Write new classes. driver mainClass should print each childs # of seats. vehicle is parent class. vehicle was instantiated as object in driver class. common is vehicle has seats. vehicle has two children. car.java and suv.java each child has a unique # of seats.
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- Create a project to play a bunch of games. Add a class that has main() in it. Create an abstract class called Game. Define one instance variable for the name of the game. Define a constructor that takes the name of the game as a parameter and sets it. Define an abstract method called playGame. It takes no arguments and returns void. Create a child class of Game called BoardGame. Rather than implementing playGame, declare BoardGame abstract. Create a child class of BoardGame called Chess or Battleship or Monopoly or whatever board game you want. Implement the playGame with only a message that says the name of the game and that it is being played. Create a child class of Game called CardGame. Rather than implementing playGame, declare CardGame abstract. Create a child class of CardGame for War. Implement the playGame method by with a message that says the game of war is being played. Create a child class of Game called VideoGame. Rather than implementing playGame,…Your assignment for this course is to implement a beginner level Book Management System (BMS) in Java language. BMS contains 2 classes: Bookand BookList. The Book class has the following attributes: code: a String object, that hold the book’s code. title: a String object, that hold the book’s title. qua: int variable, that hold the number of books with the same code in the library. price: a double variable, that hold the book’s price. The BookList class contains only one data member: ArrayList<Book> t. When running the program display the menu as below:1. Input & add book(s) to the end.2. Display all books.3. Search a book for given code.4. Update the book’s price for given code.5. Find the (first) max price value.6. Sort the list ascendingly by code.7. Remove the book having given code.8. Load data from file.0. Exit.Notes:(1) The book’s code must be unique in the list.(2) Display all books in format (code, title, quantity, price).(5)…Create abstract class Pet , which is the abstract superclass of all animals. Declare a integer attribute called legs, which records the number of legs for this animal. Define a constructor that initializes the legs attribute. Declare an abstract method eat. Declare a concrete method walk that prints out something about how the animals walks (include the number of legs). Create the Dog class. The Dog class extends the Pet class. This class must include a String attribute to store the name and food of the pet Define a default constructor that calls the superclass constructor to specify that all dogs have 4 legs and name. override the eat and walk method. Create the Cat class that extends Pet. This class must include a String attribute to store the name of the pet, and a string to save food . Define a constructor that takes one String parameter that specifies the cat's name and food. This constructor must also call the superclass constructor to specify that all cats have four legs.…
- Create abstract class Pet , which is the abstract superclass of all animals. Declare a integer attribute called legs, which records the number of legs for this animal. Define a constructor that initializes the legs attribute. Declare an abstract method eat. Declare a concrete method walk that prints out something about how the animals walks (include the number of legs). Create the Dog class. The Dog class extends the Pet class. This class must include a String attribute to store the name and food of the pet Define a default constructor that calls the superclass constructor to specify that all dogs have 4 legs and name. override the eat and walk method. Create the Cat class that extends Pet. This class must include a String attribute to store the name of the pet, and a string to save food . Define a constructor that takes one String parameter that specifies the cat's name and food. This constructor must also call the superclass constructor to specify that all cats have four legs.…Create abstract class Pet , which is the abstract superclass of all animals.Declare a integer attribute called legs, which records the number of legs for this animal.Define a constructor that initializes the legs attribute.Declare an abstract method eat.Declare a concrete method walk that prints out something about how the animals walks (include the number of legs).Create the Dog class.The Dog class extends the Pet class.This class must include a String attribute to store the name and food of the petDefine a default constructor that calls the superclass constructor to specify that all dogs have 4 legs and name.override the eat and walk method.Create the Cat class that extends Pet.This class must include a String attribute to store the name of the pet, and a string to save food .Define a constructor that takes one String parameter that specifies the cat's name and food. This constructor must also call the superclass constructor to specify that all cats have four legs.Override walk…Write the Movie class. The UML diagram of the class is represented below: 1. Implement the class strictly according to its UML one-to-one (do not include anythingextra, and do not miss any data fields or methods). 2. Implement a MovieTest class to test the class Movie you just created.• Create two Movie objects: one using the no-args constructor and one from theconstructor with all fields.• Print the contents of both objects. Please submit a screenshot. Hint: toString()method.
