Uses of Virtual and Augmented Reality
Today, virtual and augmented reality is no stranger to us. We see and hear about it almost every day from friends posting videos of someone's grandparents taking a virtual rollercoaster ride, game conventions and even from television series such as the legendary anime, Sword Art: Online (2012). When you think about the two gaming is the most obvious thing that comes to mind. However, many people don’t know about the other uses of this booming technology. So, what are ways that virtual and augmented reality technology can be used?
Virtual and Augmented
Let’s start off with what we know about virtual and augmented reality. Virtual reality (VR) is a computer technology that uses VR headsets that are head-mounted goggles with a screen in front of the eyes that generate realistic video and with speakers or headphones produce sounds that simulate a user's physical presence in an imaginary, sometimes real, environment. The user using VR equipment is able to look around the artificial world and with another device such as a game controller the user can move about in it and interact with the world they are in.
Augmented reality (AR) is similar to virtual reality but it is a live direct or indirect view of a physical real-world environment whose elements are augmented by computer-generated sensory software. Basically a device such as your cellphone that as view of reality in real time from its camera and with AR overlaying software is modified by
Virtual reality systems are used for simulating different real life situations on the computer which looks approximately same as the real world. In these tools, user need to wear some special cloths which has sensors attached, these sensors observe and record all the activities and responses of the user. These tools are very useful in training of many technologies like in pilot training of Boeing dreamliner, or some new technology etc.
In the past, virtual reality technology was thought of by many as a gimmick, and the hope for it to become a mainstream technology was discarded as products did not work as how the public envisioned. However, the proper technology is now available to make virtual reality just that: a reality. The entertainment industry is on the verge of a monumental paradigm shift that will completely transform the way these entertainment mediums are experienced.
Virtual reality, also known as VR or computer simulated reality, is a new computer technology that mimic an real or imagined environment, VR simulates a user's physical presence and environment.it does this in a way that allows the person to touch and interact with it. VR aims artificially create a sensory experience for the user, which can include touch, Sight, Smell, and Hearing.
The pros of virtual reality outweigh the cons of virtual reality. Virtual reality help a lot of people that are lonely and giving them some help, maybe boosting their confidence or even providing them with information on how to do something like getting a date. According to the source: “ ‘A lot of people are lonely.’ Anderson admits. ‘ They want some sort of entertainment or companionship or a little bit of both.’” (Article 2, Page 8) This shows how, virtual reality can be used to help out the lonely people, the people that don't have confidence. Virtual reality is more of like a voice for the voiceless. Also, another way virtual reality shows how it has many pros, and those pros beat out the cons the following shows this from the text (My Virtual Girlfriend) : “I’ve been in a real relationship for almost a year and , in some ways, playing My Virtual Girlfriend reminded me of what my boyfriend and my early dalliances felt like.” Furthermore, both quotes support the claim of how people are struggling and disabled people, letting people believe, and it gives a pro over a con. It doesn't let people struggle, it gives people options, and you may ask how? Well, virtual reality allows you to believe that you are this, you are good at this that feeds into your mind and you begin to build your confidence to get that entertainment to go out
Virtual reality(VR) is a relatively new frontier in the technology industry. So new in fact, that, at its current stage, what it is and its potentials are unfamiliar to the general public. VR originally started gaining momentum as a new platform to game on, but its potential must be analyzed broadly in more than just one vocation. Because of the immersion VR provides, it has an immense capacity to benefit the educational field. Everyone is unique in the way they learn best; some people learn best by reading, some people learn audibly better, and, some people learn visually.
When it comes to augmented reality, we're looking at something that has found more success in the consumer space when compared to virtual reality. We've seen several applications with AR, along with video game and hardware devices such
Imagine a world, that is anything and everything. Race a dream car. Meet a superstar. Go to Paris, New York, London, or even see the Great Pyramids. A virtual reality - an idea that is coming to life, an idea that will change the world, whether it be good or bad. Ernest Cline, the author of Ready Player One, warned us that virtual reality is going to change the world. Ready Player One is a story about a teen named Wade, in a world where video games are everything. A virtual reality world called the OASIS changed the world into a place where people are antisocial and don’t care about the world anymore. Change with VR can already be seen with the invention of the TV, the phone, the iPhone, and numerous other inventions, It’s already happening - the world is blowing up over Vive, Oculus, Hololens, and more, and VR is going to make things happen: such as solving problems. Is change happening? Are problems going to be solved? Yes, we can already see change.
