"1-2 steal marbles ". Initially, there are 6 marbles on the board. One of the players can choose to remove 1 or 2 marbles leaving 5 or 4, after that the other player can do the same, choosing to take again one or two marbles from the board. The process continue until there is only one marble in the board. The player who wins is the one the leaves the last marble on the board. (For example: If there are 3 marbles and it's my turn, then I will choose to remove 2 to leave one in the board to win)
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Use the alpha-beta pruning for the "1-2 steal marbles ", for 13 marbles.
So, how to draw the decision tree about this example? Please give me the decision tree.
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- The Penny Pitch game is popular in amusement parks. Pennies are tossed onto aboard that has certain areas marked with different prizes. For example: The prizes available on this board are puzzle, game, ball, poster, and doll. At the end ofthe game, if all of the squares that say BALL are covered by a penny, the player gets theball. This is also true for the other prizes. The board is made up of 25 squares (5 x 5).Each prize appears on three randomly chosen squares so that 15 squares contain prizes.Create a penny_pitch application that displays a Penny Pitch board (use [ and ] toindicate squares) with prizes randomly placed and then simulates ten pennies being randomly pitched onto the board. After the pennies have been pitched, the applicationshould display a message indicating which prizes have been won, it any.You have a fence post located at the point (x,y) where a goat is tethered by a rope. You also have a house, which is a rectangle with diagonally opposite corners at the points bottom-left: (x1,y1) and top-right: (x2,y2). You want to pick a length of rope that guarantees the goat cannot reach the house. Determine the minimum distance from the fence post to the house, so that you can make sure to use a shorter rope. Recall that the distance formula is: sqrt( (x2−x1)^2+(y2−y1)^2 ) The input consists of a single line containing six space-separated integer values: x, y, x1, y1, x2, and y2. You are guaranteed that x1<x2 and y1<y2, and that (x,y) is strictly outside the axis-aligned rectangle with corners at (x1,y1) and (x2,y2). Return the minimum distance from the goat’s post to the house as a floating-point value from main(). Learning Objectives Be able to create a program with a lesser template. Be able to calculate the min/max of integers. Be able to write a mathematical…In the card game War, a deck of playing cards is divided between two players. Each player exposeda card; the player whose card has the higher value wins possession of both exposed cards. Createa console-based computerized game of War named WardCardGame in which a standard 52-carddeck is randomly divided between two players, one of which is the computer. Reveal one card forthe computer and one card for the player at a time. Award two points for the player whose cardhas the higher value. (For this game, the king is the highest card, followed y the queen and jack,then the numbers 10 down to 2, and finally the ace.) if the computer and player expose cards withequal values in the same turn, award one point to each. At the end of game, all 52 cards shouldhave been played only once, and the sum of the player’s and computer’s score will be 52.Use an array of 52 integers to store unique values for each- card. Write a method name FillDeck()that places 52 unique values into this array. Write…
- In the card game War, a deck of playing cards is divided between two players. Each player exposeda card; the player whose card has the higher value wins possession of both exposed cards. Createa console-based computerized game of War named WardCardGame in which a standard 52-carddeck is randomly divided between two players, one of which is the computer. Reveal one card forthe computer and one card for the player at a time. Award two points for the player whose cardhas the higher value. (For this game, the king is the highest card, followed y the queen and jack,then the numbers 10 down to 2, and finally the ace.) if the computer and player expose cards withequal values in the same turn, award one point to each. At the end of game, all 52 cards shouldhave been played only once, and the sum of the player’s and computer’s score will be 52.Use an array of 52 integers to store unique values for each- card. Write a method name FillDeck()that places 52 unique values into this array. Write…The game of "23" is a two-player game that begins with a pile of 23 toothpicks. Players take turns, withdrawing either 1, 2 or 3 toothpicks at a time. The player to withdraw the last toothpick loses the game. Write a human vs. computer program that plays "23". The human should always move first. When it is the computer's turn it should play according to the following rules: If there are more than 7 toothpicks left, then the computer should withdraw a random number of toothpicks (from 1 to 3). Use the rand() function, as demonstrated in class to produce this number.. If there are 2, 3 or 4 toothpicks left, then the computer should withdraw enough toothpicks to leave 1. If there is 1 toothpick left, then the computer has to take it and loses. When the human player enters the number of toothpicks to withdraw, the program should perform input validation. Make sure that the entered number is between 1 and 3 (inclusive) and that the player is not trying to withdraw more toothpicks…In a game of tic-tac-toe, two players take turnsmarking an available cell in a 3 x 3 grid with their respective tokens (either Xor O). When one player has placed three tokens in a horizontal, vertical, or diagonalrow on the grid, the game is over and that player has won. A draw (no winner)occurs when all the cells on the grid have been filled with tokens and neitherplayer has achieved a win. Create a program for playing a tic-tac-toe game.The program prompts two players to alternately enter an X token and O token.Whenever a token is entered, the program redisplays the board on the console anddetermines the status of the game (win, draw, or continue). Here is a sample run:
