This program will + your job to write Enter the positive number up to which you want the game played: 25 Bizz 4 Buzz Bizz Bizz Buzz 11 вizz 13 14 BizzBuzz 16 17
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Control structures
Control structures are block of statements that analyze the value of variables and determine the flow of execution based on those values. When a program is running, the CPU executes the code line by line. After sometime, the program reaches the point where it has to make a decision on whether it has to go to another part of the code or repeat execution of certain part of the code. These results affect the flow of the program's code and these are called control structures.
Switch Statement
The switch statement is a key feature that is used by the programmers a lot in the world of programming and coding, as well as in information technology in general. The switch statement is a selection control mechanism that allows the variable value to change the order of the individual statements in the software execution via search.
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- A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, theprincipal plays the following game: She asks the first student to open all the lockers. She then asks the secondstudent to close all the even-numbered lockers. The third student is asked to check every third locker. If it isopen, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourthlocker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continuethis game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed,the student opens it. After all the students have taken turns, some of the lockers are open and some are closed.The program below, when ran, will prompt the user to enter the number of lockers in the school. After thegame is over, the program will output the number of lockers and the lockers numbers of the lockers…Jack and Jill will play a game called Hotter, Colder. Jill chooses a number from 0 to 100, and Jack makes repeated attempts to guess it. For each guess, Jill will respond with: hotter - if the current guess is closer to her number than the previous guess is colder - if the current guess is farther to her number than the previous guess is same - if the current guess is as far (to her number) as the previous guess is For Jack’s first guess, since there is no previous guess yet, Jill will just answer same. Describe an algorithm or a systematic approach that Jack can follow to win the games faster (fewer guesses). Example: Jill chooses number 40. Note: Jack can guess any number from 0 to 100 at any point of the game. Jack guesses 100. Jill responds same (first guess) Jack guesses 60. Jill responds hotter (60 is closer to 40 than previous guess 100) Jack guesses 80. Jill responds colder (80 is farther from 40 than previous guess 60) Jack guesses…The game of Chomp is played by two players. In this game, cookies are laid out on a rectangular grid. The cookie in the top-left position is poisoned. The two players take turns making moves; at each move, a player is required to eat a remaining cookie, together with all cookies to the right and/or below (that is all the remaining cookies in the rectangle, in which the first cookie eaten is the top left corner). The loser is the player who has no choice but to eat the poisoned cookie. Prove that if the board is square (and bigger than 1 × 1) then the first player has a winning strategy.
- The game Capture is played by two players, First and Second, who take turns to move towards one another on a narrow bridge. Initially, the two players are at opposite ends of the bridge, at a distance of n feet from each other. (Here n is an arbitrary positive integer.) When it is their turn, they are allowed to jump 1, 2, or 3 feet toward each other. The game starts by First making a move first; the game is over when one player is able to capture (jump on top of) the other player. Generalize the problem further to the case when the initial distance is n feetand the players are allowed to jump any (positive) integer number of feet up to k feet. (Here n and k are arbitrary natural numbers.)A group of people, numbered 1 to N, are sitting in a circle. Starting at person 1, a hot potato is passed. After x number of passes, the person holding the hot potato is eliminated, the circle closes ranks, and the game continues with the person who was sitting after the eliminated person picking up the hot potato. The last remaining person wins. For example: number of passes = 1 and number of players = 5, the order of elimination is 2, 4, 1, 5. Write a program for general values of X and N. Ask a user for the number of people and number of passes To speed up the input and debugging, you may wish to store the names of the people in a file. Make sure no two names start the same letter ( Alex and Ana are not OK). Alternatively, you can number the players. Output number and/or the name of a person being eliminated Output number and the name of the winner Do not expect a user to do the right thing, error check the user input; among other things, what do you think a reasonable…A group of people, numbered 1 to N, are sitting in a circle. Starting at person 1, a hot potato is passed. After x number of passes, the person holding the hot potato is eliminated, the circle closes ranks, and the game continues with the person who was sitting after the eliminated person picking up the hot potato. The last remaining person wins. For example: number of passes = 1 and number of players = 5, the order of elimination is 2, 4, 1, 5. Write a program for general values of X and N. Ask a user for the number of people and number of passes To speed up the input and debugging, you may wish to store the names of the people in a file. Make sure no two names start the same letter ( Alex and Ana are not OK). Alternatively, you can number the players. Output number and/or the name of a person being eliminated Output number and the name of the winner Do not expect a user to do the right thing, error check the user input; among other things, what do you think a reasonable…
