Some video games used to teach are “Pirates of The Burning Seas”, “Uncharted Seas”, “Minecraft”, and “Scalable Games Design”. “Pirates of The Burning Seas” is set in the Caribbean in an anachronistic 1720, mixing ahistorical characters and events with a relatively accurate geography as well as adding economic, political, and diplomatic situations that match what was happening within the region during the period (Smith). Students choose nationality affiliation from four nations: Great Britain, Spain, France, or Pirates (Smith). Students success in the game depends on their ability of having tactical ship battles and swashbuckling combat in port battles with participation in a player-driven economy. Each nation has specific ships, economic opportunities, …show more content…
During times of war, players can find themselves economically constrained or even attacked while in port or on the high seas due to their national affiliation (Smith). Pirates can mostly do whatever they want but won't get much help from nations whose subjects they attacked. Two major components to “Pirates of The Burning Seas” is the combat and the participation in the player-driven economy, which both have an educacional value. One of the most interesting aspects of the combat portion of the game is that it led students to begin doing their own research on ships as well as the naval strategies and tactics during the period (Smith). Many started seeking out naval texts from the period to expand their knowledge and combat abilities. Other students realized from my description of Castillo de los Tres Reyes Magos del Morro in Havana during a lecture that the game had an exact duplicate of the fortress, which led them to assume all the fortifications in the game were close to or identical to the real …show more content…
“Uncharted Waters Online” is set in the Age of Exploration and much like “Pirates of The Burning Seas” you are a ship captain in a largely open-ended world and have the choice to pick what nationality you want. These nationalities include England, Dutch Republic, Ancien Regime in France, Spanish Empire, Kingdom of Portugal, and Republic of Venice. Also you can choose a basic class. These classes include an adventurer, merchant, or soldier. ”Uncharted Waters Online” has a specific narrative path based on the players nationality and career path as a tutorial to learn how to play the game instead of a linear storyline like “Pirates of The Burning Seas”. Several students realized that the water currents and winds seemed to follow a particular pattern and after studying navigational charts for the Atlantic Ocean, they realized it was almost exactly like the wind patterns and currents in real life so they were able to travel in the game safer and quicker. Another group of students realized that the commodities available for trade in the various ports matched what could be found during the historical time in question, and thus they were able to capitalize on moving valuable items from places where they were plentiful and cheap to areas where they were rare and valuable (Smith). Although students first tried to find good places to trade by trial and error, one shared on a blog that she found trade information in
Everyone enjoys the sweet taste of victory and the feeling of accomplishing a goal, especially in a video game. However, video games are not just about winning. Video games are a good method to enhance our educational experience and create a career pathway for us to take. By creating a video game course within schools around the world, we are able to create a whole new generation and future that incorporates the advanced technology that is constantly improving.
On February 10, 2017, I attended the musical Pirates of Penzance. This musical was put on by the drama students at Spring Arbor University in White Auditorium at 8:00 P.M. Pirates of Penzance, is a two hour musical about an apprentice named Frederic, who was just informing his boss, the pirate king, that his apprenticeship was up because today was his 21st birthday. Hesitantly, the pirate king agrees to let Frederic leave the pirate gang and live in the real world. However, before he leaves, Frederic asks his nursery maid, Ruby, if she was pretty. Ruby responded, “Yes,” and Frederic believed her and prepared to marry her. Just before the marriage was to take place, a group of sisters stumbles upon the pirate’s island and Frederic is taken aback by their beauty. In haste, Frederic calls of the relationship with his nursery maid- because she lied to him about her beauty- and he began pursuing a relationship with one of the girls who stumbled upon the pirates’ island. Major General Stanley and his daughters take Frederic under their wing and help him
Storytelling, in many ways, allows one to express their imagination through fanciful adventures and tales; thus, serving a purpose in terms of allowing an individual to cope with their tragedies, but also to entertain one another. In Yann Martel’s Life of Pi, and in Tim Burton’s Big Fish, the audience comes to realize that the conflict between fact and truth, combined with storytelling, are the central themes; it becomes clearer that facts have to be proven, whereas the truth is usually straightforward. These stories focus around the protagonists’ views, teaching the value, truth, and purpose of storytelling; in which, it is the pieces that collectively form the importance of storytelling. Storytelling allows the protagonists of both stories to cope with their struggles, and assists them in overcoming their adversities. It partly influences their decisions, and ideas; ultimately, changing their own perspectives in their struggles. Both show that stories can be incredibly meaningful and take on significant roles for the characters, which can be used to answer important questions about the truth.
During Jane McGonagall’s 2010 TED Talk video “Gaming can make a better world”, she states “the average young person today in a country with a strong gamer culture will have spent ten thousand hours gaming by age 21”. Such numbers alone should pique the interest of every educator in our country. Young people today spend the same amount of time learning at school as they spend gaming (TED Talk, 2010). Many people view video games as fun, exciting, and adventurous outlets where they can escape reality and be creative innovators. As educators, we want our classrooms to accomplish similar outcomes. We want learning to be fun, exciting, and adventurous. We want our learners to be creative, critical-thinking innovators who strive to change the world. This brief dissertation will evaluate the influences gamification can have on teaching and learning, the science behind learner motivation and its connection with gamification, analyze how gamifying supports differentiated ways to teach and learn, and discuss how technologies and gamification are being used to enhance teaching and learning.