Once the technology had been developed to a point where it could actually be utilized, VR was often seen as more of a tool than a new method of entertainment. The technology was fine-tuned and then used in flight simulators during the 70s to train pilots before they got into a real plane. The technology then made its way to the entertainment industry during the video-game boom of the 80s. Since its inception, Virtual Reality technology has found a wide range of uses in very unpredictable ways. The military, the space program, medical students and even driving schools use virtual training environments that take place in a version of Virtual Reality.
In cognitive science there is a growing theory that cognitive processes develop when bodies and their environment have real-time, goal-directed interactions (IEP). The human mind is stimulated and developed when the mind, body and environment conjointly interact and influence one another. Embodiment is comprehended as the distinctive way a body can effectively interact with its environment through the body’s sensorimotor capabilities. In today’s world, modern video games have presented a new form of embodiment that is now being studied. The study focuses on the relationship between players, avatars and 3D-virtual worlds. There is a wide debate about whether the embodiment of avatars in modern video games can have an effect on the human
(96) Virtual reality (VR) is define as a cybernetic simulation of 3D surroundings which can be interactive through auditory, sensory and visually stimulating equipment, i.e. gloves, headgear or headphones. VR is an incredibly recent development in technology and such has much room to progress with, I believe that VR is the future of animation as the key aim is to transport the viewer into the world we have created, VR being the next logical step as it creates this suspension of belief as well as activating all of the senses we use to perceive the real world.
VR is more than an upgraded version of Cinerama or a theme park ride, as it achieves not only a greater sense of presence, but through the use of computer technology, the capacity to direct one’s gaze and movements so that one can explore and move around inside the illusory flow of images [3]. The main imperfection in simulation at present comes from the difficulties inherent in presenting a sufficiently convincing computer generated image. Presenting a convincing visual input to a human being requires a computer which can handle a vast amount of information. This is both difficult and expensive with existing technology.
Virtual reality defined as to produce and create the effect of an interactive 3D world in which the objects have a sense of spatial presence by using computer technologies. Our perceptual and cognitive system will be presented by precise clues in order for our brain to interpret and understand those clues as outside object in 3D world. In addition, virtual reality suggest a lot of benefits and advantages to education of technical such as delivery information through multiple active channels, addressing of dissimilar learning styles, experiential-based learning and so on ( Bell & Fogler, 2004, p 217).
What does “augmented reality” means? AR is the acronym for augmented reality. A rough definition of augmented is to maximize or change to a higher extent. Augmented reality, which is a type of virtual reality, basically means that the real-world environments are duplicated in a computer. A combination of reality and virtual scenes, created a composited view for the end-user which are generated by the computer. The computer with augmented reality system augments the real-world view or scene with additional information. The design of the virtual scene created by the computer is to improve the sensory perception of the user of the virtual world that they are interacting with or seeing. A system in which a user cannot
Seeing is believing, these words are the best combination to understand the meaning of Virtual Reality (VR). VR is one of the best asset and aspect of our future. No other technology has seen such a revolution like VR has. It is practically in use in almost every field such as entertainment, gaming, defense, robotics, medical, healthcare, military, education, fashion, heritage, business, engineering and many more fields. VR sometimes called Virtual Environment has drawn much attention in the last two decade. Extensive media coverage causes the much more rapid increase in the interest of the masses. Very few people, however, really know what VR is and what are its open problems are. In this report a historical overview of virtual reality is presented, basic terminology as an introduction are listed, followed by applications of this technology in science, work, and entertainment areas. Its present developments are thoroughly discussed in this report. Finally, the future of VR is considered in two aspects: technological and social. New research directions, technological frontiers and potential applications are pointed out. The possible positive and negative influence of VR on life of average people is speculated.
Since the technologies are making augmented reality possible it become highly effective than ever by delivering augmented reality meetings to educational settings through mobile phones and computers. Moreover, wireless mobile phones, such as tablet PCs, smartphones and other electronic devices, are progressively leading augmented reality into the mobile arena where applications are developing, especially in training and education (Rhys, et al.).