Write a class called Circle. This class should consist of two data members i.e. radius and area. Your class should have THREE functions. One for inputting radius, Second for Calculating Area (having name CalculateArea() ), Third one to display the radius and area of circle. Constructor(s) and destructor are optional. Create object of the class and call the functions defined in the class. Clearly mention accessor and mutator in your program. Also properly comment your program.
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Write a class called Circle. This class should consist of two data members i.e. radius and area. Your class should have THREE functions. One for inputting radius, Second for Calculating Area (having name CalculateArea() ), Third one to display the radius and area of circle. Constructor(s) and destructor are optional. Create object of the class and call the functions defined in the class. Clearly mention accessor and mutator in your
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- Help please: Write the definition of a class swimmingPool, to implement the properties of a swimming pool. Your class should have the instance variables to store the length (in feet), width (in feet), depth (in feet), the rate (in gallons per minute) at which the water is filling the pool, and the rate (in gallons per minute) at which the water is draining from the pool. Add appropriate constructors to initialize the instance variables. Also, add member functions to do the following: determine the amount of water needed to fill an empty or partially filled pool, determine the time needed to completely or partially fill or empty the pool, and add or drain water for a specific amount of time, if the water in the pool exceeds the total capacity of the pool, output "Pool overflow" to indicate that the water has breached capacity. exisiting code in different file: const double GALLONS_IN_A_CUBIC_FEET = 7.48; class swimmingPool { public: void set(double l = 0, double w = 0, double…Would you mind help me write racer class, sensor class, and timestamp class? (Note: The sensor class can have functions to determine if two sensors are adjacent and calculate the speed between them, while the time stamp class can have functions to calculate the time elapsed between two time stamps.) The class of racer should include : 1. Private data: racer number (int), an unknown number of sensor data. Sensor data includes sensor number (int that starts at 0 for start time; the last sensor is finish line), mile marker for the sensor double) and time stamp for each sensor (when racer passes the sensor) with hour, minute, second and millisecond. (You may want instance variables that holds racer's total race time, total race distance, total race speed.) 2. Default constructor 3. Copy constructor: make sure the code copies any vectors contained in the class 4. Set and get functions for private dat. 5. "get" function that computes and returns the racer's total time to complete…So, the problem is: Create a class named BloodData that includes fields that hold a blood type (the four blood types are O, A, B, and AB) and an Rh factor (the factors are + and –). Create a default constructor that sets the fields to O and +, and an overloaded constructor that requires values for both fields. Include get and set methods for each field. Create a class named Patient that includes an ID number, age, and BloodData. Provide a default constructor that sets the ID number to 0, the age to 0, and the BloodData values to O and +. Create an overloaded constructor that provides values for each field. Also provide get methods for each field.The exisitng code is - public class BloodData { private String bloodType; private String rhFactor; public BloodData() { } public BloodData(String bType, String rh) { } public void setBloodType(String bType) { } public String getBloodType() { } public void setRhFactor(String rh) { } public…
- Your program will have a class called FlightController that is going to be derived from twobase classes which are called LaunchController and LandingController. The FlightControllerclass inherits all accessible data fields and methods from the LandingController andLaunchController classes.Inside the FlightController class, you will define an object of type FlightSchedule which willcontain an array of 3 objects of type Flight. In your Flight objects, the constructor of theseobjects will ask from the user for the inputs of: flight name, launch hour, launch minutes,flight duration. The value of state of the Flight object will be assigned to “Idle” as a defaultvalue in the constructor also and you will call the member function within the Flight classwhich will calculate the landing time for your flight object by using the duration and thelaunch time. Definition of Flight class will also contain the necessary getters and setters thatare given in the diagram and needed throughout your…(After reading the instructions given in the pictures attached, read the following) Class membersdoctorType Class must contain at least these functionsdoctorType(string first, string last, string spl); //First Name, Last Name, Specialty void print() const; //Formatted Display First Name, Last Name, Specialtyvoid setSpeciality(string); //Set the doctor’s Specialtystring getSpeciality(); //Return the doctor’s SpecialtypatientType Class must contain at least these functionsvoid setInfo(string id, string fName, string lName,int bDay, int bMth, int bYear,string docFrName, string docLaName, string docSpl,int admDay, int admMth, int admYear,int disChDay, int disChMth, int disChYear);void setID(string);string getID();void setBirthDate(int dy, int mo, int yr);int getBirthDay();int getBirthMonth();int getBirthYear();void setDoctorName(string fName, string lName);void setDoctorSpl(string);string getDoctorFName();string getDoctorLName();string getDoctorSpl();void…Use this exercise to test your code that you wrote in the previous exercise. Problem Class In this exercise, you are going to create the Problem class. The Problem class is used to help simulate a math fact, for example: 2 + 5 = Your class needs to contain two constructors, one that takes String, int, int that represents the operator sign(+, -, *, or /), the minimum, and maximum values for the number range, and a second constructor that takes only a String that represents the operator sign. For the second constructor, the minimum should default to zero and the maximum to ten. Your Problem object should generate 2 random integers between the minimum and maximum values (inclusively). Each Problem object should only have one set of numbers that do not change. While you may include additional helper methods, two methods need to be available to the user. The first is the answer method that should return a double that represents the answer to the problem. The second is the toString that…
