The History Of Video Games

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The History of Video Games Some people may not know this, but there was a time when video games were not around. Like a lot of things in the world that are distinctly human, video games were made out of a combination of innovation, necessity, and curiosity. The early video game creators would be making something that would seem clunky, and somewhat crude at first. But that would completely change in time by the innovators, and entrepreneurs to something that would some day be consider an art form. (Art of Video Games) According to the Entertainment Software Association (ESA), Sales of “family entertainment” video games more than doubled in 2007, making it the fastest growing segment of the video game market. The average game player (or …show more content…

(Raymond Chris) This system, which is responsible for rating every video game and matching them with the corresponding gaming age, is effective and prevents phycological problems if the parents can keep track of what there kids are playing. The categories for video game ratings go as followed: E for everyone, T for teen, and M for mature (which is 17+). There are also ratings that fit in-between. eC for early childhood, E for everyone 10+, and Adults only 18+ (which is made from excessive nudity, or just unsuitable for people under the age of 18). Now do parents really control what their kids play? 73% of parents believe that the parental controls available in all new video game consoles are useful. Also parents control time usage on video games more than any other entertainment industry out there. 94% of the time, parents are present at the time games are purchased or rented, and 88% of the time parents report always, or sometimes monitoring the games their children play. So what are video games? Well the word video game actually goes to the RGB (red, green, and blue) raster (or video display) devise. For example when you look at an image of Mario from the game Super Mario Bros for the Nintendo, and you enlarge the image. You will see a bit map of the individual pixels as squares. When you zoom in even further they can now be analyzed, and their colors constructed by adding their

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