The Effects Of Violent Video Games On Adolescents

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The Impact of Violent Video Games on Adolescents
Jessica Fentress
University of the Cumberlands Abstract
Violence in association with video games has been a debate that has been circulating for some time now. In light of the onslaught of recent public shootings, most shooters being adolescent males, research is resurfacing once again posing the question, “Do violent video games influence or cause extreme aggressive behavior and cognition?” The research suggests that while violent video games may stimulate internal arousal, there is no evidence to support the theory that violent video games actually cause or provoke adolescents to commit violent crimes. Around 90% of children in the United States play video games. 80 % of video game sales are violent games. Juvenile crime and arrest rates have declined 48% since 1996 indicating that violent video games do not prompt adolescents to commit violent crimes.
Video games are considered among the top forms of entertainment for youth in America. An estimated 90% of adolescents play video games, spending approximately 2 hours per day, sometimes more digitally interacting with the world around them (Prot, McDonald, Anderson, Gentile, 2012). The top selling video game titles are ones with concentrated violence and many times first person shooters such as the Call of Duty series. Because of their growing popularity, and the violent crimes that have been directly associated with them, video games have become a particular
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