Coupon collector is a classic statistic problem with many practical applications. The problem is to pick objects from a set of objects repeatedly and determine how many picks are needed for all the objects to be picked at least once. A variation of the problem is to pick cards from a shuffled deck of 52 cards repeatedly and find out how many picks are needed before you see one of each suit. Assume a picked card is placed back in the deck before picking another. Write a program to simulate the number of picks needed to get four cards from each suit and display the four cards picked (it is possible that a card may be picked twice).
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Coupon collector is a classic statistic problem with many practical applications. The problem is to pick objects from a set of objects repeatedly and determine how many picks are needed for all the objects to be picked at least once. A variation of the problem is to pick cards from a shuffled deck of 52 cards repeatedly and find out how many picks are needed before you see one of each suit. Assume a picked card is placed back in the deck before picking another. Write a
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- What is the probability that in a classroom of x people, at least 2 will be born on the same day of the year (ignore leap year)? Use a Monte Carlo Simulation and a frequency table to write a program that calculates this probability, where the number of people (x) in the simulated class is given by the user. The probability for a class of size 23, should be right around 50%. NO language of "break" or "true" please! PLEASE USE THE OUTLINE GIVEN BELOW TO WRITE THE CODE: # What is the probability that in a classroom of x people, at least 2 will be born on the same day of the year (ignore leap year)?# I have given you the skeleton and some of the code... you complete it using a frequency table!# Note: In a classroom of only 23 people, the probability is about 50.7% !# Try first with 10000 trials and then try with 100000 trials. This code runs somewhat slowly in repl.it import mathimport random # create and initialize frequency table:ft = []k = 0while(k < 365) : ft.append(0) k = k+1…Write a program that reads HAND_SIZE cards from the user, then analyzes the cards and prints out the type of poker hand that they represent. (HAND_SIZE will be a global constant, typically 5, but your program must still work if it is set to something other than 5.) Poker hands are categorized according to the following hand-types: Straight flush, four of a kind, full house, straight, flush, three of a kind, two pairs, pair, high card. To simplify the program we will ignore card suits, and face cards. The values that the user inputs will be integer values from LOWEST_NUM to HIGHEST_NUM. (These will be global constants. We'll use LOWEST_NUM = 2 and HIGHEST_NUM = 9, but your program must work if these are set to something different.) When your program runs it should start by collecting HAND_SIZE integer values from the user and placing the integers into an array that has HAND_SIZE elements. It might look like this: Enter 5 numeric cards, no face cards. Use 2 - 9. Card 1: 8 Card 2: 7 Card…Write a program that reads HAND_SIZE cards from the user, then analyzes the cards and prints out the type of poker hand that they represent. (HAND_SIZE will be a global constant, typically 5, but your program must still work if it is set to something other than 5.) Poker hands are categorized according to the following hand-types: Straight flush, four of a kind, full house, straight, flush, three of a kind, two pairs, pair, high card. To simplify the program we will ignore card suits, and face cards. The values that the user inputs will be integer values from LOWEST_NUM to HIGHEST_NUM. (These will be global constants. We'll use LOWEST_NUM = 2 and HIGHEST_NUM = 9, but your program must work if these are set to something different.) When your program runs it should start by collecting HAND_SIZE integer values from the user and placing the integers into an array that has HAND_SIZE elements. It might look like this: Enter 5 numeric cards, no face cards. Use 2 - 9. Card 1: 8 Card 2: 7 Card…
- WRITE A CODE IN C++ LANGUAGE To implement the multiplayer game with multiple players moving and collecting items concurrently, you can use the following steps: Step 1: Generate a random number between 10 - 99 and multiply it by the last digit of your roll number. Step 2: Divide your roll number with the generated number in step 1 and take the mod of the result with 25. Step 3: If the result in step 2 is less than 10, add 15 to it to get the board size. Step 4: Create an n x n board and initialize it with empty squares and randomly place items on some squares. Step 5: Create a thread for each player and pass the player's ID and starting position to the thread. Step 6: Each player thread should handle the player's movement and item collection. Step 7: When a player moves onto a square that contains an item, the player thread should send a message to the main thread indicating that the player has collected an item and the item's value. Step 8: The main thread should update the…What is the probability that in a classroom of x people, at least 2 will be born on the same day of the year (ignore leap year)? Use a Monte Carlo Simulation and a frequency table to write a program that calculates this probability, where the number of people (x) in the simulated class is given by the user. The probability for a class of size 23, should be right around 50%. NO language of "break" or "true" please! Please use the outline given below for the code:The word ladder game was invented by Lewis Carroll in 1877. The idea is to begin with a start word and then change one letter at a time until you arrive at an end word. Each word along the way must be an English word. For example, starting from FISH, you can arrive at MAST through the following word ladder:FISH, WISH, WASH, MASH, MAST Write a program that uses recursion to find the word ladder given a start word and an end word, or that determines no word ladder exists. Use the file words.txt that is available online with the source code for the book as your dictionary of valid words. This file contains 87,314 words. Your program does not need to find the shortest word ladder between words; any word ladder will do if one exists. list aalii aardvark aardvarks aardwolf aba abaca abaci abacist aback abacus abacuses abaft abalone abalones abamp abampere abandon abandoned abandonee abandoner abandoners
