In the past decade gamming has evolved from the most simplistic of forms to one of the most action packed entertainment that rivals that of a movie. Along with games the hardware use to run those games has also evolved to some of the most advanced technology’s we know. With this new hardware there are different type of systems classifications like consoles, and high performance gamming computers. Among these two classifications I believe the gamming pc’s are better than consoles. Here I am going to go over why I believe this based on price, functions available, control of functionality, choices of games, and community size. To start off let’s look at the background of video games and how it evolved in to what it is today. Video gaming started becoming popular around the 1970’s when Atari released their pong arcade machine. (Atari, 99)during this time many first generation consoles started being released which included the Magnavox Odyssey, TV Tennis Electronics, and Home pong. Alongside those consoles home computers were starting to emerge like the commodore VIC-20, and the Amstrad CPC. (Bagnall & Melick)Even though video gaming at the time was still in its infancy it was still a large factor in the market for selling of both of these consoles and computers. Also with such a big demand for video games the technology for both video games and the hardware to run video games got better, and cheaper. In a comparison that encyclopedia Britannica did between an Apple I Mack from
The very first ‘Video Game’ was invented by Edward U. Condon in 1940, At first it was a simple game called ‘Nim’. In nim players try to avoid picking up the last match. Thousands of people played it, although the computer won at least 90% of the games. Around ten years later in 1950, a new computer program was created by Claude Shannon for the game of chess. In autumn of 1972 the first gaming console was released by ‘Magnavox’ and they called it the Odyssey. Three years later, the next big gaming console arrived when Sears sold the first ‘Atari Pong.’ This was the beginning of a long partnership between Atari and Sears. This relationship lasted multiple years, and Sears sold several successful games. Multiple years later in 1985, Nintendo released the Nintendo Entertainment System. This new gaming console dominated the Gaming Industry and grew Nintendo’s Company. Nintendo created several gaming console legends, such as the Game Boy, Nintendo 64, Game Boy Advanced, Nintendo Gamecube, Gameboy Advanced SD, and Nintendo DS, all of which made a huge impact on everybody’s childhood from 1985 to 2005. In the late twentieth century and early twenty-first century Playstation and Xbox also started releasing consoles. They are still to this day making successful Gaming Consoles, and individual games, as well as Xbox and Playstation.
Video games are an ever-growing franchise that is constantly undergoing change. Ever since the dawn of video games, new consoles, games, developers, and teams have come together, fallen apart, triumphed, and failed. What is it that has allowed some to thrive where others failed? Several different factors have changed and influenced the world of gaming, including the history that is continuously being written, the people who have built the games behind the scenes, and, of course, the actual video games themselves. Numerous video games have been more successful than others, but identifying what components set the successful apart from the unsuccessful is something definitely worth observing.
When video games were first being introduced to the general public, they weren’t all that exciting. Most gaming took place in arcades and most arcades didn’t have many game cabinets due to their being very few games to begin with. However, all of this changed when the Atari 2600 was released. At the time, Atari was known for their home computers and their hit arcade game “Pong”. Though the Atari 2600 might not have been the first video game system, it was definitely the most successful at that time and a great success for Atari’s first attempt at a home video game console. Thanks to the success of the 2600, video games began to take off and arcades started popping up all over the world with hits like “Pac-Man” and “Donkey Kong”. These would be the
So, I’m going to change things a bit. Instead of just talking about dates and numbers, which can be boring; I’m going to give this a little casual twist. So, in order to start the history let’s get a few facts out of the way. Let’s talk about gamers, mainly because I’ll be using the term a lot; gamers are people who spent a lot of time playing videogames. The Average gamer playing video games has spent twelve years playing them. Adult gamers have an average of fourteen years of playing videogames, guys have an average of sixteen years, and girls have an average twelve years. Speaking of girls did you know that 47% of gamers are girls? I would have never guessed that, but it’s a fact. So, as of 2013 49% of all people who live in The United States owns a console. All of them that own a console have at least two of them. Me, I own eleven… I think I may have a problem. Anyway, now that some of the facts are out of the way let’s start, THE HISTORY OF VIDEOGAMES! Now before I start I want to talk about all the most important events in the history of videogames, as I call them eras. Each era is very important because they shaped the videogames we know and love today.
