INTRODUCTION:
We know that Ramon Torres Sagasa National High School Students are also engage in online computer games nowadays such as, league of legends, cross fire, dota2 and other online games. Those types of games is needed an internet connection in order for the students to play.
In using online computer games has a positive and negative effects to the user's. Video matches make the positive effects because enjoying video games get a new brain's specific. The way as the students learn how to take a look and mastering the keyboard of a computer and its deliver to this mind on how to be effective and wiser. Many student say that when they play an online computer games can minimize their stress regarding to their family problems and also in the too much pressure in
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It seeks answer to the following questions.
1.) What are the positive effects of playing online computer games to the students in their:
1.1 Attitude 1.2 Education 1.3 Study hobbits
2.) What are the negative effects of playing online computer games to the students in their:
2.1 Attitude 2.2 Education 2.3 Study hobbits
3.) Is there any improvement to the students in terms of their education if they are playing online computer games?
4.) Does the online computer games helps to the student's in their study habits?
Hypotheses of the Study:
1.) The students improve their skills in hands on computer and also in their communication skills.
2.) They have an advantages regarding in using any computer system compare to the others who do not know how to use a computer.
3.) They can go along with in the generation nowadays.
Significance of the study:
This study aims to know what are the positive and negative effects of online computer games to the student’s in terms of their:
•
The twenty-first century has made massive improvements regarding technology. The internet plays a vital role for schools, businesses, and humans. With the improvement of the internet, thousands of video games have arouse and gaming addiction has grew tremendously. These video games are at the tip of one's fingers. Video games are indisputably harmful to adolescents because they harm an adolescents' intellectual and social development.
The increasing popularity of video games has raised some concern in society. The question as to whether or not this concern is justified has been raised a multitude of times. However, it is reasonable to believe that video games’ impact on society is not a negative one as there are many beneficial aspects to gaming, there is no solid proof of issue with video games, and they are enjoyable.
There are many benefits to playing video games. Some parents and/or educators can use video games as a tool to subconsciously teach and reinforce learning methods. Educational games and games that requires skillful thinking are tools that can help academically. Merzenich (2011) explains in his research that games can help with judgement, memory, cognitive thinking, and higher speeds in skill processing. He gives reasoning behind the academic growth of children that are gamers and how they acquire academic success due to the excessive time they spend playing.
This paper will explore the psychological benefits that video games have on individuals based on research conducted online (Internet) and offline (non-Internet) . The research will focus mainly on cognitive , motivational , emotional and social benefits that individuals gain by playing video games. Furthermore it will compare gamers with those that don 't play video games or normal teaching methods and what helps better retain the skills gained. The research conducted is based on console gaming (xbox, playstation, wii) and pc. The research will focus on first person shooters, role playing, racing games.
Many people have differing views on the topic of video games. While some individuals view gaming as positive, others view it in a negative light. Electronic games should not control a person’s life. Instead, individuals should prioritize and focus on objectives that matter in life. Spending time with family, friends, and studying, have countless benefits that gaming cannot provide in a person’s
With this in mind, Han and Renshaw gives several studies have reported that video and on-line game play may improve visuospatial capacity, visual acuity, task switching, decision making and object tracking in healthy individuals. Moreover, Han and Renshaw feels like Green and Bavelier that gaming have most benefits than negative effects on the mind. Han and Renshaw argues that any kind of changes of one’s behavior and or alterations of the mind comes down to the individual and the specific kind of game. They show early studies state internet addiction (involving game playing) reported altered social behavior, increases aggression, loneliness, reduces attention and depressed mood in patients with internet addiction. Important to mention, more
Today in the United States video game are played around the world. “There are children that play from 2-17. 91% of the kids in that age group play video games (Granic). Most teenagers play videogames boys playing video games 99% girls who play video games 94% (Granic). Parents always thought video games for kid were bad for them, but are they? Video games can be a good tool in the world instead of being bad. Video games are beneficial because video games provide skill to develop the brain, they have appositive effect on the brain, and can help in the class room.
In this research paper, I will be talking about video games and how they are affecting people. 97% of teens in the U.S play video games and studies have shown that children tend to show more empathy and helpfulness in their daily lives when they play video games. This paper will not only talk about random things, but it will talk about the positive and negative affects of video games. Video games are changing the people in this world today, but their changing them in positive and negative ways and video games are helping with many different things.
Some children and teen who play video games excessively may become isolated and because of that they may make there live as adults even more difficult. They may fail to learn how to act in a business setting or how to communicate with other people or even how to date. Video Games can also lead to health problems. It is known that video games are a sedentary activity and during which most children and teen tend to snack and drink soda (“Minds and bodies at risk”). With all the unhealthy food they could get diabetes. Addiction is another problem with video games which could lead to more health problems. When you are addicted to video games you may become sleep deprived because you spend all night games. Staying up all night will make you school performance go down dramatically and you attention span will also go down. If you are very addicted to video games and you go a long period of time without playing you may also go through withdraw symptoms, which do not go very well. Another problem is psychosomatic challenges that cause you physical imbalance in which emotional components have a strong influence (“Bass”). You may also develop a dysfunctional coping mechanism (“Bass”). You can also developed problems with verbal memory. Certain game can also make you hostile and aggressive because it is very violent. Playing games can also cause loneness, low self-esteem and have stress. Sadly Video games
Video game addition is a serious problem in many parts of the world today and deserves more attention. It is no secret that children and adults in many countries throughout the world play video games. According to Jennifer Seter Wagner, studies show 92 percent of under ages of 18 play video games frequently in the United States. A video game is an electronic game that needs the players to generate visual feedback on a video device such as a TV screen or a computer device. There are two concepts that people have about addiction to video gaming: some people believe video games benefit children mind, but most people consider video games have negative side effects for all ages. I strongly believe that addiction to video gaming has negative side effects for teenagers such as wasting money, disobeying parents, skipping class to play games, and others.
However, video game technology can greatly improve the ways human interact with their environments in terms of the overall learning process. There is much to be observed and studied in order to perfectly synergize video game technology to precisely benefit humankind. However, this analysis sought to bring to light, research looking into potential benefits in order maximize the learning potential humans could potentially have. There were certain examples supplied which suggested that
All that is required is just skillfully managing the keyboard. Computer life is so exciting, that sometimes people are not concerned so much on events that occur in reality, as on what is happening in the virtual world. Where, by passing different levels and achieving any success, player feels how great and powerful he is. With each passing day, the video game industry progresses, giving us the better opportunity to fully enjoy the scene. The purpose of this essay is to prove that video games bring more harm than benefits to children. Firstly in this essay, negative effects will be considered, after that it will review benefits of video games, and finally give recommendations to parents, how not to allow games to negatively influence their children.
Subject: Proposal to conduct a research project on Effects of Online Games on NSU Students
Did you ever think playing games online give benefit to you? Nowadays, when people have free time, they will find activities such as game online. In the present, games online is popular for everyone, it is a part of life. Online games can be played anywhere, gender and childhood, until the adults. You can play it on computer, playstation4, tablet and smart phone. Some people think that playing game online has a good choice to relax and make people joyful. It is widely believed that playing games online, it can be harmful for you. There are three effects of game online; health, self-control and other effects condition.
Playing online games, according to some research is beneficial. It enables the mind of the players to be more active, especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure