Fill-in-the-Blank A class may have more than one constructor, as long as each has a different_________.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Fill-in-the-Blank
A class may have more than one constructor, as long as each has a different
_________.
Step by step
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- Create a base class called Insect. All insects belong to an Order [i.e. “Hemiptera” (ants), “Siphonaptera” (fleas), “Termitoidae” (termites), “Gryllidae” (crickets), etc.] and have a size that is measured in millimeters (use a double data type). Provide a default constructor that initializes the size to zero and outputs the message “Invoking the default Insect constructor” and another constructor that allows the Order and size to be set by the client. This other constructor should also output the message “Invoking the 2-argument Insect constructor.” Also create a destructor for this class that outputs the message “Invoking the default Insect destructor.” Your Insect class should have a function called Eat that cannot be implemented. That is, it should be declared as a purely virtual function. Your class should also have Get and Set methods to allow the order and size to be accessed.How many default constructors can a class have? a. A class cannot have a default constructor. b. only one c. as many as it needs d. one or more, but fewer than threeCreate a base class called Insect. All insects have a color and a size. The size is measured in millimeters (use a double data type). Provide a default constructor that initializes the size to zero and outputs the message “Invoking the default Insect constructor” and another constructor that allows the color and size to be set by the client. This other constructor should also output the message “Invoking the 2-argument Insect constructor.” Also create a destructor for this class that outputs the message “Invoking the default Insect destructor.” Your Insect class should have a function called Eat that cannot be implemented. That is, it should be declared as a purely virtual function. Your class should also have Get and Set methods to allow the color and size to be accessed. From the Insect class, derive Ant, Grasshopper, Beetle, and Termite classes. The derived classes should each have constructors and destructors that output an appropriate message (e.g., the Ant constructor outputs…
- 1. Create a base class called Animal. All animals have a name (i.e. “Fido,” “Thumper,” “Princess,” “Nemo,” etc.) and an age. Provide a default constructor that initializes the age to zero and outputs the message “Invoking the default Animal constructor” and another constructor that allows the name and age to be set by the client. This other constructor should also output the message “Invoking the 2-argument Animal constructor.” Also construct a destructor for this class that outputs the message “Invoking the default Animal destructor.” Your Animal class should have a function called Move that cannot be implemented. That is, it should be declared as a purely virtual function. Your class should also have Get and Set methods to allow the name and age to be accessed. 2. From the Animal class, derive Dog, Rabbit, Fish, and Snake classes. The derived classes should each have constructors and destructors that output an appropriate message (e.g., the Dog constructor outputs “Invoking Dog…Q2. Write a class Bank that has the following data members –Account Holder name (ah_name[]) –Account number (ac_number) •Must unique, system generates automatically, and must starting from 100 (Hints: Use another static variable and assign that variable to ac_number) –Balance in the account (ac_balance) •The class has the following member functions –A constructor to initialize the data members –Input() to takes name from the user –Deposit(parameter) to deposits balance in the account •Must accept parameter (The amount to deposit) –Withdraw(parameter) to withdraws balance after checking •Must accept parameter (The amount to withdraw) –Display() to show the name, account number, and balanceCreate a base class called “Animal” which has two (2) class fields. The first field holds an integer “IDtag” for a number that a zoo uses to catalogue their animals and the second field holds a string called “species.”From the Animal class, derive two (2) classes. One is called “Bird” and the other “Reptile”. E.g. Species could be (for the Bird class) ostrich, dove, chicken etc. and (for the Reptile class) lizard, snake, bearded dragon etc.The Bird class has an additional class field called “colour” which holds the colour of the birds feathers (int – 1=grey, 2=white, 3=black). The reptile class has an additional class field called “bloodTemp” which hold the reptile’s temperature of their blood (double).You need to instantiate two (2) objects. The bird object will be called “brd” and the reptile object called “rept.”Input values for the bird’s IDtag, species and feather colour (int) and for the reptile’s IDtag number, species and bloodTemp. Override the Animal class’s input and output…
- C # Write the code to create a class called Pet that can store the information about a pet: Example: a female dog named Molly who is 6 years old. Include at least 1 constructor that doesn't allow age to be negativeCreate a class Car, which contains • Three data members i.e. carName (of string type), ignition (of bool type), and currentSpeed (of integer type)• A no-argument constructor to initialize all data members with default values• A parameterized constructor to initialize all data members with user-defined values• Three setter functions to set values for all data members individually• Three getter function to get value of all data members individually• A member function setSpeed( ) // takes integer argument for setting speedDerive a class named Convertible that contains• A data member top (of Boolean type)• A no-argument constructor to assign default value as “false” to top• A four argument constructor to assign values to all data-members i.e. carName, ignition,currentSpeed and top.• A setter to set the top data member up• A function named show() that displays all data member values of invoking objectWrite a main() function that instantiates objects of Convertible class and test the…Create a class Car, which contains • Three data members i.e. carName (of string type), ignition (of bool type), and currentSpeed (of integer type) • A no-argument constructor to initialize all data members with default values • A parameterized constructor to initialize all data members with user-defined values• Three setter functions to set values for all data members individually• Three getter function to get value of all data members individually• A member function setSpeed( ) // takes integer argument for setting speedDerive a class named Convertible that contains • A data member top (of Boolean type) • A no-argument constructor to assign default value as “false” to top• A four argument constructor to assign values to all data-members i.e. carName, ignition, currentSpeed and top.• A setter to set the top data member up • A function named show() that displays all data member values of invoking objectWrite a main() function that instantiates objects of Convertible class and test the…
- Could this please be written in C++ 11, thanks ! Design a "Tips" class that calculates the gratuity on a restaurant meal. Its only class member variable, "taxRate", should be set by a one-parameter constructor to whatever rate is passed to it when a "Tips" object is created. If no argument is passed, a default tax rate of .085 should be used. The class should have just one public function, "computeTip". This function needs to accept two arguments, the total bill amount and the tip rate. It should use the total bill amount, along with the value stored in the "taxRate" member variable, to compute the cost of the meal before the tax was added. It should then apply the tip rate to just the meal cost portion of the bill to compute and return the tip amount. Demonstrate the class by creating a program that creates a single "Tips" object, and then has a sentinel-controlled loop to let the user retrieve the correct tip amount using various bill totals and desired tip rates.In the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition: Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value".In the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition: Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value". Write a constructor that takes parameters named letter and value, and initializes the instance variables. Create getters for both of the attributes. (No setters, so that a Tile is immutable.) Implement the .toString() and .equals methods for a Tile. Your completed Tile class should work with this Main program (Links to an external site.) so that it produces sample output like shown at the end of the program. You can Fork the program to make your own version in Replit, where you can add your Tile.java, or you can copy the program to your own Java development…