Negatives of Violent Video Games Enemies coming in from your left, a building collapses in front of you, but you plunge ahead. A bomb goes off behind you, taking thousands of innocent lives. You hear a bullet whiz past your head and out of the corner of your eye you see bright red blood seeping out of your ear. But you ignore it; you have to keep going if you want to win this battle. Sounds graphic, right? No one would want their child experiencing this. So then why are so many parents allowing their children to play video games with similar scenarios in them? As implied by the National Coalition Against Censorship, ever since the first arcade game was released in 1971, there have been many problems pertaining to the ferocity within them. Video games, especially those that are violent, should not be played by minors because they have an overall negative effect. Adolescents become infatuated with the content, get persuaded to do reckless things, and their cognitive senses become temporarily wrecked. Children in the world today are being given an enormous variety of choices for their life, and though there should be a balance between work and play, violent video games give kids an easy addiction and upset that equilibrium. In the article To Play or Not to Play: The Great Debate About Video Games, author Chai Woodham states that “[…] there are no negative consequences for bad behavior. Players are rewarded for violence with points, reaching a higher level or obtaining more
Of course they have to be old enough, because very young children can be impressionable and do not have fully developed “morals”. These types of games do however, let children think about how their actions in the game would be tolerated in real life. This judges their morality, allowing issues to be seen from a different perspective. Some people imply that the child’s morals are affected negatively, due to them becoming adapted to seeing violent things: losing their sympathy. This again leads to the need for them to see the difference between the two “universes”. If they ever happen to actually see or experience the violence, it would most likely not make them any more humble to it. When a child plays a violent video game, the violence displayed or violent action they use, can be thought about. It can actually make them understand their moral thinking, helping them to better determine if they think their actions would be suitable in real life. Aside from physiological effects, violent games still come back to their original purpose.
“Violent video games increase aggressive thoughts, angry feelings, and aggressive behaviors and decrease empathic feelings and prosocial behaviors” (Gregory Ferenstein). Gaming devices not only desensitize us, but it heightens our chances of going out and committing acts of violence. Such as, James Holmes because of the games that he played (Call of Duty, Advanced Warfare and etc.) he believed that for every person he killed; he would receive a point for doing so. “There are definitely games kids shouldn't be playing, she said, for example those where hunting down and killing people is the goal)” (Anne Harding, CNN). After playing these games, many kids feel as if the real world is like a game and killing people to earn points is rewarded. Video games have changed our America to believing that death and violence should be rewarded, but with a twist and that includes handcuffs and a prison
According to Jeff Grabmeier, "‘Broad Consensus’ that Violent Media Increase Child Aggression," news.osu.edu, Oct. 6, 2014, 90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children.
It has also been revealed in studies that exposure to violence in video games can produce violent behavior, and possibly even lead to violence at school or home. The resolution of this problem is not easy, but one short-term explanation is for government guidelines for game sales. If the government makes retailers keep track of which games are being sold to young kids, then children would not be able to buy violent games. Because video games have a rating system, it would only be needed for retailers to guarantee that minors and young children are unable to buy games with a rating greater than their age limit. I do think that as parents we need to focus on what we let our kids see and the activities they participate in. The debate about whether video games have a negative or positive actions depends on one’s philosophical perspectives. Parents need to reexamine their method on how their kids should interact and engage with video games. This good vs. bad approach might be comfortable, but it also seems to be out of touch with the kinds of thinking that we consider through to be in the highest attention of our kids. Is this exactly how we show our kids to ponder about things? I do not think so! We insist that they learn to be at ease with some level of
Violent video games have been a popular pass time for American teenagers ever since the first ones were released. The most popular of these games are Grand Theft Auto, Call of Duty, Mortal Kombat, and Doom. It has become a popular belief that these games are directly linked to violent behaviors in our youth. Numerous scholars have set out to determine the validity of these assumptions through vast surveys and studies in America. All of these scholars share the belief that violent video games affect the minds of teenagers in some way, but they do not necessarily agree on whether the effects are constructive or deconstructive in the development of young minds. Russell Laczniak, author of Parental Restrictive Meditation and Children’s
Picture this, you are running through the woods with your friends, a small water gun glued to your hand. It is the best day ever. Except that you have a paper due tomorrow which you haven’t started, you are trespassing on someone’s property, and you tripped on a log a few minutes before and hurt your ankle. Teenagers are known for their rebellious and dangerous behavior. Although pulling stunts and playing games may be fun they also need to consider the dangers and outcomes of these actions. There is much controversy of whether or not violent role playing games are good or bad for people including teenagers. There are many people who believe that the positive effects it has on people outweigh the negative effects. However, there are also people that argue that the negative effects outweigh the positive effects. Although violent role playing games seem fun and harmless they aren’t and are very dangerous, have many illegal aspects to them, and keep people that are playing them unfocused on school or work.
