Task Write a program that can dynamically change the font of a text in a label displayed on a stack pane. The text can be displayed in bold and italic at the same time. You can select the font name or font size from combo boxes. The available font names can be obtained using Font getFontNames(). The combo box for the font size is initialized with numbers from 1 to 100. Lab22 Font Name Comic Sans MS Font Size 30 Programming is fun
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- Create a JavaFX GUI with a GridPane of Labels with eight rows and nine columns. Remember that the row and column indices are zero based, and that GridPane's setters use the column index first and the row index second. Set the text of each Label to the *sum* of the row number and the column number. For example, the text of the label at row 3, column 2, should be "5." Set the text for the Labels in the same nested loops you use to create the Labels. If you write 72 different lines of code to set the text, you are doing it wrong! You do not need to use event handlers in this checkpoint. Write a .css file that gives the labels a color scheme you like. Remember the odd syntax for linking stylesheets to JavaFX GUIs. Where sc is a reference to the Scene:sc.getStylesheets().add(getClass().getResource("application.css").toExternalForm());In Java, create a user interface that has a top bar that includes a menu. The menu should have four items. When the user selects the first menu option, then the date and time should be printed in a text box. When the user selects the second menu option, then the text box contents should be written to a text file named "log.txt." When the user selects the third menu item then the frame background color changes to random color hue of the color green. The menu option should display the initial random hue each time selected for a single execution of the program. See https://www.w3schools.com/colors/colors_picker.asp When the user selects the fourth menu option then the program exits. Thank youWrite a JavaFX application that creates polyline shapes dynamically using mouse clicks. Each mouse click adds a new line segment to the current polyline from the previous point to the current mouse position. Allow the user to end the current polyline with the double click. And provide a button that clears the window and allows the user to begin again.
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- Using JavaFX, create a user interface that has a top bar that includes a menu. The menu should have four items. When the user selects the first menu option, then the date and time should be printed in a text box. When the user selects the second menu option, then the text box contents should be written to a text file named "log.txt." When the user selects the third menu item then the frame background color changes to random color hue of the color green. The menu option should display the initial random hue each time selected for a single execution of the program. See https://www.w3schools.com/colors/colors_picker.aspLinks to an external site. When the user selects the fourth menu option then the program exits.Write an application that displays a JFrame containing the opening sentence from A Christmas Carol. Add a button to the frame in the JBookQuote program. When the user clicks the button, display the title of the book that contains the quote in the available JLabel using the setText() method. import javax.swing.*; import java.awt.*; import java.awt.event.*; public class JBookQuote2 extends JFrame implements ActionListener { FlowLayout flow = new FlowLayout(); JLabel msg1 = new JLabel("To begin with,"); JLabel msg2 = new JLabel("Marley was dead."); JButton button = new JButton("Click for source"); JLabel msg3 = new JLabel("** A Christmas Carol **"); public JBookQuote2() { // Write your code here } @Override public void actionPerformed(ActionEvent e) { // Write your code here } public static void main(String[] args) { JBookQuote2 aFrame = new JBookQuote2(); aFrame.setSize(260, 150);…Write a program to simulate the LetterboxLinks to an external site. game show. For our program, the game is more simplified and is played as follows: The program selects a random word for the user to guess. The user guesses one letter at a time until either they guess the word, or they run out of guesses. The word to guess has 5 letters. ----- Available letters: abcdefghijklmnopqrstuvwxyz 7 incorrect guesses remaining Please enter your guess: s s is not in the word. Too bad. 6 incorrect guesses remaining. ----- Available letters: abcdefghijklmnopqr tuvwxyz 6 incorrect guesses remaining. Please enter your guess: e Nice! e is in the word. -e--- Available letters: abcd fghijklmnopqr tuvwxyz 6 incorrect guesses remaining. Please enter your guess: r r is not in the word. Too bad. 5 incorrect guesses remaining. -e--- Available letters: abcd fghijklmnopq tuvwxyz 5 incorrect guesses remaining. Please enter your guess: r r is not an available letter -e--- Available letters: abcd fghijklmnopq…
- Write a program to simulate the LetterboxLinks to an external site. game show. For our program, the game is more simplified and is played as follows: The program selects a random word for the user to guess. The user guesses one letter at a time until either they guess the word, or they run out of guesses. The word to guess has 5 letters. ----- Available letters: abcdefghijklmnopqrstuvwxyz 7 incorrect guesses remaining Please enter your guess: s s is not in the word. Too bad. 6 incorrect guesses remaining. ----- Available letters: abcdefghijklmnopqr tuvwxyz 6 incorrect guesses remaining. Please enter your guess: e Nice! e is in the word. -e--- Available letters: abcd fghijklmnopqr tuvwxyz 6 incorrect guesses remaining. Please enter your guess: r r is not in the word. Too bad. 5 incorrect guesses remaining. -e--- Available letters: abcd fghijklmnopq tuvwxyz 5 incorrect guesses remaining. Please enter your guess: r r is not an available letter -e--- Available letters: abcd fghijklmnopq…Write an application that displays a JFrame containing the opening sentence from A Christmas Carol. Add a button to the frame in the JBookQuote program. When the user clicks the button, display the title of the book that contains the quote in the available JLabel using the setText() method. import javax.swing.*; import java.awt.*; import java.awt.event.*; public class JBookQuote extends JFrame { FlowLayout flow = new FlowLayout(); JLabel msg1 = new JLabel("To begin with,"); JLabel msg2 = new JLabel("Marley was dead."); JButton button = new JButton("Click for source"); JLabel msg3 = new JLabel(); String title = "** A Christmas Carol **"; public JBookQuote() { // Write your code here } @Override public void actionPerformed(ActionEvent e) { // your code here } public static void main(String[] args) { JBookQuote aFrame = new JBookQuote(); aFrame.setSize(300, 150); aFrame.setVisible(true); }…Add the purple code to your Main Code Section (type it by hand if you get weird errors). It will call the object’s monitorLevels() method, which we will create in this sprint: userInput = 99while userInput != 0:checkerObj.displayList()userInput = checkerObj.displayMenu()if(userInput == 1):checkerObj.addLevel()checkerObj.writeLevelsToFile() # Write levelsList to LevelsFileelif(userInput == 2):checkerObj.removeLevel()checkerObj.writeLevelsToFile() # Write levelsList to LevelsFileelif(userInput == 3):checkerObj.removeAllLevels()checkerObj.writeLevelsToFile() # Write levelsList to LevelsFileelif(userInput == 4):checkerObj.updateMenuPrice() elif(userInput == 5):userInput = 0 # prevent the app from continuing if the user pressed Ctrl+C to stop itcheckerObj.monitorLevels()