When watching “Pirates, Galleons, and Treasure: Globe Trekker”, one certainly does learn something about pirates and their history. However, that does not mean the documentary is particularly useful. In fact, the documentary while mostly accurate still has some small discrepancies and does not provide enough detail for it to be helpful to those actually studying pirates. The documentary is a fun resource for those who want basic facts, but leaves some facts to assumptions and seems to gloss over some information. It tends to focuses on myths and interesting stories that may have been true rather than the truth. More attention is also put on cities rather pirates and when it does focus on the pirates, it is not done well. It tends to
"All children, except one, grow up" (Barrie 69). Right at the start of Peter and Wendy, J.M. Barrie points out that childhood always comes to an end, that is for most people. Barrie uses characters Wendy, a very mature and mother-like figure for an adolescent girl, and Peter, a lively and stereotypical childlike boy, as foils to each other. Wendy, at the age of two, realizes her childhood will come to an end, but Peter never faces that reality. Mr. and Mrs. Darling and the pirates of Neverland are the depicted adults throughout Peter and Wendy. The Lost Boys and Peter exhibit what happens when a child lives without an adult. Although the children survive on their own, they still feel the need to bring Wendy to Neverland to become their
Movie reviewers have had different stands on Captain Phillips movie. Many movie reviewers have criticized the movie negatively, while others have praised the efforts of the director in creating a thoughtful account. Movie reviewers have presented mixed reactions that the audience may depict on regards to this movie.
Johnny Depp’s estrange wife, Amber Heard, claims that he was bingeing on drugs and alcohol which led him to experience paranoia and initiate violence against her.
The Revenge of the Whale, New York Times bestselling author by Nathaniel Philbrick, takes place on a tiny island off of Massachusetts called Nantucket during a hard period in the whaling business. During the 1800s of the whaling industries, it was an enormous task to catch whales for their oil and it was especially popular in Nantucket which was known as “...the whaling capital of the United States.” We meet 21 interesting characters throughout the book. Owen Chase is our protagonist who was the first mate of the Essex whaleship. Even though their ship tipped over, they also used their whaleboats too often. Chase persuaded Pollard, the captain of the ship, to keep sailing which was a dreadful idea. But when a giant whale rammed into the side
Pirates of the Caribbean 5: Dead Men Tell No Tales is most likely going to be the last movie in the whole franchise. Which is why Johnny Depp, reprising his role as Jack Sparrow, is going to be an emotional roller coaster.
In some fictional works pirates are portrayed in a heroic way. For example, Luffy, captain of the main band of pirates in the popular anime cartoon One Piece, is depicted as a fun loving adventurer that chases his dreams. He is a character to be emulated. Unfortunately, the modern day Somali pirates of East Africa have that similar effect on some of the Somali people. According to the African Economic Development Institute (AEDI), the bigger and more sophisticated European and Asian fishing ships took advantage of the governmental collapse and the ensuing civil war in Somalia in 1991. With permission of the corrupt military leaders and landlords, they greedily
Everyone grows up. Some sooner than others. It may be subtle, and it could be traumatizing. In “The Life of Pi” produced by Ang Lee, Pi got the latter. The major running theme throughout the movie is that the loss of innocence is something everyone goes through. Ang Lee shows this in the use of lighting, angles, and sound effects in multiple scenes. When Pi has to change his name because the kids at school were making fun of him, when he is forced to watch the tiger eat the baby goat alive, his first love and his first heartbreak, when his family has to move away from his home, losing his entire family in a shipwreck, caring for himself and a tiger while at sea, and finally, in realizing what actually happened those first few days after the shipwreck are all examples of this theme.
My interest for this article came from my great passion of playing video games and also that video games can be used for an educational purpose. From my personal experiences of video games teaching me something educational came from the well-known series of “Call of Duty” in their older version of giving the player a feel of the World Wars that happened. From those games I learned quite a bit about the World Wars including: who was on the axis side, who was on the allies side, who won the World War, and important battles
The students will not only be taught with gaming strategies but also learn to create games using sites such as Scratch. (Richardson, 2012), before the students are at the stage to build games they should be able to play existing games to certain levels to learn the process of building their own games. The games built will be used to teach other students the concept that they learnt. Similar to objectives being created based on unit topic the teachers will create themes and then structure specific quests for these themes. These quests include questions or scenarios which should pose as a challenge for the students in a game-based style. Students will be taught about the material required to complete the quests and boss levels. They will be given the overall theme and missions along with the quests and boss levels to become familiar with the content as well as to get them motivated to participate in an effort to accomplish the goals.
The game I am proposing for our school’s curricular development is the Learning Games Network’s Quandary; a game that has received some notoriety in recent years. The game is set in a fictional world 32 light years away and the gamer’s avatar is a leader of a growing space colony named Braxos. The task of the leader is to make decisions dealing with sustainability within conflicts among the colony’s inhabitants. However, the avatar consults the student gamer as the delegate from Earth to assist in listening to the thoughts, opinions, and practical facts of the colonists in order to make informed decisions about certain scenarios on behalf of the survival of the colony. These scenarios include dealing with predators native to the ecosystem that threaten local food resources, issues with water supplies, and even favoritism through clothing that highlight concerns about social class and identity. In essence, the preceding description of how to delegate is the true beauty of the Quandary learning experience. It causes student gamers to critically think