Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 5.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. Don’t display the computer’s choice yet. 5.2. The user enters his or her choice of “rock”, “paper”, or “scissors” at the keyboard. Gather this input using JOptionPane.showInputDialog(). 5.3. Display the computer’s choice. 5.4. A winner is selected according to the following rules: If one player chooses rock and the other player chooses scissors, then rock wins. Display something to the effect of: “Rock smashes the scissors.” If one player chooses scissors and the other player chooses paper, then scissors wins. Display something like: “Scissors cuts paper.” If one player chooses paper and the other player chooses rock, then paper wins. Display something like: “Paper wraps rock.” If both players make the same choice, run the game again to determine the winner. 5.5. Once a winner is determined, display the winner on the screen. Divide the program into methods that perform each major task. (If you’re at all uncertain how to structure this, a reasonable breakdown is to create a method for each step 5.1-5.5. Use arguments and return values to share information with the main program.)

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Write a program that lets the user play the game of Rock, Paper, Scissors against the computer.

The program should work as follows.

5.1. When the program begins, a random number in the range of 1 through 3 is generated. If

the number is 1, then the computer has chosen rock. If the number is 2, then the computer

has chosen paper. If the number is 3, then the computer has chosen scissors. Don’t

display the computer’s choice yet.

5.2. The user enters his or her choice of “rock”, “paper”, or “scissors” at the keyboard. Gather this input using JOptionPane.showInputDialog().

5.3. Display the computer’s choice.

5.4. A winner is selected according to the following rules:

  • If one player chooses rock and the other player chooses scissors, then rock wins.
    Display something to the effect of: “Rock smashes the scissors.”
  • If one player chooses scissors and the other player chooses paper, then scissors wins.
    Display something like: “Scissors cuts paper.”
  • If one player chooses paper and the other player chooses rock, then paper wins.
    Display something like: “Paper wraps rock.”
  • If both players make the same choice, run the game again to determine the winner.

5.5. Once a winner is determined, display the winner on the screen.

Divide the program into methods that perform each major task. (If you’re at all uncertain how to structure this, a reasonable breakdown is to create a method for each step 5.1-5.5. Use arguments and return values to share information with the main program.)

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