- Mastermind is a code-breaking game for two players. In the original real-world game, one player A selects 4 pegs out of 6 colors and puts them in a certain fixed order; multiples of colors are possible (for example, red-green red-green). His opponent B does not know the colors or order but has to find out the secret code. To do so, B makes a series of guesses, each evaluated by the first player. A guess consists of an ordered set of colors which B believes is the code. The first player A evaluates the guess and feeds back to B how many positions and colors are correct. A position is correct ("black") if the guess and the secret code have the same color. Additional colors are correct ("white"), if they are in the guess and the code, but not at the same location. For example1 2 3 4secret: red-green red greenguess: red blue green purpleresults in one correct position ("black = 1") for the red peg at position one and one additional correct color ("white=1") for the green peg in the guess.…Mastermind is a code-breaking game for two players. In the original real-world game, one player A selects 4 pegs out of 6 colors and puts them in a certain fixed order; multiples of colors are possible (for example, red-green red-green). His opponent B does not know the colors or order but has to find out the secret code. To do so, B makes a series of guesses, each evaluated by the first player. A guess consists of an ordered set of colors which B believes is the code. The first player A evaluates the guess and feeds back to B how many positions and colors are correct. A position is correct ("black") if the guess and the secret code have the same color. Additional colors are correct ("white"), if they are in the guess and the code, but not at the same location. For example1 2 3 4secret: red-green red greenguess: red blue green purpleresults in one correct position ("black = 1") for the red peg at position one and one additional correct color ("white=1") for the green peg in the guess.…Let's begin with a lesson in roulette. Roulette is a casino game that involves spinning a ball on a wheel that is marked with numbered squares that are red, black, or green. Half of the numbers 1–36 are colored red and half are black and the numbers 0 and 00 are green. Each number occurs only once on the wheel. We can make many different types of bets, but two of the most common are to bet on a single number (1–36) or to bet on a color (either red or black). These will be the two bets we will consider in this project. After all players place their bets on the table, the wheel is spun and the ball tossed onto the wheel. The pocket in which the ball lands on the wheel determines the winning number and color. The ball can land on only one color and number at a time. We begin by placing a bet on a number between 1 and 36. This bet pays 36 to 1 in most casinos, which means we will be paid $36 for each $1 we bet on the winning number. If we lose, we simply lose whatever amount of money we…
- Let's begin with a lesson in roulette. Roulette is a casino game that involves spinning a ball on a wheel that is marked with numbered squares that are red, black, or green. Half of the numbers 1–36 are colored red and half are black and the numbers 0 and 00 are green. Each number occurs only once on the wheel. We can make many different types of bets, but two of the most common are to bet on a single number (1–36) or to bet on a color (either red or black). These will be the two bets we will consider in this project. After all players place their bets on the table, the wheel is spun and the ball tossed onto the wheel. The pocket in which the ball lands on the wheel determines the winning number and color. The ball can land on only one color and number at a time. We begin by placing a bet on a number between 1 and 36. This bet pays 36 to 1 in most casinos, which means we will be paid $36 for each $1 we bet on the winning number. If we lose, we simply lose whatever amount of money we…Suppose you can buy chocolate bars from a vending machine for $1 each.Inside every chocolate bar is a coupon. You can redeem 7 coupons for 1chocolate bar from the machine.For example, if you have $20, you can initially buy 20 chocolate bars.This gives you 20 coupons. You can redeem 14 coupons for 2 additionalchocolate bars. These 2 chocolate bars have 2 more coupons, so you now have atotal of 8 coupons. This gives you enough to redeem for 1 final chocolate bar.Write a recursive function that would accept the amount of dollars andcoupons as its parameters and output the total number of chocolate bars thatcan be bought (including those redeemed via coupons).Write a test program in C++that would allow the user to enter amount of dollarsand then use the recursive function to compute the number of chocolate barsthe user can buy, and output the number to the screen.In the game of blackjack, the cards 2 through 10 are counted at their face values, regardless of suit, all face cards (jack, queen, and king) are counted as 10, and an ace counted as either 1 or 11, depending on the total count of all the cards in a player's hand. The ace is counted as 11 only if the resulting total value all cards in a player's hand. The ace is counted as 11 only if the resulting total value of all cards in a player's hand does not exceed 21, else it is counted as a 1. Using this information write a C++ program that accepts three card values as inputs (a1 corresponding to an ace, a2 corresponding to a two, and so on), calculates the total value of the hand appropriately, and displays the value of the three cards with a printed message.