A class called Book is designed (as shown in the class diagram) to model a book written by one author Write the Author class (which includes 3 instance variables: name (String), email (String), gender(char)). It contains • Four private instance variables: name (String), author (of the class Author you have just created, assume that a book has one and only one author), price (double), and qty (int) • Two constructors: o public Book (String name, Author author, double price) { } o public Book (String name, Author author, double price, int qty){ public methods getName(), getAuthor(0, getPrice(), getQtv0 to print all information. Write the Book class (which uses the Author class written earlier). Also write a test driver called TestBook to test all the public methods in the class Book
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- Use java programming language 1.1 Create a Student Object project. Create a Student class and use the provided UML diagram to code the instance fields, constructors and methods. Note: The module mark is the average of the participation mark and the examination mark - calculate this using the calcModuleMark() method. The determineStNumber() method should compile a student number with the first 3 letters of the student's name, a '#' symbol, and a 3-digit randomly generated number (make use of a for-loop to concatenate these 3-digits). The stNumber data field should be set in the constructor by calling the determineStNumber() method. The toString() method must compile a string to display the student number, participation mark, examination mark, and module mark, formatted in table format. Student number PMark EMark MMark Mar#9186 81 64 72.00 1.2 Create a testStudents class. Do the following: -Write a static method called display() which receives…This question involves the design of a class that will be used to produce practice problems. The following StudyPracticeinterface represents practice problems that can be used to study some subject. public interface StudyPractice. { /**Returns the current practive problem */ String getProblem(); /** Changes to the next practice problem */ void nextProblem(); } The MultPractice class is a StudyPracticethat produces multiplication practice problems. A MultPractice object is constructed with two integer values: first integer and initial second integer. The first integer is a value that remains constant and is used as the first integer in every practice problem. The initial second integer is used as the starting value for the second integer in the practice problems. This second value is incremented for each additional practice problem that is produced by the class. For example, a MultPractice object created with the call new MultPractice (7, 3)would be used to create the practice…class Point with instance variables as: xCoordinate(int) and yCoordinate(int). Write public instance methods (getters & setters) for each instance variable. Now, write a class Circle with private instance variables as radius and Pi (value is 3.14). Write public setter, getter for radius, Area method for calculating Area, Draw method for radius. Formula for calculating area=pi*r^2 Formula for calculating radius=Math.sqrt(xCordinate^2+yCordinate^2) Extend a Circle class from Point class such as Class Circle extends Point Write a Default constructor in Circle class that sets radius, xCoordinate&yCoordinate to some default value e.g. -1; Write a Parameterized constructor in Circle class which takes xCoordinate, yCoordinate and radius as a parameter. E.g. Circle (int xCoordinate, int yCoordinate, double radius) { this.xCoordinate= xCoordinate; this.yCoordinate= yCoordinate;…
- This assignment requires one project with two classes. Class Employee Class Employee- I will attach the code for this: //Import the required packages. import java.text.DecimalFormat; import java.text.NumberFormat; //Define the employee class. class Employee { //Define the data members. private String id, lastName, firstName; private int salary; //Create the constructor. public Employee(String id, String lastName, String firstName, int salary) { this.id = id; this.lastName = lastName; this.firstName = firstName; this.salary = salary; } //Define the getter methods. public String getId() { return id; } public String getLastName() { return lastName; } public String getFirstName() { return firstName; } public int getSalary() { return salary; } //Define the method to return the employee details. @Override public String toString() { //Use number format and decimal format //to format the salary…Create a Class Student in which we have three instance variables emp_name, emp_id, and Salary. Write getter and setters for each instance variable. Write another Display method that displays the record of Employee. In Main create five Employee’s Objects. Set their values as required and display as well. In the end Display top three employees with respect to Salary (Display those who have more Salary among all).The xxx_Pet classA Pet has a:– Name• Include an instance variable• Getters and setters for an instance variable• A toString method which returns a String containing the pet name Abstract methods: speak() and move()The subclassesWrite a dog, cat, snake subclasses with proper instant variables and methodsWrite a class xxx_TestPet which will1- Create a dog, a snake, and a cat objectsSample OutputPet Fido is a dog, weighing 45 poundsFido says woofrun Fido runPet Sam is a snake, 30 inches longSam says hissslither Sam slitherPet Hershey is a cat, with Long hairHershey says Meowprance Hershey prance2- Print just the weight of the Dog, the length of the Snake and the hair length of theCat as shown belowFido weighs 45 poundsSam has length 30 inchesHershey has Long hair 3- Store the objects in an Array of Pet objects and print the information belowPet D1 is a dog, weighing 55 poundswoofrunPet S1 is a snake, 30 inches longhissslitherPet C1 is a cat, with Long hairmeowprancePet D2 is a dog,…