In today’s world, violence has become a very adamant problem. Violence is acting in intent to hurt, harm, apply physical force or even kill someone or something. Some people have said that the rise of violence is due to the increased violence in video games. This question has been up for debate for a long time and there still is not enough evidence to prove that it does. Nevertheless, the problem is not video games but instead it is the people who play them. Violent video games affect human behavior because they make the person who is playing the game think its reality and not just a game, being exposed to the graphic depictions can lead to a decrease in empathy and sensitivity, and could lead to an increase in aggression and anger problems.
“We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.” (Kohl, Herb). Violent video games have been blamed for children poor school performance, mental development, and aggressive behavior; there are many studies conducted by different psychologists and experts in the area, and they came up with different results. Most people and studies believe that children are the primary victim of violent video games, and people blame different groups for the negative effect of violent video games on children. The creator of video games, parent, and the government are the main focus when it comes to the cause of the problem. As
“Head shot! That guy was destroyed!” These are just some examples of the dialogue spoken between children who play video games like “Call of Duty” or “Halo.” Children brag about the number of people they have killed in these games. Playing violent video games may cause children to act violently. First, violent video games train players to act aggressively by repeatedly killing an enemy over and over. Second, children mimic what they see, whether it’s in real life or on a video screen. Third, being exposed to the violent behaviors of the game, dead bodies, and blood, make the players insensitive to violence. Because the violence from video games affects the behavior of children, violent video games should not be available for purchase by anyone under age eighteen.
There are many reasons why kids should not be allowed to buy or play violent video games. A study from Iowa State University shows that kids with media in their bedroom watched Tv programs and played video games that were more violent, increasing levels of physical aggression (3). A number of research studies have shown that violent video games cause violent and aggressive behavior in people (1). The United States military uses violent video games to train soldiers to kill (5). Violent video games reinforce fighting as a means of dealing with conflict by rewarding the use of violent action with increased life force, more weapons, moving on to higher levels, and more (5).
“Today, in the United States, 91% of children between the ages of 2 and 17 play video games” (NPD Group, 2011). Video games are turning into an immense piece of the present world. They are utilized as a wellspring of stimulation for many individuals over the globe, however the gameplay and substance has likewise turned out to be substantially more vicious and grisly amid this expansion. The emotional increment in the prevalence of these vicious games has caused an expansion in the realm of debate. The older generations, such as your parents, are the primary batch that dreads that these games are excessively vicious and cause harm to one’s brain. Nevertheless, I think violent video games do not cause a swell in the violence that occurs in our world. The dread of the effects of violent video games is caused by a hyperbolized belief that these games make you do illicit acts when actually it is quite the opposite.
Seventy-three percent of millennials video game consoles in their homes (Rani Mola). This means that video games are extremely popular in today's generation, however on what scale does video games influence and control our lives? According to the research done, studies show that video games could lead to aggression, the act of being unproductive, and the state of being unsocial. With very little positive traits such as being a source of entertainment, video games are harmful to those that get hooked on them.
The violent video game controversy has been an issue since the 1970s, so it is time for a solution to be found. An arcade game that was developed was played by the player running over stick figures with a car. These stick figures were supposed to represent gremlins and not people, so protestors took the arcade game out into the parking lot to burn it. A website clarifies, “The debate over violent video games can be traced back to the 1976 release of the game Death Race” (ProCon.org). The effects of video games on children is a debate regarding the mentality of children as they play these games. A mother buys a video game for her son that has been begging for days. She walks in without bothering to look at the rating. Although on the case the game is rated “M” for mature audiences. The boy plays for hours on end as soon as he gets the game. Every day for the next week he sits and plays the game. He is immersed in the game, shooting enemies on the battlefield. He begins behaving aggressively at school towards his classmates. His mother wonders why, but it finally clicks that this did not happen until after the video game. She needs to find a solution and fast before this starts getting out of hand. The solution that makes the most sense is for children to be moderated as they play violent video games by their parents.
Now video games are getting more and more popular, and teenagers like to play them. However, many parents are worry about that some types of game are not suitable for teenagers, like violent video games, they believe it will bring some negative effect to teenagers. Although parents believe that violent video games are harmful, it cannot be banned. Therefore, the parents should supervise their children play the violent video games. In many people’s view, violent video game possible bring negative effect to teenagers in three ways, psychological, morality and aggressive behavior.
Games that withhold violent scenes can result in bullying. Children will see what they are doing in their game, and think that it would be acceptable to do that type of thing in the real world. They may not be going as far as shooting someone, but they can turn that violence into a smaller aspect of hitting or kicking one of their fellow classmates at school. The American Academy of Child and Adolescent Psychiatry maintains that,” studies of children exposed to violence have shown that they can become ‘immune’ or numb to the horror of violence, imitate the violence they see, and show more aggressive behavior with greater exposure to violence.” (Freeman, David, Violent video Games May Curb Bullying In Vulnerable Children, Study Suggests, Huffington Post). Sixty-five percent of middle school boys and thirty-six percent of middle school girls who played at least one Mature-rated (M-rated) game harass/bully someone, compared with thirty-nine percent of boys and fourteen percent of girls who did not play M-rated games (Playing violent Video Games Causes More Aggression, Bullying, and Fighting, Superior Than). A recent peer-reviewed study