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Negatives Of Violent Video Games

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Negatives of Violent Video Games Enemies coming in from your left, a building collapses in front of you, but you plunge ahead. A bomb goes off behind you, taking thousands of innocent lives. You hear a bullet whiz past your head and out of the corner of your eye you see bright red blood seeping out of your ear. But you ignore it; you have to keep going if you want to win this battle. Sounds graphic, right? No one would want their child experiencing this. So then why are so many parents allowing their children to play video games with similar scenarios in them? As implied by the National Coalition Against Censorship, ever since the first arcade game was released in 1971, there have been many problems pertaining to the ferocity within them. Video games, especially those that are violent, should not be played by minors because they have an overall negative effect. Adolescents become infatuated with the content, get persuaded to do reckless things, and their cognitive senses become temporarily wrecked. Children in the world today are being given an enormous variety of choices for their life, and though there should be a balance between work and play, violent video games give kids an easy addiction and upset that equilibrium. In the article To Play or Not to Play: The Great Debate About Video Games, author Chai Woodham states that “[…] there are no negative consequences for bad behavior. Players are rewarded for violence with points, reaching a higher level or obtaining more

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