1. Based on the below UML diagram, write the implementation code to represent each class? 2. in the main method of HumanTest class create: a Human object named humanl with the following information(name is "Ali" with healthy heart) Heart Human -isHealthy: boolean -name: String heart: Heart Heart(isHealthy: boolean) +getisHealthy(): boolean +setisHealthy(healthy: boolean): void +Human(name: String) +getName(). String +setName(name: String): void
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- Hi , I want you to solve this question using java , you must follow the instructouer below , also you will read and print the reasult from a file. also the describtion for A&B in the below image, and the realation between classes also show in first image d1. What You Must Implement:You must define a class named MediaRental that implements the MediaRentalInt interface functionality(index A). You must define classes that support the functionality specified by the interface. The followingspecifications are associated with the project:1. Define a class named MediaRental. Feel free to add any instance variables you understand are needed or anyprivate methods. Do not add any public methods (beyond the ones specified in the MediaRentalInt interface).2. The media rental system keeps track of customers and media (movies ,music albums and games). A customerhas a name, address as string , a plan and two lists. One list represent the media the customer is interested inreceiving and the…Which of the following cases is most like the strategy pattern? A. If you have an interface called Duck, and have many ducks that implement the duck interface. All of these ducks must have the behaviour “quack” but for some ducks, like a Mallard, this must result in a quack, where for a rubber duck it must result in a squeak. We decide to delegate the quack method to another interface, which can be implemented either in a concrete class that returns a quack or a concrete class that returns a squeak. B. If we have an interface called Duck. We need to give an object to a user that can quack like a duck. All we have is Turkeys. We create a special class that implements the duck interface, and to implement the quack method we simply call the turkey’s gobble method. C. None of these are like the strategy pattern. D. We have a large collection of Ducks. We want to look at them one by one and hear them quack. We write a piece of code that iterates through them all, and as we encounter…For this exercise, you are given a Team superclass with a BaseballTeam and FootballTeam subclass. Take a moment to examine these classes and the instance variables and methods in each. In the TeamTester class, you will see three objects declared and instantiated using the Team, FootballTeam, or BaseballTeam classes. For each object, use a print statement to print out any public method that returns information that is available for that particular object, including the toString. For example, the dolphin object is a FootballTeam object. One of the pieces of information that can be printed is the getTies() method, so you will call that method in your TeamTester file: System.out.println(dolphins.getTies()); Do this for all the methods that each of the objects can call. Hint: Remember, for the program to compile and run, Java looks for methods to exist in certain classes. ================================= public class Team { private String name;private String location;private int…
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