In some environments, such as Genetics, it is not uncommon to have binary trees where the edges between nodes have weights or distances. Give Recursive Pseudocode for how one might calculate the two closest Nodes, returning a minimal distance edge. Assume Nodes and Edges defined as given, in C/++ form (though your answer does not have to be): Structs Your answer struct Nodel String value; Edge* left: Edge* right: /Input: A binary tree pointer (root node) /Output: Returns an Edge", Null if there are l or 0 nodes. Edge* closest(Node* node){ struct Edgel Node ancestor: Node" descendant. double distance:

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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In some environments, such as Genetics, it is not uncommon to have binary trees where the edges
between nodes have weights or distances. Give Recursive Pseudocode for how one might calculate
the two closest Nodes, returning a minimal distance edge. Assume Nodes and Edges defined as
given, in C/++ form (though your answer does not have to be):
Structs
struct Node
String value;
Edge* left:
Edge* right:
Your answer
/Input: A binary tree pointer (root node)
//Output: Returns an Edge*, Null if there are 1 or 0 nodes.
Edge" closest(Node* node){
struct Edgef
Node* ancestor:
Node* descendant
double distance;
Transcribed Image Text:In some environments, such as Genetics, it is not uncommon to have binary trees where the edges between nodes have weights or distances. Give Recursive Pseudocode for how one might calculate the two closest Nodes, returning a minimal distance edge. Assume Nodes and Edges defined as given, in C/++ form (though your answer does not have to be): Structs struct Node String value; Edge* left: Edge* right: Your answer /Input: A binary tree pointer (root node) //Output: Returns an Edge*, Null if there are 1 or 0 nodes. Edge" closest(Node* node){ struct Edgef Node* ancestor: Node* descendant double distance;
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