Create three files to submit: ItemToPurchase.h - Class declaration ItemToPurchase.cpp - Class definition main.cpp - main() function Build the ItemToPurchase class with the following specifications: Default constructor Public class functions (mutators & accessors) SetName() & GetName() SetPrice() & GetPrice() SetQuantity() & GetQuantity() Private data members string itemName - Initialized in default constructor to "none" int itemPrice - Initialized in default constructor to 0 int itemQuantity - Initialized in default constructor to 0
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Create three files to submit:
- ItemToPurchase.h - Class declaration
- ItemToPurchase.cpp - Class definition
- main.cpp - main() function
Build the ItemToPurchase class with the following specifications:
- Default constructor
- Public class functions (mutators & accessors)
- SetName() & GetName()
- SetPrice() & GetPrice()
- SetQuantity() & GetQuantity()
- Private data members
- string itemName - Initialized in default constructor to "none"
- int itemPrice - Initialized in default constructor to 0
- int itemQuantity - Initialized in default constructor to 0
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- (1) Create three files to submit: ItemToPurchase.h - Class declaration ItemToPurchase.cpp - Class definition main.cpp - main() function Build the ItemToPurchase class with the following specifications: Default constructor Public class functions (mutators & accessors) SetName() & GetName() SetPrice() & GetPrice() SetQuantity() & GetQuantity() Private data members string itemName - Initialized in default constructor to "none" int itemPrice - Initialized in default constructor to 0 int itemQuantity - Initialized in default constructor to 0 (2) In main(), prompt the user for two items and create two objects of the ItemToPurchase class. Before prompting for the second item, call cin.ignore() to allow the user to input a new string.(1) Create three files: ItemToPurchase.h - Class declaration ItemToPurchase.cpp - Class definition main.cpp - main() function Build the ItemToPurchase class with the following specifications: Default constructor Public class functions (mutators & accessors) SetName() & GetName() SetPrice() & GetPrice() SetQuantity() & GetQuantity() Private data members string itemName - Initialized in default constructor to "none" int itemPrice - Initialized in default constructor to 0 int itemQuantity - Initialized in default constructor to 0 (2) In main(), prompt the user for two items and create two objects of the ItemToPurchase class. Before prompting for the second item, call cin.ignore() to allow the user to input a new string.Ex: Item 1 Enter the item name: Chocolate Chips Enter the item price: 3 Enter the item quantity: 1 Item 2 Enter the item name: Bottled Water Enter the item price: 1 Enter the item quantity: 10 (3) Add the costs of the two items together and output the…How would I fix this to get it looking like output #2? //Animal.cpp is the main function file of the Animal class//CSIS 112/B16 #include <iostream>using namespace std;//defining Animal classclass Animal {public://Name and age of classstring name;int age;//default contstructorAnimal() {name = "";age = 0;cout << "Invoking Animal 2 argument constructor?" << endl;}//virtual functionvirtual void move() {}//getter and setter functionsstring getName() {return name;}void setName(string n) {name = n;}int getAge() {return age;}void setAge(int a) {age = a;}};//Dog derives Animal publicallyclass Dog : public Animal {public://dogs constructorDog(string n, int a) {name = n;age = a;cout << "Invoking Dog constructor" << endl;}//implementing virtual functionvirtual void move() {cout << "I run" << endl;}};class Rabbit : public Animal {public:Rabbit(string n, int a) {name = n;age = a;cout << "Invoking Rabbit constructor," << endl;}~Rabbit() {cout…
- Regarding the code below, how would I write code to declare all class member functions in a separate "Pet.h" file? All class member functions need to be declared in the Pet.h header file and defined in the Pet.cpp file (below). #include <iostream> #include "Pet.h"using namespace std; //Class Definitionclass Pet { private: //Variable declarationstring Name, Type;int LevelOfHungriness;public: //Default ConstructorPet(){Name ="Buddy";Type ="dog";LevelOfHungriness=CONTENT_HUNGRY;}//Parametrized constructorPet(string n, string p, int l){Name =n;Type =p;LevelOfHungriness=l;}//Definition of TimePasses functionint TimePasses(){if(LevelOfHungriness < VERY_HUNGRY){LevelOfHungriness++;}return LevelOfHungriness;}//Definition of FeedPet functionint FeedPet(){LevelOfHungriness = NOT_HUNGRY;return LevelOfHungriness;}//definition of PrintInfo function void PrintInfo(){cout<<"A " << Type << " named " << Name << " who is hungry level " <<…Create three files: ItemToPurchase.h - Class declaration ItemToPurchase.cpp - Class definition main.cpp - main() function Build the ItemToPurchase class with the following specifications: Default constructor Public class functions (mutators & accessors) setName() & name() setPrice() & price() setQuantity() & quantity() Private data members string _name - Initialized in default constructor to "none" int _price - Initialized in default constructor to 0 int _quantity - Initialized in default constructor to 0 (Step 2) Extend the ItemToPurchase class per the following specifications: Parameterized constructor to assign item name, item description, item price, and item quantity (default values of 0). Public member functions setDescription() mutator & description() accessor printItemCost() - Outputs the item name followed by the quantity, price, and subtotal printItemDescription() - Outputs the item name and description Private data members string…(1) Create two files to submit: ItemToPurchase.java - Class definition Build the ItemToPurchase class with the following specifications: Private fields String itemName - Initialized in default constructor to "none" int itemPrice - Initialized in default constructor to 0 int itemQuantity - Initialized in default constructor to 0 Default constructor Public member methods (mutators & accessors) setName() & getName() \ setPrice() & getPrice() setQuantity() & getQuantity()
