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Essay about Integrating Gaming Elements in the Classroom

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Educational institutions are experimenting with gaming by integrating gaming elements, mechanics and frameworks into non-game situations and scenarios. Educators recognize that games can inspire productivity and creativity among learners, promote engagement in critical thinking, problem solving skills as well as collaborative and team work, (Johnson, Becker, Estrada, & Freeman, 2014). Similar to designing a curriculum, gaming should follow specific design principles to ensure that goals are clear. The games should be at a pace where students can comfortably learn and doesn’t become frustrated and provide feedback throughout the process so students can get a feel of their progress and personal growth, (Reeves & Read, 2009). The first step …show more content…

Lessons will be carried out in a more practical way where instead of learning about a specific topic the students will be emerged in the lesson through the context of gaming where they are “learning to be, rather than learning about”, (Richardson, 2012).
The students will not only be taught with gaming strategies but also learn to create games using sites such as Scratch. (Richardson, 2012), before the students are at the stage to build games they should be able to play existing games to certain levels to learn the process of building their own games. The games built will be used to teach other students the concept that they learnt. Similar to objectives being created based on unit topic the teachers will create themes and then structure specific quests for these themes. These quests include questions or scenarios which should pose as a challenge for the students in a game-based style. Students will be taught about the material required to complete the quests and boss levels. They will be given the overall theme and missions along with the quests and boss levels to become familiar with the content as well as to get them motivated to participate in an effort to accomplish the goals.
Students will be introduced to both smaller quests as well as robust quest similar to the games they play outside of the classroom. These quests will be carried out either individually

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