Comparison
Here, we are going to compare the card sorting performed by one of the users with the original category of the website to test how many categories have been exactly matched by the users. We are going to take the categories sorted by the user 2.
Below is the result of the card sorting by user 2.
When we compare the below categories of the user with The Base website we can see that most of the cards are sorted into their respective categories except some. For example, in The Base website, every stall is categorised into shops and every discount offers are placed under offers tab whereas the user has grouped both under the category shops and entertainments.
Most of the other categories such as cinema, services match with the
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Figure 9 Offline Card sorting
Comparison
We are going to compare the category of a user with the category of original website and analyse how these two differ. As per the above Figure 9, the user has categorised the cards together under the category movie which matches with the category of the website.
Also, the time taken by the user to categorise all the cards is much less when compared to online card sorting which proves that offline card sorting is much simple than online.
Difference between Online and Offline card sorting
Online card sorting Offline card sorting
Online card sorting is known for its availability and the ease to perform the sorting in a simple manner. Offline card sorting provides a qualitative data analysis of the users considering the physical environment of the user. The results of sorting are accessible across all platforms making it easier for the evaluator. It helps the evaluator to perform an interview session with the users to obtain more clarity. Results provided by the user are limited since the evaluator cannot understand the way in which the user is grouping the cards.
The task may be completed in a quick time but the results are not accurate. The major drawback of the sorting is that it is limited to the user’s availability.
If the sorting involves more cards to be sorted then the evaluator should physically create the cards which are a tedious task to the
Also, could be inadequate due to experimental group numbers do not add up to 32 or control group do not have total 36 and the percentages also do not add up to 100% due to missing data.
The participants used a standard deck of playing cards, which had 52 cards in four suits. Participants used cellular devices with 1 second
Problem Statement: In the problem That’s Entertainment we had to find out how the magician did his magic trick using math. The trick was as followed: you will shuffle the card then pull the first one off the top of the deck. For example, if the card is a 3 you’ll place it down then you’ll count up to 12 starting at 3. So if you pull of a 5 you’ll start counting at 5. If you pull out a face card, king, queen, and jack, you place it back into the deck. Once you get to the point where if you pull out a card and are unable to make another pill then you put those cards off to the side. Once you have done this, you will flip the decks, face down, then flip over the top card and add them up. You have to use the information
These results are not useful because these amounts do not give enough evidence if there is fraud involved.
The other assessments also will be done, but these will not help in determining the
2. There are five cards in a set. A bubble gum card purchaser will receive one card equally likely to be any one of the five. Let
• The system also fails to compute material usage variances, which only further discredits the accuracy of the accounting cost structure. For more accurate measure of material usage, the quality assurance department must include this variance calculation in its weekly report.
We broke buying behavior down into two categories, entertainment and competition. The entertainment segment includes board games and card games. This would target both married couples and families with children looking for fun, at home entertainment. The competition segment would include individuals who compete in different gaming tournaments like Magic. 401 Games’
There are a lot of benefits the customers enjoy when they do their shopping online, such as:
By having a ranking system, the company could keep track of those customers that frequent the most, pay on time, or non-payment making customers.
• The system also fails to compute material usage variances, which only further discredits the accuracy of the accounting cost structure. For more accurate measure of material usage, the quality assurance department must include this variance calculation in its weekly report.
Consumers demonstrate different behaviors when shopping online and offline. These differences affect not only the strategy but also how that strategy is finally implemented from an operationally. Because the experiences considered online and offline
Card subscribers can pool their points from a variety of firms rather than a single merchant, greatly enhancing their points earning potential and making rewards more attainable.
The cards will offer guidance assisting you make decision and prepare a list of solutions for upcoming