Design a class named BaseballGame that has fields for two team names and a final score for each team. Include methods to set and get the values for each data field. Create the class diagram and write the pseudocode that defines the class. b. Design an application that declares three BaseballGame objects and sets and displays their values. c. Design an application that declares an array of 12 BaseballGame objects. Prompt the user for data for each object, and display all the values. Then pass each object to a method that displays the name of the winning team or "Tie" if the score is a tie.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Complete the following tasks:

a. Design a class named BaseballGame that has fields for two team names and a final score for each team. Include methods to set and get the values for each data field. Create the class diagram and write the pseudocode that defines the class.

b. Design an application that declares three BaseballGame objects and sets and displays their values.

c. Design an application that declares an array of 12 BaseballGame objects. Prompt the user for data for each object, and display all the values. Then pass each object to a method that displays the name of the winning team or "Tie" if the score is a tie.

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