1. Examine the following method header; then write an example call to the method. private void ShowValue( 2. The following statement calls a method named ShowHalf. The ShowHalf method displays a value that is half that of the argument. Write the method. ShowHalf(50);
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A: This appears at the beginning of a method definition.a. semicolonb. parenthesesc. bodyd. head
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A: Explanation: Method body denotes a set of statements that are executed when the method is called.…
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A: Given: True or False: Between method calls, the value of a local variable is preserved.
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- check the Coin class and cointester program below. Write a new method .flipCoins(), that flips two (2) coins: the current coin and the coin passed as a parameter. The method returns the integer addition of the flipSides of both coins. Example, as if used in the CointTester program class:Coin bobCoin = new Coin(); // create Coin object [using Coin() constructor]Coin aliceCoin = new Coin(6); // create Coin object with 6 sidesint combinedFlip = 0; // combined flip value of two coinscombinedFlip = bobCoin.flipCoins(aliceCoin); // flip both coins, returned combinedSystem.out.println ("Flip of two coins: " + combinedFlip); Coin class: import java.util.Random; blic class Coin{private int numSides = 2; private int flipSide = 0;private static int coinCounter = 0; private int uniqueID; /** default constructor for Coin class*/public Coin (){coinCounter++;uniqueID = coinCounter; }/** constructor that sets the sides for Coin class* @param numSides the number of sides of the coin*/public Coin…Open the Palace Solution.sln file contained in the VB2017\Chap10\Palace Solution folder. Use Windows to copy the Rectangle.vb file from the VB2017\Chap10 folder to the Palace Project folder. Then, use the Add Existing Item option on the Project menu to add the file to the project. Modify the Rectangle class to use Double variables rather than Integer variables. Change the name of the GetArea method to GetAreaSqFt. Add another method to the class. Use Get AreaSqYds as the method’s name. The method should calculate and return the area of a rectangle in square yards. The application’s Calculate button should calculate and display the number of square yards of carpeting needed to carpet a rectangular floor. Code the btnCalc_Click procedure. Display the number of yards with one decimal place. Save the solution and then start and test the application.Create a new Java project and make sure "Create project from template" is UNCHECKED). Use a meaningful name such as M4-PA-PatternMaker. Then create a new Java class called PatternMaker in the src folder. Add a main method to this class. The program should follow the guidelines below. The program prompts the user for two input values: An integer value between 2 and 9 (inclusive) for the number of characters in each row to be printed An integer value between 2 and 9 (inclusive) for the number of rows to be printed The number of rows must be smaller than the number of characters per row. If this is violated, repeat 1 and 2 until the user provides the right integers. The first line of the contains a number of `#` and ends with 1. The number of `#` decreases by 1 per line and the number of digits increases by 1 to maintain the same total number of characters per line. The program must use nested for loops to print the pattern. Below are some sample runs. === Pattern Maker === Please…
- Please send me answer within 10 min!! I will rate you good for sure!! Please send me explaination of your code and provide screenshot of your code and output!! Please Help. What is wrong with my code? It works fine but the test cases validDate2 and validDate3 fail when running the program. Can you please tell me what's wrong? ORIGINAL CODE: package Lab2; public class Lab2 { /** * Takes a date as three integers:day, month, and year. * The method returns a true if the date is valid and false otherwise. * The method checks if the month is valid, and the year is after the year 1000. * It checks if the day is valid according to the month. If the month is February, * it checks if the year is a leap year */ public static boolean validDate(int day, int month, int year) { // declaring boolean variables as originally false boolean yearValid = false; boolean monthValid = false; boolean dayValid = false; boolean isLeapYear = false; // truth value = T if the month is greater than 1 and less than…PS: Please upload the output and say the logic behind it. Thank you! 2. Create a class with a method. The method has to decide whether a given year is a leap year ornot.a. Note: A year is considered a leap year if:i. It has an extra day i.e. 366 instead of 365.ii. It occurs every 4 years e.g. 2008, 2012 are leap years.iii. For every 100 years, a special rule applies - 1900 is not a leap year but 2000 is aleap year. In those cases, we need to check whether it is divisible by 400 or not.need help with this java project part 2 as well: INSTRUCTIONS For part 2 you need to add two methods to your TicTacToe class and add code to Main to test that the methods work correctly. You will also create and use a new enum named GameState in TicTacToe.java. First, write a method named validMove in TicTacToe. This method will take two integer inputs representing a row and a column. The method will return a boolean value (true or false). True should be returned if the row and column values are both greater than zero, less than three, and index an empty location in the board. Otherwise return False. (Note that the board does not need passed into the method because it is an instance variable belonging to the TicTacToe object.) Second, write a method named gameStatus in TicTacToe. This method will take no input and will return a value of type GameState. GameState is a new enum that you should implement. GameState should have three values: WIN, DRAW, CONTINUE. The gameStatus…
