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Video Games And Its Effect On Society

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Ever since video games emerged as a mainstream media source, society has been skeptical about their worth in society. Whether it’s their violence or their messages, people have blamed games for a wide number of things from causing gang violence to school shootings. However, one thing that is talked about significantly less is the correlation between video game difficulty and our work ethic as a society. Games with a fixed difficulty, like Dark Souls, don’t allow players to make the game easier because they are unable to succeed, thus forcing them to solve problems and think about new ways to get passed difficult parts. A mentality that has become more popular in today’s society is the “Everyone is a Winner” mentality. When kids are young, they often are encouraged to join sports teams or events to make friends and learn social skills. In childhood sports, usually everyone who plays gets a metal or award of some sort, regardless of if they win or not. That’s not fair to the winning team, who obviously trained in order to win, whereas the team that lost might of slacked off instead. Consolation prizes show how we reward people for trying, not actually succeeding. Where this shows that trying is important, it also undermines the value of persevering to get better at something. It stands to reason that things like consolation prizes generate an attitude that things should be given to you if you just try repeatedly and not ever improve. That ideology is what people seem to

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