Ask the user to enter the amount of money he or she wants to insert into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars The program will select and display a word from this list three times.

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter8: Arrays
Section: Chapter Questions
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  1. Slot Machine Simulation-

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A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user.

Design a program that simulates a slot machine. When the program runs, it should do the following:

  • Ask the user to enter the amount of money he or she wants to insert into the slot machine.
  • Instead of displaying images, the program will randomly select a word from the following list:

Cherries, Oranges, Plums, Bells, Melons, Bars

The program will select and display a word from this list three times.

  • If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words match, the program will inform the user that he or she has won three times the amount entered.
  • The program will ask whether the user wants to play again. If so, these steps are repeated. If not, the program displays the total amount of money entered into the slot machine and the total amount won.
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