The hardware mechanism are coupled in a adornment like mobile wearable device. The mechanism are:
1. Camera
2. Projector
3. Mirror
4. Mobile component
5. dye markers
6. Microphone
4.1.1 Camera
Camera captures an aim in view and tracks the users administer gestures. It sends the figures to smart phone. Camera recognizes and tracks user's dispense gestures and mean items by means of computer-vision based techniques. Sixth implication system outfit a gestural camera that takes photos of the commotion the addict is looking at by detecting the framing gesture. It acts as a digital eye, between you to the planet of digital information.
4.1.2 Projector
A tiny LED projector displays information sent from the smart ring on any face in view-object,
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This appliance tin be a mobile cell phone or a diminutive PC computer. The camera, the projector and the microphone are coupled to this tool by means of wired or wireless connection. The allocate of the software encode that runs on
this means is provided in after that section. The mobile computing ruse is and linked to the Internet through 3G complex or wireless connection.
A Web-enabled smart cellular phone in the user's concise processes the film data, by means of mental picture algorithms to categorize the object. Other software searches the network and interprets the give gestures.
4.1.5 shade marker
Color marker is at the tip of the users fingers. Marking the users fingers with red, yellow, green, and low strip helps the webcam concede gestures. The camera tracks the activities of the tint markers. The arrangements and measures of these makers are interpreted into gestures that perform as interaction directives for the projected function interfaces.
The software encode processes the cassette jet records captured by the camera and tracks the locations of the highlighted markers (visual tracking fiducials) at the tip of the users fingers by unfussy computer-vision techniques. The actions and preparations of these fiducials are interpreted into gestures that take steps as interaction commands for the projected function interfaces. The top figure come to of tracked fingers is lone
The invention of digital cameras and also the mobile devices integrated with the quality camera allows people to easily capture the images and use them on the social
In this report there will be an overview explaining and talking about the tools used for interactive media authoring, the production process, the uses of interactive media authoring, the delivery formats of interactive media authoring products, the elements which will be included for creating the product and the interactivity and control methods which will be used.
First of all, we began with daily essential device, smartphone. It is an irrefutable fact that our versatile smart phone has the both advantages and disadvantages. We imagine ourselves using our phones on the street while walking, even when going across the pedestrian crossing. It is very perilous action and we know it, but we do it. We imagined of the picture that a person is going across the pedestrian crossing, then slowly, there would be an appearance of pool of blood at his underneath. In the end, he reaches at the edge of a cliff that if he makes forward a step, he will fall down. However, most importantly, he does not know his fatal situation as his two eyes are desperately staring at his phone screen. It was our first draft and we thought it is a common problem nowadays. This means everyone could understand the ad and it could function as a public service advertisement as we planned. But, in the end, we conclude that it is effective, yet,
In Haines and Hinterding’s display, a yellow coloured landscape presents a mystery world but brings full of imaginations like travelling in an outer space of Mars, which can be generated instantly. The first impression of seeing a huge screen projected is a pure video of an existed environment in the world – mountain and skies like watching a documentary, it continues to move and start revealing some three dimensional objected like cubes and spheres, the ground and the underground, traveling freely and infinitely; captured at a 720 degrees of sequence, and presented on two synchronized animations. The interaction from an audience standing at a specific area, using hand gesture like movement, navigating direction like using a map in the video, in real time in virtual reality, such as the Xbox 360 gaming
[One of their many products use eye gaze interaction that allows the user to navigate the screen by eye movement, as opposed to a standard computer, using a mouse to maneuver your way through applications. Tobii uses an infra-red light to illuminate the eyes; it uses two specialized high quality camera sensors to capture the mirrored image off of the retina and cornea of the eyes. The eye tracker uses two points to build a 3D model of the user’s eyes to determine two things; where the user is looking (gaze point) and where the user’s eyes are in space, corresponding to the location of the computer (track box) (Rudnicki)]. Only the eye itself is needed, no other muscles are required to use this device. Over 7,000 people use some form of the Tobii devices to help them use other devices like a standard computer. It enables the user to control third party software, surf the web, make phone calls, and send emails and text messages. By doing so, it keeps them in control their environment and there they can stay in touch with friends and family member by video chat or updating a status on Facebook, playing computer games and creating artwork (Rudnicki). With the 3D model of the eye; the information is paired with Windows Control to allow the computer to know exactly where the user is looking at with an accuracy of about 1cm. By knowing the user’s gaze point the computer