- Idiot’s Delight is a fairly simple game of solitaire, yet it is difficult to win. The goal is to draw all of the cards from the deck, and end up with no cards left in your hand. You will run through the deck of cards one time. Start by dealing 4 cards to your hand. You will always look at the last 4 cards in your hand. If the ranks of the “outer” pair (1st and 4th) are the same, discard all four cards. Otherwise, if the suits of the “inner” pair (2nd and 3rd) are the same, discard those 2 cards only. If you have less than 4 cards, draw enough to have 4 cards in your hand. If the deck is empty, the game is over. Your score will be the number of cards that remain in your hand. Like in golf, the lower the score the better. Create a new Python module in a file named “idiots_delight.py”. Add a function called deal_hand that creates a standard deck of cards, deals out a single hand of 4 cards and returns both the hand and the deck. Remember that for the last assignment, you created several…Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 5.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. Don’t display the computer’s choice yet. 5.2. The user enters his or her choice of “rock”, “paper”, or “scissors” at the keyboard. Gather this input using JOptionPane.showInputDialog(). 5.3. Display the computer’s choice. 5.4. A winner is selected according to the following rules: If one player chooses rock and the other player chooses scissors, then rock wins. Display something to the effect of: “Rock smashes the scissors.” If one player chooses scissors and the other player chooses paper, then scissors wins. Display something like: “Scissors cuts paper.” If one player chooses paper and the other…Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 5.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. Don’t display the computer’s choice yet. 5.2. The user enters his or her choice of “rock”, “paper”, or “scissors” at the keyboard. Gather this input using JOptionPane.showInputDialog(). 5.3. Display the computer’s choice. 5.4. A winner is selected according to the following rules: If one player chooses rock and the other player chooses scissors, then rock wins.Display something to the effect of: “Rock smashes the scissors.” If one player chooses scissors and the other player chooses paper, then scissors wins.Display something like: “Scissors cuts paper.” If one player chooses paper and the other player…
- Write a program to calculate total ordering cost. Jacob is a retailer for ice. Normally a bag of ice costs $2.5, but the price varies with the amount that he purchases. The following table shows the discount that Jacob receives. Order Volume Discount Rate >= 200 bags 25% off 120 - 199 bags 20% off 60 - 119 bags 15% off 40 -59 bags 10% off 20 – 39 bags 5.5% off 0-19 bags No discount (1) Inyourprogram,definevariableswithmeaningfulnamestoacceptuserinputonordervolume, and calculate total ordering cost based on the order volume inputted. Use if-else statements to handle the calculations for different order volumes as shown in the above table. (2) Yourprogramshouldprintoutuserordervolume,discountrate,andtotalorderingcostinconsole (similar to the following sample outputs)In PYTHON use a Monte Carlo Simulation to write a code that gives the probability that in a classroom of x people, at least 2 will be born on the same day of the year, ignoring leap year? The number of people in the class is given by the user as variable x. Here is the code outline that is needed to answer this question. Please use it in your answer: import mathimport random # create and initialize frequency table:ft = []k = 0while(k < 365) : ft.append(0) k = k+1 # Allow the user to determine class size:print("Please type in how many people are in the class: ")x= int(input()) success = 0 # Simulate:c = 0while(c < 10000) : # Step 1: re-initialize birthday frequency table (it must be re-initialized for each play-through (why?): k = 0 while(k < 365) : ft[k] = 0 k = k+1 # Step 2: randomly get x birthdays and update frequency table: k = 0 while(k < x): # your code goes here ########################## k = k+1 # Step 3: Check to see if this…Write a program that deals a number of cards (their numerical values) to a player's hand. To begin, the program asks the player for the values of the deck of cards. Then, the program deals the first two cards of the deck to a player's hand, and asks him if he wants another card. If he does not want a card, the program ends. If he wants a card, the program deals the next available card in the deck, adds it to the player's hand, and asks the player if he wants another card. The dealing process repeats as long as the user continues to accept cards, or until the cards in the deck run out. Card dealing involves copying the available card from the deck vector to another vector, which stores the player's hand, at the next available position. Assume that the deck of cards consists of only 10 cards with numerical values from 1 to 10, which the player will enter by keyboard before the program deals. The following functions must be implemented/used: enterDeckValues. - This…