- 1. A Simple Student Class (Easy Version) by Codechum Admin Implement the class Student. This class should contain 4 properties: firstName a string which represents the first name of the student lastName a string which represents the last name of the student age an integer which represents the age of the student isMinor a boolean value which will be true if the age is less than 18 and false otherwise. this will automatically be set every time an instance of this class is created and will automatically be updated appropriately every time the age of the student increases. This class should have a constructor with the following parameters: public Student(String firstName, String lastName, int age) Additionally, it should have the following methods: 1. getName Returns the name of the student in the following format: "{lastName}, {firstName}" 2. increaseAge Increases the age by one (1). This returns nothing. 3. toString Returns the details of the student in a…in java A class Book is designed to model a book written by one author. It contains: Four private instance variables: name (String), price (double) static, and qty (int); Two constructors: public Book (String name, double price) { ...... } public Book (String name, double price, int qty) { ...... } getters/setters methods getName(), getPrice(), setPrice(), getQty(), setQty(). A toString() that returns book values. A class called Author is designed to model a book's author. It contains: Four private instance variables: name (String), email (String), and gender (char of either 'm' or 'f') and arrayList of Books. One constructor to initialize the name, email and gender with the given values; public Author (String name, String email, char gender) {......} public getters/setters. A toString() method that returns author object. A method addBook(Book b) which will add book in the Arraylist of books. A removeBook(String name)…(1) Complete two files to submit. ContactNode.java - Class definition ContactList.java - Contains main() method (2) Build the ContactNode class per the following specifications: Private fields String contactName String contactPhoneNumber ContactNode nextNodePtr Constructor with parameters for name followed by phone number Public member methods getName() - Accessor getPhoneNumber() - Accessor insertAfter() getNext() - Accessor printContactNode() Ex: If the name is Roxanne Hughes and the phone number is 443-555-2864, printContactNode() outputs: Name: Roxanne Hughes Phone number: 443-555-2864 (3) Define main() to read the name and phone number for three contacts and output each contact. Create three ContactNodes and use the nodes to build a linked list. Ex: If the input is: Roxanne Hughes 443-555-2864 Juan Alberto Jr. 410-555-9385 Rachel Phillips 310-555-6610 the output is: Person 1: Roxanne Hughes, 443-555-2864 Person 2: Juan Alberto Jr., 410-555-9385 Person 3: Rachel…
- Write the Circle class:• A Circle has a radius– Add instance variable– 2 constructors – one should be the default or no args– Add accessor and mutator method for each instance variable– Add methods to calculate Area, Perimeter, and Diameter– Write a printArea method in the main program which receives an object circleand “times” integer– printArea() will print the radius and area of objects “times” time by changingthe radius of object.public static void printAreas(Circle c, int times) {System.out.println("Radius \t\t Area");while (times>=1) {//print the radius and area here// create a new object by changing the radius heretimes--;}}//end of printAreasA class called Place. A Place will have two attributes: city state A Place will have these methods: default constructor overloaded constructor copy constructor setters and getters for all attributes get State initials – get the abbreviation for the state. You may use a utility or a case structure. (FYI, you don’t have to put all 50 states in, at least have what you have in the file. Pick a few and test. copy() equals() toString() 2. A FunPlace class. A FunPlace will have these attributes: name type (Example house, amusement park, corn maze, escape room) price Place - this will be of the Place class (Aggregation – a class is an attribute inside another class) A FunPlace will have these methods: default constructor overloaded constructor that allows name, type, price and a Place object to be passed in overloaded constructor that allows name, price Place copy constructor all getters all setters equals() copy() method toString() - this will include its Place.Java Question - Based on code, which answer out of the choices "A, B, C, D, E" is correct. Question has one correct answer. Thank you. Part 2 - 10. Given the following code, which statement is true? class Water() { ... }class Juice() extends Water { ... }class Apple() { ... }class ApplePie() { Apple a1 = new Apple(); }class AppleJuice() { Apple a1 = new Apple(); Water w1 = newWater(); } A. Juice is a superclass and Water is a subclass.B. ApplePie is a superclass of Apple.C. ApplePie is a composite class that contains an instance of Apple class.D. AppleJuice is a superclass that contains an instance of Apple class and an instance of Water.E. Water is a composite class that contains an instance of Juice.5