- Java programing ShipsStudy the UML diagram carefully. The green spots signify public. The red squares signify private. Superclass Ship is abstract because it contains the abstract method purpose. This class also implements the Comparable interface to compare ships by tonnage. Ship also has a public static integer named numShips that is incremented in the constructor to serve as a counter for the number of ships.After coding these classes, write a program named TestShips that uses them as follows:⦁ Create an array of declared type Ship that contains at least six ships (two of each concrete subclass). You can make up all of the values for the data members of each ship.⦁ The Strings returned by purpose() can be determined by viewing the Possible Output below.⦁ Process the array in an enhanced for loop to display for each ship:⦁ The actual type using the getClass() method inherited from class Object.⦁ The output of the toString() method.⦁ The value returned by the purpose()…What is the design pattern depicted in the diagram below? The intent of this design pattern is to define an interface for creating an object, but let subclasses decide which class to instantiate. It lets a class defer instantiation to subclasses. Client Abstraction normalMethodoe BmakeObjecto Product do some stuff aProduct = makeObjecto: f do some more stuff -aProduct Product ConcreteOne ConcreteTwo makeObjecto : Product ProductOne ProductTwo return new ProductOneo. A. Factory Method Design Pattern B. Singleton Design Pattern C. Proxy Design Pattern D. Adapter Design PatternDesign a console program that will print details of DVDs available to buy. Make use of an abstract class DVD with variables that will store the title, yearReleased, running time and price of a DVD. Create a constructor that accepts the title, yearReleased and running time through parameters and assign these to the class variables. Create an abstract set method for the price of a DVD; also create get methods for the variables.Create a subclass InstructionalDVD that extends the DVD class and implements an iPrintable interface. The interface that must be added is shown below:public interface iPrintable { String ShowDetails();}The InstructionalDVD subclass has a private variable named category for which a get method must be written. The constructor of the InstructionalDVD class must accept the title, yearReleased, running time and category through parameters. Write the code for the setPrice() and ShowDetails() methods.Write a useDVD class and instantiate 2 objects of the InstructionalDVD…
- B - RobotFriend Create a RobotFriend class. RobotFriend is a new toy just on the market. Copy the starter class and the tester from Codecheck. A RobotFriend has a name and replies to various commands Provide a constructor that takes the name of the RobotFriend as a parameter. Remember that a constructor has the same name as the class. What does the class need to remember? That is the instance variable. Provide the following methods: public String getName () gets the name of this RobotFriend • public void setName (String newName) sets a new name for this RobotFriend • public String whatDoYouNeed () returns a string consisting of name + needs a battery charge" where name is the name of this RobotFriend (which was supplied in the constructor) public String doCommand (String whatToDo) returns a string consisting of "Your friend " + name + does not + whatToDo where name is the name of this RobotFriend and whatToDo is the parameter1. Design a new Triangle class that extends the abstract GeometricObject class. Draw the UML diagram for the classes Triangle and GeometricObject then implement the Triangle class. Write a test program that prompts the user to enter three sides of the triangle, a color, and a Boolean value to indicate whether the triangle is filled. The program should create a Triangle object with these sides, and set the color and filled properties using the input. The program should display the area, perimeter, color, and true or false to indicate whether it is filled or not.using java programmingTask: Implement a class ChessPiece with properties: color, isAlive, moveCount, and position (x, y coordinates). Define an abstract move method. Create a Tower subclass that overrides move for specific behavior. Instructions: ChessPiece Class: Properties: String color, boolean isAlive, int moveCount, Position position. Abstract Method: move(int x, int y). Position Class: Contains int x, int y. Tower Subclass: Extends ChessPiece. Overrides move for straight line movement. Deliverable: Source code for ChessPiece, Position, and Tower. Document class functionalities briefly.