Create a House using Class python programming with the following properties and methods: floor size number of Floors number of Doors switchOn( ) lightOpen( ) ovenOpen( ) 2. Create TownHouse Class inherit the House class 3. Modify the value of the following(number of Floors and number of Doors) 4. Instantiate the TownHouse Class once 5. Display all the properties Calling the switchOn() will automatically execute lightOpen() and ovenOpen()
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Create a House using Class python
floor size
number of Floors
number of Doors
switchOn( )
lightOpen( )
ovenOpen( )
2. Create TownHouse Class inherit the House class
3. Modify the value of the following(number of Floors and number of Doors)
4. Instantiate the TownHouse Class once
5. Display all the properties Calling the switchOn() will automatically execute lightOpen() and ovenOpen()
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- Using JAVASCRIPT write an object prototype for a Person that has a name and age, has a printInfo method, and also has a method that increments the persons age by 1 each time the method is called. Create two people using the 'new' keyword, and print both of their infos and increment one persons age by 3 years. Use an arrow function for both methods */ // Create our Person Prototype // Use an arrow to create the printInfo method // Create another arrow function for the addAge method that takes a single parameter // Adding to the ageCreate class named billing that includes three overloaded computerBill() methods for a photo book store When computerBill() recieves a single parameter , it represents the price of one photo ordered .Add 8% tax, and return the total price when computerBill() recieves two parameters, they represent the price of a photo book and the quantity ordered .Multiply the two values, add 8% tax, and return the total price when computerBill() receives three parameters , they represent the price of a photo book, the quantity ordered, and a coupon value.Multiply the quantity and the price, reduce the results by the coupon value, and then add 8% tax and return the total value write the main() method that test all three overloaded methods.Save the application as Billing.java.Shape Class JAVA Implement the Shapehierarchy shown in figure below. Shape TwoDimensionalShape ThreeDimensionalShape Circle Square Sphere Cube Each TwoDimensionalShape should contain method getArea to calculate thearea of the two-dimensional shape. • Each ThreeDimensionalShape should have methods getArea and getVolume tocalculate the surface area and volume, respectively, of the three- dimensional shape. Add OneDimensionalShape with sub classes , and add more shapes to classes (TwoDimensionalShape , ThreeDimensionalShape ). Create a program that uses an array of Shape references to objects of each concrete class in the hierarchy. The program should print a text description of the object to which each array element refers. • Also, in the loop that processes all the shapes in the array, determine OneDimensionalShape, whether each shape is a TwoDimensionalShape or a ThreeDimensionalShape. If it is a TwoDimensionalShape, it is display ThreeDimensionalShape, display its area and volume. its…
- Write the Circle class:• A Circle has a radius – Add instance variable – 2 constructors – one should be the default or no args – Add accessor and mutator method for each instance variable – Add methods to calculate Area, Perimeter, and Diameter TestCircle Create a Circle with the radius Print the radius using the getters Print the Circle’s area, circumference, and diameter Change the circle’s radius Reprint the informationUsing oop in java Create a class for Subject containing the Name of the subject and score of the subject. There should be following methods: set: it will take two arguments name and score, and set the values of the attributes. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. set: it will take one double value as argument and set the value of score only. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. display: it will display the name and score of the subject. Like “Name : Math, Score: 99.9” getScore: it will return the value of score. greaterThan: it will take subject’s object as argument, compare the calling object’s score with argument object’s score and return true if the calling object has greater score.A TV Class The attributes of a TV object are the channel, the volume, and a flag (or switch) indicating whether the TV is on or off. The methods perform the following actions: • Turn the TV on or off. • Set the channel to an integer from 0 to 99 inclusive. • Raise or lower the volume by one unit. The volume can range from 0 to 20. • View the value of the volume. • View the channel. • Determine whether the TV is on or off. Write a TV class that implements all relevant functions. A newly created TV object is set to off with the channel set to 2 and the volume initially 10. Include a main(...) method that tests the methods of the TV class.
- Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.solve with java Create a class for Subject containing the Name of the subject and score of the subject. There should be following methods: set: it will take two arguments name and score, and set the values of the attributes. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. set: it will take one double value as argument and set the value of score only. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. display: it will display the name and score of the subject. Like “Name : Math, Score: 99.9” getScore: it will return the value of score. greaterThan: it will take subject’s object as argument, compare the calling object’s score with argument object’s score and return true if the calling object has greater score. Create a class “Main” having main method to perform following tasks. Create two objects of Subject class having…Create a java class name is Bugs that have Instance variables Constructors Automatic code generation Accessor Methods Mutator Methods move method turn method Bug Class: a bug has a code, original location at a point with integer coordinates, faces north, east,south, or west and keeps a record of all its current movement position. The class generate a uniquecode for each new “bug” object created starting with value “b-100”. It also includes the followingmethods:- A default constructor that initializes bug’s code to “b-xxx”; where “xxx” is the next codesequence number in the class, positions to (0,0), and direction to WEST.- A constructor that is given bug’s information: starting location, facing direction and generatesbug code similarly to the default constructor.- Accessor methods to access all the instance variables and the simulated movements of thebug.- Mutator methods that change the instance variables to given values and they make the changefor only suitable values.- turn method…
- Objectives: Use Javadocs to document a class and methods Design and write a Java class Use fields (instance variables) Write multiple constructors Write accessor methods Write mutator methods Use the this keyword Use string concatenation Round floating point numbers (using Math.round()) Use a Scanner object Description ProduceItem class For this project, you get to design and write a ProduceItem class that stores a description, cost and weight as fields. Include both a constructor without any parameters and one with parameters for the description (String), cost (double) and weight (double) (in that order). For the constructor without parameters, set the description to an empty string, the cost to 0.0 and the weight to 0.0. Include appropriate accessor and mutator methods (and label them with comments including the terms "accessor" or "mutator"). So that the test cases compile, name the accessor methods: getDescription() getCost() getWeight() Additionally, name the mutator methods:…The following problem is based on a problem in a number of Java texts, including Gaddiss': Write a Temperature class that will hold a temperature in Fahrenheit and provides methods to get and display the temperature in Fahrenheit, Celsius, and Kelvin. The Temperature class should have the following instance variable: ftemp - A double that holds a Fahrenheit temperature. The Temperature class should have the following methods: ReadInput - Uses a Scanner method to populate ftemp with double value. getFahrenheit - Returns the value of the ftemp field, as a Fahrenheit temperature. getCelsius - Returns the value of the ftemp field converted to Celsius. getKelvin - Returns the value of the ftemp field converted to Kelvin. DisplayOutput - The Fahrenheit temperature and the equivalent values in Celsius and Kelvin are gotten and displayed, one per line, and each along with an appropriate message. Use the following formula to convert the Fahrenheit temperature to Celsius: Celsius = 5.0/9.0 *…Purpose To review interfaces Directions Your task for this lab is to implement and test a class to store ratings of items. Your Rating class should have the following fields and methods: private double sumOfRatings - the sum of all of the ratings private int raters - the number of people who have rated an item public Rating () initialize both fields to zero public Rating (double sumofRatings, int raters) - initialize the fields to the parameter values public void addRating (double newRating) - increase the sumOfRatings by newRating and increase the number of raters by one public double getAverageRating () return the average rating; if there are no raters so far, return 0.0 public String toString() - display the average rating and how many reviews it is based on; for example, if the sum of the ratings is 32 and that is based on ratings from ten people, the toString method will return "3.2 based on 10 reviews"
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