- I have to show a program that demonstrates a class using geo points. I have attached a previous program that I think can help with this. I don't know where to begin with inserting functions. I will attach a screenshot of my program and here are the instructions: In your program define a class called GeoPoint that will have the following: A constructor __init__(self, lat=0, lon=0,description=’TBD’) that will initialize the class variables called: self.lat, self.lon, and self.description. A SetPoint(self, point) method that takes an individual points coordinates as a single sequence and sets them to self.lat, self.long. E.g: self.lat = point[0] self.lon =point[1] A GetPoint(self) method that will return a tuple or list with self.lat, self.lon. A CalcDistance(self, lat, lon) method that will figure out the distance between the object’s self.lat, self.lon and lat, lon parameters passed in. A CalcDistancePoint(self, point) method that takes in a point (both coordinates at once, a…The client needs a program to store data on sandwiches, including bread name, filling name, and calories (cal) Testing values for get and set methods are bread name: “whole-wheat”, filling: “tuna”, and calories 250.50 Testing values for overloaded constructor are bread name: “rye”, filling: “chicken”, and calories 300.25 Using the word problem above, design a class with the needed fields, a no parameter constructor, an overloaded constructor with three parameters, and needed methods (gets sets). Document your design using a detailed UML Class diagram. Part 2 Write the Java code for the class Follow your UML class diagram and code the class you designed. Use Java coding conventions for identifiers: class, constructor, field, variable, and method names Mark fields private, constructor and methods public. Select and use appropriate data types for the fields as well as method parameters as needed. Comment your code as requested and demonstrated in the course. Part 3 Test the…In this exercise, you are going to be working with 4 classes, a Book superclass with TextBook and Novel subclasses, and a BookTester class to run your program. For the Book, TextBook, and Novel class, you will create a constructor and all getters and setters. Be sure to follow standard naming conventions for your getters and setters! Additional information for each class is below. Book Class The Book class will have a title and author as instance variables and the constructor should follow this format: public Book(String title, String author) TextBook Class The TextBook class will have a subject and edition as instance variables and the constructor should follow this format: public TextBook(String title, String author, String subject, String edition) Novel Class The Novel class will have a genre and pages as instance variables and the constructor should follow this format: public Novel(String title, String author, String genre, int pages) BookTester In the tester class, you should…
- I've gotten stuck on this practice problem. I need help figuring this out. You need to make a Pet class that holds the following information as private data members: the name of the pet (e.g. "Spot", "Fluffy", or any word a user enters) the type of pet (e.g. dog, cat, snake, hamster, or any word a user enters) level of hungriness of the pet (2 means hungry, 1 means content, 0 means full) Your class also needs to have the following functions: a default constructor that sets the pet to be a dog named Buddy, with level of hungriness being “content” a parameterized constructor to allow having any type of pet the order of the parameters is: name of the pet, type of pet, hungriness level a PrintInfo function that prints the info for the pet according to the sample output below a TimePasses function that increases the hungry level of the pet by one (unless its hungry level is already 2, meaning hungry). a FeedPet function that changes the hungry level of the pet to 0 (Full) You must…Write a program to create a class named 'vehicle', containing variable 'brand', 'horsepower'. Create two objects of the class, then set some values for the first object and use that first object to initialize the second object. Finally display the values of both objects of the defined class.Java Question - Using the bottom code, create another class named "DigitalBook" as a subclass of the given "Book" class. Then, Make sure that the "DigitalBook" class contains two constructors: (1) one is the default constructor that takes no parameter, and (2) the other is a parameterized constructor that take 6 parameters. Be sure to use the “super” keyword in the constructors of the "DigitalBook" class. In the “main()” method of the “EX12_1” class, create four instances: “b1”, “b2”, d1”, and “d2”. Let “b1” and “b2” be the instances of the “Book” class, and let the “d1” and “d2” be the instance of the “DigitalBook” class. Be sure to use the specified constructor (as shown in attached picture) to initialize these instances. The Final Output is shown in the attached pictures. Please make sure that no errors show up in the Java Compiler when testing the code. Thank you. Add the following code to the "class Book" code (Below the ___ line). public class EX12_1{public static void…