- Please help me solve this with java .... just the HangMan HangMan instruction class : • HangMan is a game in which a player tries to guess a word based on a given hint. For example, if the given hint is “movie”, then the player must guess a movie name. If the given hint is a “country”, then the player must guess a country name, and so on.• The game starts by showing a message on the screen that shows the hint and all letters in the word but obscured as dashes (-). Then, the game will allow the player to guess 5 letters. If the player gives a letter that actually exists in the word, then this letter will be revealed. Afterwards, the game will ask the player to give the answer. If the given answer is correct, then the game will show a message that the player has won 5 points. Otherwise, the game will show a message that the player has lost. Below is one possible game scenario, in which the word is “iron man”, and the hint is “movie”. Note that the text in green color is the…Craps is a single player dice game, that proceeds as follows:1. the player rolls 2 six-sided dice once if the total is 7 or 11, the player wins if the total is 2, 3 or 12, the player loses otherwise, the game continues, ... see 2 ... 2. the player the continues to roll the dice repeatedly, until ... the total is the same as the original total (from 1), in which case the player wins the total is 7, in which case the player loses Write a function craps using Python that simulates a single game of craps (may be many rolls) and returns 1 if the player wins and 0 otherwise. Sample results examples: >> import random>>> random.seed(0)>>> craps()0 >>> random.seed(1)>>> craps()1 >>> random.seed(2)>>> craps()0 >>> [ (i,random.seed(i),craps()) for i in range(20)][(0, None, 0), (1, None, 1), (2, None, 0), (3, None, 1), (4, None, 0), (5, None,1), (6, None, 0), (7, None, 1), (8, None, 0), (9, None, 0), (10,…The fields timesGet and timesAvoid should each influence either the score, or the game-over condition, or both. For example, maybe getting something good increases the score, hitting something bad decreases the score, and the game ends after a set amount of time. Or alternatively, maybe getting something good increases the score, and hitting a certain number of bad things ends the game. Or alternatively, maybe the score depends only on how long the user has stayed alive, and the user dies when they've hit more bad things than good things. There are many possibilities here. Complete the getScore method, which should return the current game score. In determining the score, you may use timesGet, timesAvoid, and msElapsed. Then modify updateTitle to show the title of your game. (You're welcome to show other statistics in the title, in addition to the score.) Test that the score now updates correctly, as you play your game and collide with images.
- Question: 2 Implement the design of the Laptop and Store classes so that the following code generates the output below: print("Total Laptop Created:",Laptop.total_laptop) print("1.=========================================") s1 = Store() p1 = Laptop("Lenovo B4180", 55000) print("2.=========================================") p2 = Laptop("HP Pavilion") print("3.=========================================") s1.add_laptop(p1, p2) print("4.=========================================") p2.setPrice(77000) s1.add_laptop(p2) print("5.=========================================") s1.sell_laptop("HP Probook") print("6.=========================================") print(s1) print("7.=========================================") s2 = Store("Star Tech") p3 = Laptop("HP Probook", 58000) print("8.=========================================") p4 = Laptop("Lenovo Thinkpad", 60000) print("9.=========================================") p5 = Laptop("HP Elite", 80000)…Suppose you can buy chocolate bars from a vending machine for $1 each.Inside every chocolate bar is a coupon. You can redeem 7 coupons for 1chocolate bar from the machine.For example, if you have $20, you can initially buy 20 chocolate bars.This gives you 20 coupons. You can redeem 14 coupons for 2 additionalchocolate bars. These 2 chocolate bars have 2 more coupons, so you now have atotal of 8 coupons. This gives you enough to redeem for 1 final chocolate bar.Write a recursive function that would accept the amount of dollars andcoupons as its parameters and output the total number of chocolate bars thatcan be bought (including those redeemed via coupons).Write a test program in C++that would allow the user to enter amount of dollarsand then use the recursive function to compute the number of chocolate barsthe user can buy, and output the number to the screen.can you make it that it asks if the player wants to make the first selection or if they want to go second after theprogram moves.also once the game is over, the program should ask the user if they want to playagain. If so, clear the board and start the game. Otherwise, the programs exits.