A market researcher would like to know how much time the typical teenager spends playing video games. Suppose he does a preliminary study based upon a sample of 25 teenagers. The mean amount of time those in the sample spent playing video games is 164 minutes per day with a standard deviation of 30.2.   (a) Calculate the point estimate for the population mean.   Calculate its margin of error at 90% confidence. (Use a table or SALT. Round your answer to two decimal places.)   (b) Calculate a 90% confidence interval for the true mean time (in minutes per day) spent playing video games. (Round your answers to two decimal places.)    ,     minutes per day (c) Suppose it is claimed that the mean time spent playing video games is 192 minutes per day. Which of the following sets of hypotheses should be used if the researchers want to determine if the mean time is different than claimed? H0: μ = 192 Ha: μ > 192 H0: μ = 192 Ha: μ ≠ 192      H0: μ < 192 Ha: μ > 192 H0: μ = 192 Ha: μ < 192 (d) Based on the confidence interval, which of the following is the correct conclusion? Since 192 does not lie inside the interval, we fail to reject the null hypothesis and conclude there is insufficient evidence the true mean time spent on video games is significantly different than claimed.Since 192 does lie inside the interval, we fail to reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is not significantly different than claimed.    Since 192 does not lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence that the true mean time spent on video games is significantly different than claimed.Since 192 does lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is significantly different than claimed.

Glencoe Algebra 1, Student Edition, 9780079039897, 0079039898, 2018
18th Edition
ISBN:9780079039897
Author:Carter
Publisher:Carter
Chapter10: Statistics
Section: Chapter Questions
Problem 22SGR
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A market researcher would like to know how much time the typical teenager spends playing video games. Suppose he does a preliminary study based upon a sample of 25 teenagers. The mean amount of time those in the sample spent playing video games is 164 minutes per day with a standard deviation of 30.2.
 
(a)
Calculate the point estimate for the population mean.
 
Calculate its margin of error at 90% confidence. (Use a table or SALT. Round your answer to two decimal places.)
 
(b)
Calculate a 90% confidence interval for the true mean time (in minutes per day) spent playing video games. (Round your answers to two decimal places.)
 
  ,  
 
 minutes per day
(c)
Suppose it is claimed that the mean time spent playing video games is 192 minutes per day. Which of the following sets of hypotheses should be used if the researchers want to determine if the mean time is different than claimed?
H0: μ = 192

Ha: μ > 192
H0: μ = 192

Ha: μ ≠ 192
    
H0: μ < 192

Ha: μ > 192
H0: μ = 192

Ha: μ < 192
(d)
Based on the confidence interval, which of the following is the correct conclusion?
Since 192 does not lie inside the interval, we fail to reject the null hypothesis and conclude there is insufficient evidence the true mean time spent on video games is significantly different than claimed.Since 192 does lie inside the interval, we fail to reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is not significantly different than claimed.    Since 192 does not lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence that the true mean time spent on video games is significantly different than claimed.Since 192 does lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is significantly different than claimed.
A market researcher would like to know how much time the typical teenager spends playing video games. Suppose he does a preliminary study based upon a sample of 25 teenagers. The mean amount of time those in the sample spent playing video games is
164 minutes per day with a standard deviation of 30.2.
n USE SALT
(a) Calculate the point estimate for the population mean.
Calculate its margin of error at 90% confidence. (Use a table or SALT. Round your answer to two decimal places.)
(b) Calculate a 90% confidence interval for the true mean time (in minutes per day) spent playing video games. (Round your answers to two decimal places.)
minutes per day
(c) Suppose it is claimed that the mean time spent playing video games is 192 minutes per day. Which of the following sets of hypotheses should be used if the researchers want to determine if the mean time is different than claimed?
O Ho: u = 192
H: µ > 192
Ho: u = 192
H3: µ + 192
Но: и < 192
H3: µ > 192
Ho: u = 192
H: µ < 192
(d) Based on the confidence interval, which of the following is the correct conclusion?
O Since 192 does not lie inside the interval, we fail to reject the null hypothesis and conclude there is insufficient evidence the true mean time spent on video games is significantly different than claimed.
Since 192 does lie inside the interval, we fail to reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is not significantly different than claimed.
O Since 192 does not lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence that the true mean time spent on video games is significantly different than claimed.
Since 192 does lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is significantly different than claimed.
Transcribed Image Text:A market researcher would like to know how much time the typical teenager spends playing video games. Suppose he does a preliminary study based upon a sample of 25 teenagers. The mean amount of time those in the sample spent playing video games is 164 minutes per day with a standard deviation of 30.2. n USE SALT (a) Calculate the point estimate for the population mean. Calculate its margin of error at 90% confidence. (Use a table or SALT. Round your answer to two decimal places.) (b) Calculate a 90% confidence interval for the true mean time (in minutes per day) spent playing video games. (Round your answers to two decimal places.) minutes per day (c) Suppose it is claimed that the mean time spent playing video games is 192 minutes per day. Which of the following sets of hypotheses should be used if the researchers want to determine if the mean time is different than claimed? O Ho: u = 192 H: µ > 192 Ho: u = 192 H3: µ + 192 Но: и < 192 H3: µ > 192 Ho: u = 192 H: µ < 192 (d) Based on the confidence interval, which of the following is the correct conclusion? O Since 192 does not lie inside the interval, we fail to reject the null hypothesis and conclude there is insufficient evidence the true mean time spent on video games is significantly different than claimed. Since 192 does lie inside the interval, we fail to reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is not significantly different than claimed. O Since 192 does not lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence that the true mean time spent on video games is significantly different than claimed. Since 192 does lie inside the interval, we reject the null hypothesis and conclude there is sufficient evidence the true mean time spent on video games is significantly different than claimed.
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