- create methods that create and return something that can be output by a calling program. Maker sure to separate the processing (functionality) and presentation (user interface) into two separate java files. Write a recursive method that is passed a single int parameter, N, and create and return a String containing all the odd numbers between N and 0 in descending order. Subject: Java ProgrammingNeed help writing the following method: getCourseSize() – returns the number of students registered in the course (not in the waitlist). Your code should maintain the public size variable that keeps track of the number of students registered. Note that a successful put() and remove() will only change the size field if the number of students that are registered changes. public class Course { public String code; public int capacity; public SLinkedList<Student>[] studentTable; public int size; public SLinkedList<Student> waitlist; public Course(String code) { this.code = code; this.studentTable = new SLinkedList[10]; this.size = 0; this.waitlist = new SLinkedList<Student>(); this.capacity = 10; } public Course(String code, int capacity) { this.code = code; this.studentTable = new SLinkedList[capacity]; this.size = 0; this.waitlist = new SLinkedList<>();…Hi I like this code but is it possible to incorportate the 3 methods, because i dont see it in the current code - void yourTurn ( ) - This method handles moves made by the user. It displays the game board and asks the user to enter a move. If the move is invalid, it prompts user to enter a valid move again. A valid move refers to one of the empty cells in the board. void machineTurn ( ) - This method handles moves by the computer. One possibility is to search for an empty position in the array and mark it for the computer player main ( ) - The main method controls the game. You will declare an array for the game and make use of the methods that you have written to produce behavior of the Tic-Tac-Toe game. The human player always makes the first move in the game. You should alternate between the human player and the computer. After each move you should check for a winner using the checkWinner method. While there is no winner, you should display the gameboard, ask the user for next…
- This is the question I am confused on - The LocalDate class includes an instance method named lengthOfMonth() that returns the number of days in the month. Write an application that uses methods in the LocalDate class to calculate how many days are left until the first day of next month. Display the result in accordance with this example: There are 16 days until MAY starts. This is the starting code - import java.time.*; import java.util.Scanner; public class DaysTilNextMonth { public static void main(String[] args) { // Write your code here } }In java just add code between the comments public class A6 {/*** In this Java file, you will write three methods that will ensure that the calls in the main methods are* properly executed. You do NOT have to change anything in the main() method. You have to write the methods that* will complete the program.** Pay attention to the method name, the method return type, and the method parameters.*/public static void main(String[] args) {/*Your first method will ask user to enter two values and return the exponent where the firstnumber will be the base and the second will be the exponent. Remember to use a mathematical function.If the user enters value 1 as 2 and value 2 as 3, output of your method should be 8 (2 raised to power 3)*/double calculatedExponent = exponentCalculator();System.out.println(calculatedExponent); //this should print out the exponent value/* Your second method will have two parameters. The first is a String and the second is a number. The methodshould return the…Could someone who knows Swift kindly do this exercise using Swift code. The instructions are given below: /*:## App Exercise - Workout Functions >These exercises reinforce Swift concepts in the context of a fitness tracking app. A `RunningWorkout` struct has been created for you below. Add a method on `RunningWorkout` called `postWorkoutStats` that prints out the details of the run. Then create an instance of `RunningWorkout` and call `postWorkoutStats()`. */struct RunningWorkout { var distance: Double var time: Double var elevation: Double } //: A `Steps` struct has been created for you below, representing the day's step-tracking data. It has the goal number of steps for the day and the number of steps taken so far. Create a method on `Steps` called `takeStep` that increments the value of `steps` by one. Then create an instance of `Steps` and call `takeStep()`. Print the value of the instance's `steps` property before and after the method call.struct Steps { var…