Design a class that acts as a library for the following kinds of media: book, video, and newspaper. Provide one version of the class that uses generics and one that does not. Feel free to use any additional APIS for storing and retrieving the media.
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- Please help me fix this java code which is supposed to be a Pac-Man game Java program is below import java.awt.*; import javax.swing.JFrame.*; public class ManyPacMans extends JFrame { public void paint(Graphics g) { g.drawghostShape(60,30,40); setBackground(Color.BLUE); g.fillghostShape(130, 30,100, 80); g.drawghostShape(60,30,40); setBackground(Color.PINK); g.fillghostShape(130, 30,100, 80); g.drawghostShape(60,30,40); setBackground(Color.RED); g.fillghostShape(130, 30,100, 80); g.drawOvalpacman(30,130,50, 60); setForeground(Color.yellow); g.fillOval(130,130,50, 60); } public Ghost(String imgPath, int x, int y, int speed, boolean ip) { super(imgPath, new int[] {0,0}, GHOST_WIDTH, GHOST_HEIGHT, GHOST_FRAMERATE, x, y); super.addFramesForAnimation("scatter", "ghost_scatter.png", 0, 0, 22,0); super.speed = speed; startX = x; startY = y; scoreValue = 200; } public ManyPacMans() { initUI(); } private void initUI() { add(new…Implement the ShoppingCart and Product class with necessary properties so that the given output is produced. Do not change any given code.s1 = ShoppingCart()p1 = Product("Razer BlackShark","Headset",99.99,5)p2 = Product.createProduct("Razer Huntsman","Keyboard",249.99,12)print("1.====================================")s1.addGadget(p1,p2)print("2.====================================")s1.setCartName("Amazon")s1.addGadget(p1,p2)s1.addGadget(Product("HyperX Fury","Mousepad",26.99,21))print("3.====================================")print("Total Products created:",Product.totalProducts)print("4.====================================")s1.printCartDetails()print("5.====================================")s1.removeFromCart("Logitech G ProX Superlight")print("6.====================================")s1.removeFromCart("Razer Huntsman")print("7.====================================")s1.printCartDetails()Output:1.====================================Please set the cart name…Construct a class called Hypixel that will contain all information needed to describe and manipulate a pixel. Then construct a class called xy screen that will represent a computer screen.
- Write a painting Program that allows the user to paint shapes and lines in many defrent colors here's using Java language for githubUsing Java, solve the following problem using JavaFX: Write a program (Call the class ImageDisplay) that displays four images in a grid pane, as shown below. You are given 4 flags for the display, but you are free to choose other images. You are to use a GridPane for the layout. Also use ImageView. You will need to create an object for each image and use add method of GridPane to add an image to a specified row and column layout.Create a Visible interface with two methods: makeVisible and makeInvisible. Both methods should accept no parameters and return a boolean value. Explain how a class may implement this interface.
- Write a JavaFX application that displays the side view of a spaceship that follows the movement of the mouse. When the mousebutton is pressed down, have a laser beam shoot out of the frontof the ship (one continuous beam, not a moving projectile) untilthe mouse button is released. Define the spaceship using a separate class1). Write a java program that use the Canvas class to produce patterns by updating the code below. Where appropriate, use this.getWidth() and this.getHeight() so that the output will looks the same regardless of the window size. Use fill rectangle commands to produce/draw flag of France. The vertical stripes are same (blue, white, red), they are of the same size, and the same width as well. import java.wat.; import javax.swing.JFrame; public class DisplayGraphics extends Canvas { public static void main (String [] args) { DisplayGraphics m=new DisplayGraphics(); jFrame f=new JFrame (); f.add(m); f.setSize (400,400); f.setVisible (true); public void paint (Graphics g) { g.setColor(Color.blue) g.drawRec(400, 400, 100, 50); g.fillRec(400, 0, 100, 50); g.setColor(Color.white); g.drawRec(400, 400, 100, 50); g.fillRec(); g.setColor(Color.red); g.drawRec(400, 400, 100, 50); g.fillRec(); } 2). Write a java program will draw/produce a concentric circle based on the requirements below.…Please help me fix the errors in this java program. I can’t get the program to work. There are two classes AnimatedBall and BouncingBall Class: AnimatedBall Import java.swing.*; import java.awt.*; import java.awt.event.*; public class AnimatedBall extends JFrame implements ActionListener { private Button btnBounce; // declare a button to play private TextField txtSpeed; // declare a text field to enter number private Label lblDelay; private Panel controls; // generic panel for controls private BouncingBall display; // drawing panel for ball Container frame; public AnimatedBall () { // Set up the controls on the applet frame = getContentPane(); btnBounce = new Button ("Bounce Ball"); //create the objects txtSpeed = new TextField("10000", 10); lblDelay = new Label("Enter Delay"); display = new BouncingBall();//create the panel objects controls = new Panel(); setLayout(new BorderLayout()); // set the frame layout controls.add (btnBounce); // add controls to panel controls.add…
- PLEASE ENSURE TO USE THE FRAMEWORK PROVIDED IN THE IMAGES, AND THAT IT WORKS WITH THE TESTER CLASS. PLEASE DONT EDIT THE TEST CLASS. Simulate a circuit for controlling a hallway light that has switches at both ends of the hallway. Each switch can be up or down, and the light can be on or off. Toggling either switch turns the lamp on or off. Provide methods public int getFirstSwitchState() // 0 for down, 1 for up public int getSecondSwitchState()public int getLampState() // 0 for off, 1 for onpublic void toggleFirstSwitch() public void toggleSecondSwitch()Please write an email class using OOP concept to send an email with "Information Technology" for the subject and "Computers" as the body. Use the getpass library to hide password. Instantiate an object and call it.Implement a class that simulates a traffic light. The next method advances the color in the usual way, from green to yellow to red, then again to green. Provide two constructors, as described in the documentation of the public interface. Also supply a method that yields the number of times that this traffic light has been red. /** A simulated traffic light.*/public class TrafficLight{ private String color; private int reds; /** Constructs a green traffic light. */ public TrafficLight() { /* Your code goes here */ } /** Constructs a traffic light. @param initialColor the initial color "green", "yellow", or "red" */ public TrafficLight(String initialColor) { /* Your code goes here */ } /** Moves this traffic light to the next color. */ public void next() { /* Your code goes here */ } /** Returns the current color of this traffic light. @return the current color */ public String getColor() {…