- Add a new endpoint to your API Use Promises and setTimeout to make all of your functions asynchronous. The endpoint will be /specialOperation This endpoint will take the parameters: length, width, and grade It will asynchronously (with your utility module) get the grade result and rectangle result. It will look something like this: {"gradeStats":{"average":86.25,"minimum":73,"maximum":97},"rectangle":{"area":8,"perimeter":12}} Use promises (obvi). Notes Do not make your utility module functions take an entire req object. const express = require("express"); const session = require("express-session"); const dotenv = require("dotenv"); dotenv.config(); const app = express(); app.use(session({ secret:"secret-key", resave: false, saveUninitialized: false, })); app.use((req, res, next) => { if (!req.session.commandCount) { req.session.commandCount = 0; } if (!req.session.lastCommand) { req.session.lastCommand = ""; } next();…Which of the following statement is false? If function template can be overloaded by another function template with the same function name Keywords that name and class as used with a template that parameter specifically mean "any user defined class type". Template for parameter names among template definition need not be unique Each member function definition outside it's corresponding class template definition must begin with template and the same template parameters as its class template47. What statement of the following is the most appropriate? Group of answer choices The node class defined in the textbook can be implemented as a template class, providing more limitation to implement other container classes. The node class defined in the textbook can be implemented as a template class, providing more memory leak possibility to implement other container classes. The node class defined in the textbook can be implemented as a template class, providing more flexibility to implement other container classes. The node class defined in the textbook can be implemented as a template class, providing more tool box to implement other container classes. The node class defined in the textbook can not be implemented as a template class.
- What would be the best description of the following function? template <class Item> void compare (const Item& a, const Item& b) { if (a == b) cout << "Those are the same"; else cout << "Those are different"; } Group of answer choices A template compare function has two parameters. The parameter type may be any C++ data types. The template function compares two items. If the items are equal, then the message “Those are the same” is printed. Otherwise the message “Those are different” is printed. A template compare function has two parameters. The parameter type may be any c++ data type that has a copy constructor and has the == operator defined. The template function compares two items. If the items are equal, then the message “Those are the same” is printed. Otherwise the message “Those are different” is printed. A template compare function has two parameters. The parameter type may be any c++ data type that has a…Recall the geometry example from class. Create new modules for triangles, spheres, and cylinders and populate them with functions for calculating perimeter and area in the 2-D case (triangles) and volume and surface area in the 3-D cases (spheres and cylinders). Now modify the geometry.py file to work with these as options for the user. SUBMIT: - A modified geometry.py file that works with the new modules you have created. - triangle.py, sphere.py, and cylinder.py files which contain the methods specified above. Attached: original geometry.py and an example for sphere.pyPlease, I want to modify the code so that the user can add the employee's name, number and specialization, and use for loob He must add more than one employee. When he finishes adding the employee’s data, he asks the user: Do you want 1-Print the data 2-Add a new employee 3-Exit class Doctor:"""Represents a Doctor""" #initializer with specialization default to "general"def __init__(self, Id, name, specialization="general"):#attributesself.Id = Idself.name = nameself.specialization = specialization.lower() #initializing salary to 25000, basic salaryself.salary = 25000 #incrementing salary based on specialization#if specialization is pediatric, increasing salary by 10%if specialization == "pediatric":self.salary += self.salary*10/100 #if specialization is dental, increasing salary by 15%elif specialization == "dental":self.salary += self.salary*15/100 #str() functiondef __str__(self):return (f"Id: {self.Id} \n"f"Name: {self.name} \n"f"Specialization: {self.specialization} \n"f"Salary:…