These days’ webcams are you excessively for videoconferencing and most importantly Skype. Skype is a software that you can download from the internet that enables the Skype account user to add other Skype users around the world without any charge. Skype has been popular and vastly successful over the years. Skype is mostly used to communicate with family and friends all around the world this works because both sides use a webcam to see each other’s pictures and speakers enable you to speak to your friend/family member. A microphone is used as a input device because enables you to amplify you voice by speaking into it. You can get microphones that teenagers use these days that are attached to their earphones or get separate microphone that you can attach into a laptop/computer. A scanner is a device that helps you reads monitors and alters something like a page of a book depending on what you scan. Scanning documents converts the document into digital data. Scanners usually come with software that you can install to be beneficial to the
A. The computational device that will be shown in the Artifact is Skype. Skype is an application that provides video chat and voice call services. Users can send videos, pictures, texts, and files. Skype is free to call and contact other skype users, but it will cost money, or Skype Credit, to contact mobile phones. Also with buying Skype Credits to gain premium status, users can access over 2,000,000 Skype WiFi hotspots. My artifact will illustrate the big picture of how Skype works. I will be showing how the calling and sending messages function and also the screen sharing function.
Researcher Pattie Maes definitely presented information with exigence: she had possibly opened a new area of deep research as President Kennedy did with NASA. Maes had introduced the possibility of utilizing technology to artificially develop a sixth sense, a technology that would serve as a personal assistant to humans, likewise the smartphone. Maes had introduced her product as the sixthsense camera. Clients would simply wear the, as she suggested, unstylish camera, around the neck and interact with its’ projection. This sixthsense camera is similar to the technology fictional character Rory Starks uses in his laboratory in the movie Ironman. Clients would make gestures with their hands and conveniently surf the internet or possibly research a biography of a
Symbolic gesture recognition device such as the charade, use dynamic hand gestures with just the use of a glove to control the computer aided presentation.
For this report a human-machine system had to be chosen to analyse. The chosen product is a mobile phone, more specifically a Nokia 6220 (as pictured below). This product is relevant to this project because it encompasses many of the different topics that will be considered and when
1.8). It was this idea that grew into a new way of watching videos, this paper will
There are many different kinds of technologies that are available for the world to use today. We have the convenience of all different types data input and output devices and the means to store and make available at lightning fast speeds. Some of the input devices that we use every day are essential in different kinds situations and projects everyday. We also use many different types of output devices to view our finished product. The input devices that we use are keyboards, scanners, a mouse, and a few others in there as well. We use output devices to see our finished result or our desired outcome just as much, or if not more than input devices. Some of these output devices are monitors, printers, LCD
Using Muze Lift, a screen appears on both users ' bracelet displays, allowing them to confirm what they want to send to each other. When two users bump their devices or swipe to send, software on the devices send a variety of sensor data to an algorithm running on both devices, which includes the location, accelerometer readings, IP address, and other sensor readings. The algorithm will figures out what devices felt the same physical bump and then transfers the information between those devices. Muze Lift has the ability to expand to include an app that will allow users to transfer money via PayPal or bank accounts by physically bumping two devices together. Although this product will initially be an unsought consumer product, through competitive pricing, advertising and distribution we intend to increase in consumer awareness and shift to a unique specialty product. (181) Packaging will be sleek, well designed and contain a similar color selection as other promotional tools. Fonts and designs will be the same across all marketing.
here are to be believed, we could then soon see computers that actually know you hate them, or in turn appreciate them for a job well done. research project currently being implemented by the center’s user systems ergonomic research group (User). Blue Eyes seeks attentive computation by integrating perceptual abilities to computers wherein non-obtrusive sensing technology, such as video cameras and microphones, are used to identify and observe your actions.
(a) Monitor Monitor is an output device that resembles the television screen and uses a Cathode Ray Tube (CRT) to display information. The monitor is associated with a keyboard for manual input of characters and displays the information as it is keyed in. It also displays the program or application output. Like the television, monitors are also available in different sizes. (b) Liquid Crystal Display