Lab10B: My dog can do tricks For this lab we once again are going to create 2 classes, 1 called Dog and 1 called Lab10B. Dog objects have a few attributes, but this time unlike chair objects they can also do some cool things to. Each action is represented by a method. Therefore, for any action our Dog can do or we do to the Dog, we are going to create a method. For example, if I want my Dog to bark, I can create a method to do that in the Dog class and call that method in the driver Lab10B once I have create an object. Dog class: Variables (Attributes): - make these public, like the first exercise int age double weight String/string name String/string furColor String/string breed //current age of the dog //how much does it weight in lbs //what is the name of the dog //color of the dog's fur/hair //what breed is the dog Behaviors (Methods): - these also should be public //prints "Woof! Woof !" //take a string and change the name of the dog //take a double and add that number to weight bark rename eat Keep in mind you need to have a return data type for each method and what parameters these take to carry out their function when creating the methods. Driver class: This class will have our typical main method. Inside of this method, create a new Dog object and prompt the user to input the attributes describing this Dog. Once done, print out all the details about the Dog. Next, use the methods you created in the Dog class to have it bark, change the name (using the rename method not the dot operator), and feed it. Finally print out all the details about the Dog, the object should have changed because of your calls to the various methods.
Lab10B: My dog can do tricks For this lab we once again are going to create 2 classes, 1 called Dog and 1 called Lab10B. Dog objects have a few attributes, but this time unlike chair objects they can also do some cool things to. Each action is represented by a method. Therefore, for any action our Dog can do or we do to the Dog, we are going to create a method. For example, if I want my Dog to bark, I can create a method to do that in the Dog class and call that method in the driver Lab10B once I have create an object. Dog class: Variables (Attributes): - make these public, like the first exercise int age double weight String/string name String/string furColor String/string breed //current age of the dog //how much does it weight in lbs //what is the name of the dog //color of the dog's fur/hair //what breed is the dog Behaviors (Methods): - these also should be public //prints "Woof! Woof !" //take a string and change the name of the dog //take a double and add that number to weight bark rename eat Keep in mind you need to have a return data type for each method and what parameters these take to carry out their function when creating the methods. Driver class: This class will have our typical main method. Inside of this method, create a new Dog object and prompt the user to input the attributes describing this Dog. Once done, print out all the details about the Dog. Next, use the methods you created in the Dog class to have it bark, change the name (using the rename method not the dot operator), and feed it. Finally print out all the details about the Dog, the object should have changed because of your calls to the various methods.
Chapter10: Introduction To Inheritance
Section: Chapter Questions
Problem 20RQ
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Help me with this on Java. Create 2 different files for Dog and the main method.
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