1. Implement the class Gift. Note the following: • The constructor takes as parameters the price and the receiver's name. If the price is negative the field price is assigned value 0. The toString method returns a description as follows: "The gift is offered to:., it costs:. $"
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- In the class String, the substring method inserts a String into another String. -True or -FalseUsing an instance of a string, you may determine the location of the substring.String Concatenation is done this way (Mark all that apply) A.) CONCAT("Hello ", "World!") B.) string str = "Hello " + "World!"; C.) string str = "hello + World";
- public static String pancakeScramble(String text) This nifty little problem is taken from the excellent Wolfram Challenges problem site where you can also see examples of what the result should be for various arguments. Given a text string, construct a new string by reversing its first two characters, then reversing the first three characters of that, and so on, until the last round where you reverse your entire current stringThe countSubstring function will take two strings as parameters and will return an integer that is the count of how many times the substring (the second parameter) appears in the first string without overlapping with itself. This method will be case insensitive. For example: countSubstring(“catwoman loves cats”, “cat”) would return 2 countSubstring(“aaa nice”, “aa”) would return 1 because “aa” only appears once without overlapping itself. public static int countSubstring(String s, String x) { if (s.length() == 0 || x.length() == 0) return 1; if (s.length() == 1 || x.length() == 1){ if (s.substring(0,1).equals(x.substring(0,1))){ s.replaceFirst((x), " "); return 1 + countSubstring(s.substring(1), x); } else { return 0 + countSubstring(s.substring(1), x); } } return countSubstring(s.substring(0,1), x) + countSubstring(s.substring(1), x); } public class Main { public static void main(String[] args) { System.out.println(Recursion.countSubstring("catwoman loves cats","cat"));…Difference between the keywords final, static, public, and private.
- Language: JAVA Script Write a function 'mostFrequentLetter(string)' that takes a string as an argument and returns the character that appears the most often. In case of a tie, you may return any of the characters. The string will have at least one character. Examples: console.log(most Frequent Letter ("apple")); // "p" console.log(mostFrequentLétter("banana")); // "a" console.log(mostFrequentLetter("What about a longer string?")); //" " **************************************************************/ function mostFrequentLetter(string) { |// Your code here} /****DO NOT MODIFY ANYTHING UNDER THIS LINE****/ try{| module.exports = mostfrequentletter;}catch (e) {|module.exports=null;}Monty Hall Problem – Coding Lab In this lab, you will write a code that simulates the Monty Hall Game Show. Thegame host gives the participant the choice of selecting one of three doors. Twodoors has a goat behind them and one door has a prize. The set of choices arerandomized each round. The participant needs to select the door with the prizebehind it. When the participant selects a door, the game host reveals a door with agoat behind it. The game host opens a door (different from the one selected by theparticipant) that has a goat behind it. The participant is then given the option tochange their choice. When you run your code, the code would display a message prompting the user toinput their door choice, labelled as 1, 2, and 3. Then the code will display a doornumber (different from the one the user picked) with a goat behind it and ask theuser if they would like to change their choice. The code then displays a message onwhether the user guessed the correct door. The game then…START OF PLAY The player starts with 100 points. They have ten attempts (or rounds) to reach 500 points to win. Each round, the player "bets" some amount of points. See gameplay as follows: A HIGH/LOW ROUND (1) The player is shown an initial random card.Cards have a value from 2-14; however, these values are converted to a string as follows: 2-9 are converted to their string equivalent "2", "3", ... "9"10 is "T", 11 is "J", 12 is "Q", 13 is "K" and 14 is "A" (2) After the play sees the first card, they should guess if the next card will be higher (i.e., greater than the current card) or lower (i.e., a lower value than the first card).They will do this by inputting "H" or "L" (lowercase "h" and "l" will also be accepted as valid input). (3) After they input their "high" or "low" guess, the player bets a number of points that their guess will be right. The bet must be between 1 and the total amount of points the player has.1 (4) After the bet amount is entered, a second card will be…