Define a class named Randomwalker. A Randomwalker object should keep track of its (x, y) location. All walkers start at the coordinates (0, 0). When a walker is asked to move, it randomly moves either left, right, up or down. Each of these four moves should occur with equal probability. The resulting behavior is known as a "random walk." (A 2-dimensional random walk example is pictured at right.) Each RandomWal ker object should have the following public methods. You may add whatever fields or methods you feel are necessary to implement these methods:

C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter11: Introduction To Classes
Section11.2: Basic Class Functions
Problem 12E
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1. Define a class named Randomwalker. A Randomwalker object should keep track of its (x, y) location. All
walkers start at the coordinates (0, 0). When a walker is asked to move, it randomly moves either left, right,
up or down. Each of these four moves should occur with equal probability. The resulting behavior is
known as a "random walk." (A 2-dimensional random walk example is pictured at right.)
Each Randomwal ker object should have the following public methods. You may add whatever fields or
methods you feel are necessary to implement these methods:
move ()
Instructs this random walker to randomly make one of the 4 possible moves (up, down, left, or right).
getX ()
Returns this random walker's current x-coordinate.
getY ()
Returns this random walker's current y-coordinate.
getsters ()
Returns the number of steps this random walker has taken.
Transcribed Image Text:1. Define a class named Randomwalker. A Randomwalker object should keep track of its (x, y) location. All walkers start at the coordinates (0, 0). When a walker is asked to move, it randomly moves either left, right, up or down. Each of these four moves should occur with equal probability. The resulting behavior is known as a "random walk." (A 2-dimensional random walk example is pictured at right.) Each Randomwal ker object should have the following public methods. You may add whatever fields or methods you feel are necessary to implement these methods: move () Instructs this random walker to randomly make one of the 4 possible moves (up, down, left, or right). getX () Returns this random walker's current x-coordinate. getY () Returns this random walker's current y-coordinate. getsters () Returns the number of steps this random walker has taken.
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