According to the article, "Video Games and Children," by Bernard Cesarone, ever since the 1970?s, parents have been placing their children in front of televisions and allowed them to waste away the hours playing video games (31). As technology and a national surge
This led to a market that was flooded with consoles and left many consumers confused. Adding to this confusion was the fact that there wasn’t many reliable sources for game information. The market was overwhelmed with lackluster and poorly made games and no one was being informed as to which games these were. So eventually people just stopped buying games. All of this mixed with Atari manufacturing too many console units and games led to a market crash many call “The Video Game Crash of ‘83” causing many to label video games as a dying fad.
Video games have been around since the 1950’s. The first computer game was called Chess and there was no “video” to be displayed. The program was not even powerful enough to play the full game. The first computer game to use video was called XOX, or Noughts and Crosses, a form of digital tic-tac-toe. Since then, video games have rapidly grown in popularity and improved the play style and graphics. Some graphics in video games that are currently being released look realistic and the gameplay is smoother. Also, video games today are no longer confined to a desktop computer. There are now gaming laptops, consoles (Ex. GameCube, Xbox, PS3), handheld video games (Ex. Gameboy, 3DS, PSP), and you can now play games on your smart phone anywhere you want. The most popular ways to play video games are on computers or on consoles. PC gaming (computer gaming) and console gaming have been at a “gaming war” for yeas on which is better to play video games on. Both PC gaming and console gaming offer entertainment and a journey into a fantasy world, however, each offers a different way of gaming for the player. Depending on which system is chosen can determine the cost of the system and the upkeep, the way it is played and the special features each have to offer.
Thesis: Console gamers need to understand the over rated outlook of the Macintosh and should invest more of their equipment in PC content. These gamers should use PC instead of Macintosh computers. The lack of gaming capability/availability and user-friendly creativity, high prices, repair capability, more possibilities of cybercrime, and overly gaudy appearance of the Mac are all facts that are never acknowledged by companies and gamers when referring to the Mac as a “gaming” console.
But interest in video games started to decline because the quality of the home product. The home versions But
Let's start with Atari. Atari’s Pong was popular in its time. Other popular games were breakout and asteroids. Breakout was based off of Pong but instead of two paddles and a ball it is a paddle a ball and a bunch of breakable blocks. In Asteroids, you are a triangle (spaceship) shooting and avoiding incoming asteroids. There was a lawsuit over a colored copy, but it was legal. the judge said they didn’t patent spaceships or asteroids and it is in color so it is a different game.later people started just started throwing games on the system thinking people would buy them. One absolute fail was ET the game. Video games almost died out people as wanted to play as actual characters not rectangles, triangles, and weird alien things that half of
Video games were originated first in laboratories by scientists. “This first idea came from their imaginations in late 1940s but unfortunately it did not reach the people as they were confined only to laboratories. This situation was observed till early 1970s until arcade games became popular.Then later on a new start-up named “Atari” unleashed a new
Gaming has been around since the 1960’s and was nothing like the high definition games that we currently sitting in the living room, it was simply a game where a player controls a paddle and hits a ball back and forth similar to the more famous game the world knows as Pong. In 1970’s the very first arcade video games were being developed and by 1978 to 1982 also known as the golden age of arcade video games these coin hungry machines were easily found in a plethora of
Video games, they’ve been around for over forty years helping to keep people entertained, and in the last decade have seen an evolution in technology. As these games developed, so have their
The introduction of smart phones and tablets have change the gamers’ way on playing video games. These new gadgets allow people to be 24-7 connected on the internet and the amount of games available online that can be play on a telephone or a tablet is huge. Therefore, mobile device gaming is a segment with a fast growth rate at the moment, though the world is in a recession.
Herman et all (2002) points out that history of video games begins from 1971 year, when Nutting association released 1500 machines with Spacewar video game. At the beginning it was too difficult to control the game process and playing machines had huge dimensions. But by the time with new technologies they become more compact and easier to play. According to the information given by Herman et all (2002), the period between the years of 1978-1981 is called ‘golden age’ of video game industry. In this period the arcade games ‘Football’ and ‘Space Invaders’ were released. All previously known sale records were broken by these two games with nearly equal wages. In this time interval great breakthroughs in the field of graphics were achieved,