Design a class named BaseBallGame that has the fields for two names and a final score for each team. Include methods to set and get the values for each data field. Create the class diagram and write the pseudocode that defines the class.

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter8: Arrays
Section: Chapter Questions
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  1. Design a class named BaseBallGame that has the fields for two names and a final score for each team. Include methods to set and get the values for each data field. Create the class diagram and write the pseudocode that defines the class.
  2. Design an application (submit pseudocode) that declares three BaseBallGame objects and sets and displays their values.
  3. Design an application (submit pseudocode) that declares an array of 12 BaseBallGame objects. Prompt the user for data for each object, and display all the values. Then pass each object to a method that displays the name of the winning team or "Tie" if the score is a tie.
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