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Essay on Using Technology to Increase Academic Success

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Using Technology to Increase Academic Success
I remember growing up and watching my older sister and brother receive English and Math lessons on a small chalkboard that my mother used to help us read and write. It was the same method that her mother and her mother’s mother used to learn. The portable chalkboard was a staple to my families learning ability. In the last ten years technology has seemingly become an extension of ourselves. When I go out with my wife everywhere I go I see kids, adults, toddlers and even grandparents with some electronics device that seems to be occupying their attention. Technology is especially on the rise in the academic communities from elementary schools, to daycares and most notably amongst high-schoolers …show more content…

In this same study it was shown that 76% also agreed that they felt more prepared for their future education plans by managing their plans with technological applications while an additional 61% of student reported that they used technological devices and applications to help them prepare for work (Dahlstrom, Walker, & Dziuban, 2013). Statistics show that technology use and ownership is steadily on the rise as the comparison of statistics from 2012 to 2013 of ECAR’s Undergraduate Students and information Technology states. There has been a 9.3% average increase on electronics ownership from 2012 to 2013(Statistics provided from: CDW, 2012) (Dahlstrom, Walker, & Dziuban, 2013).
According ECAR’s Study from 2004 to 2012 there was an increase of 83% of students who own a laptop. The 2013 study found that 58% of the student own three or more internet-capable devices (CDW, 2012) (Dahlstrom, Walker, & Dziuban, 2013). Parents, for example, utilize technology in their favor by buying electronic toys that teach their kids to learn to paint, count, read, recognize colors, animals and even help them learn different languages. A better description is given in the book Quest to Learn, by Salem, Torres, & Wolozin (2011) who admits that many games are developed by designers to inspire

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