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Why Women Should Not Be Sexualized And Objectified The Way They Are Video Games

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David Dale 1 Why women should not be sexualized and objectified the way they are in video games today: Most of us would already know that women’s representation in the media is highly sexualized and that women are regularly portrayed in a sexual manner and are objectified in all forms of media whether it be in magazines, online, television, movies, music videos, and of course video games (Wu, 2014). Many people derive gratification from what they read and hear every day without thinking about the way that women are being portrayed in these forms of media. Women are regularly used as an object to sell a game or used as eye candy to advertise and sell a product. The way that women in today’s society are objectified and sexualized in media especially video games can lead to later unsocial behaviour by the participant and that’s not a positive or desirable result for society. Video games have long been known as a male dominated media, when it comes to the market audience, player base, and character representation in game. Research concerning gender representation in video games often focuses on a few key points of how men and women are viewed differently, things like physical abilities, role in the game, and physical attributes are just a few to point out (Zorrilla, 2011). Something that is used a lot in video games is the sexualized depiction of female characters, the overwhelming masculinity of the implied game player, and the recurring structure of male heroes or characters

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