest technology. Now, video games have become one of the most iconic hobbies and free time activities for teenagers from simple smartphone games to high-graphic console or pc games. However, some people tend to claim that video games are harmful to teenagers and cause them behave violent and aggressive. Also, some opinionated radicals state that video games are related to youth violence. While some people think that video games have negative effects on teenagers’ behaviors, video games have no link with youth violence, but, in fact, have positive effects on prosocial behaviors,