Define a struct fruitType to store the following data about a fruit: Fruit name (string), color (string), fat (int), sugar (int), and carbohydrate (int).
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Define a struct fruitType to store the following data about a fruit: Fruit name (string), color (string), fat (int), sugar (int), and carbohydrate (int).
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- Create a subroutine that breaks down a noun-verb-object simple sentence into its component components. For example, the phrase "Mary walked the dog" is deconstructed as follows:Noun: MaryVerb: walkedObject: the dog The dog is the object.This function should be compatible with both StringBuilder and String objects.IN JAVA Cartesian Item Programming Depiction of the test: The Cartesian result of two arrangements of numbers An and B is characterized as the arrangement, all things considered (a,b) where an is an individual from An and b is an individual from B. It is frequently addressed by the image A x B and is alluded to as the Cartesian item since it starts in Descartes' meaning of logical calculation. The Cartesian result of two arrangements of genuine numbers is as requested sets. for example An equivalents [1, 2, 3]. B approaches [4, 5]. C = [(1, 4), (1, 5), (2,4), (2.5), (3,4), (3,5)] is the Cartesian item. Presently, given a facilitate tuple (i,j), where I signifies A[i] and j indicates B[j], and knowing A, B, develop a capacity that profits the file of a part in Cartesian item C as per (i,j) Introduction code: Primary public class /** * Repeat over the information lines individually. */ IOException is tossed by open static void main(String[] args). new…Loop through the animalList created in a previous question and print the total time taken and total time given for each animal. Example output: Zirly the Zebra - Time taken for all behaviors: 890 minutes of 1000 Henry the Hawk - Time taken for all behaviors: 350 minues of 1000 Choose one of the following from the above choices (A, B, C or D within the code):// Assume the following variables exist: Behavior[] someBehaviors = // Omitted for brevity Animal zirly = Animal("Zirly the Zebra", 812.3, someBehaviors); Animal henry = Animal("Henry the Hawk", 35.5, someBehaviors); Animal[] animalList = new Animal[]{ zirly, henry }; // --------------------------- // A for(int i = animalList.length; i < animalList.length; i++) { Animal tempAnimal = animalList[i]; int timeTakenSum = 0; int timeGivenSum = 0; for(j = 0; j < tempAnimal.getBehaviorList().length; j++) { Behavior tempBehavior = tempAnimal.getBehaviorList()[j]; timeTakenSum +=…
- Define Point with attributes: x, y. Encapsulate Point (Declare the attributes as private and define the setters and getters) Define the constructors (default, with parameters). Override toString and equalsCreate a Polymorphism diagram based on a fitness app that gives out workouts and nutrition plans depending on the persons goal.class Airplane – highlights -- planeID : String -planeModel: String //”Boeing 757” etc. --seatCapacity : int //would vary by outfitting ………… Assume getters and setters, toString(), constructor with parameters and constructor ……………… Write lambdas using a standard functional interface to: a) Given a plane object and a required number of seats as an input, determine if the given plane meets or exceeds the required capacity b) Output the plane description if capacity is less than 80% of a specified number (We would use his for planning aircraft assigned to various routes. ) c) Adjust the seats in a plane by a specified positive or negative number [after modifications have been made to the interior.] …and write an example for each showing the usage, using an Airplane instance plane1
- Create a subroutine that disassembles a simple noun-verb-object phrase into its constituent parts. As an illustration, the sentence "Mary walked the dog" may be deconstructed into the following:Noun: MaryVerb: walkedObject: the dog This function should work with both String objects and StringBuilder objects.Design and implement a Java class named Book with two data members: title and price. The class should have suitable constructors, get/set methods, and the toString method. Design and implement another Java class named BookShelf which has an ArrayList data member named bookList to store books. The class should have suitable constructors, get/set methods, and the toString method, as well as methods for people to add a book (prototype: addBook(Book book)), remove a book (prototype: removeBook(Book book)), and search for a book (prototype: findBook(Book book)). Test the two classes by creating a Bookshelf object and five Book objects. Add the books to the bookshelf. Display the contents of the bookshelf. Test the removeBook and findBook methods as well. Take screenshots of your tests and submit them with your Java code (not the whole project)In C++, write a point class with x and y coordinates; declare 3 point objects and push them to the vector and print the vector.
- T or F -Functions are considered to be objects in JavaScript because they contain three critical attributes: data, methods that act on the data, parameters for passing the data also known as awareness. -A recursive function is a function that calls itself and eventually returns default value to break out of the recursion. -A function that is used to create a new object is called an anonymous function. -Attributes define additional characteristics or properties of the element which is the same as for the start tag. -Javascript is similar to the Java programming languageCode with java please. Critique the following code which is intended to print out whether or not a key value k1 is used in a map named relationships: if (relationships.get(k1) != null) System.out.println("yes it does"); else System.out.println("no it does not"); Now rewrite the code so that it works correctly.use the design pattern for collecting objects. We are going to model a Orchard with trees. An Orchard uses an ArrayList to keep track of Tree objects. You will write both a Orchard class and a Tree class. A Tree has a type and a height. Provide a constructor that takes type and height, in that order. Provide getters and setters for the instance variables. This is the design pattern for managing properties of objects. An Orchard has a constructor that takes no parameters. Remember it must initialize the instance variable. It also has methods ○ add() Adds the specified Tree to the Orchard ○ tallest() Gets the type of the tallest Tree in the Orchard or null if the Orchard is empty. Initialize the tallest with the first element. ○ contains() determines if a Tree of the given type is in the Orchard. Returns true if a Tree of the given type is in the Orchard. Otherwise false. ○ treeList() gets an ArrayList<String> containing the types of all…