You are given a grid as shown in the figure below. You can determine the color and number  of each square from the grid. Write a C++ program that inputs two numbers within the grid range. Your  program will determine if the two squares entered in this grid have the same color or not and display the  appropriate message, let’s call this ROUND1. You then again ask the user to enter two numbers and  determine if the two squares have the same color then display a victory message but this time you will  have to make sure that does not repeat the numbers entered in the first round. If he does, give him a  warning and ask to enter values again (You can give max of 3 warnings, on the fourth warning you will end  the program). Total rounds of this guessing game will be 5. In each round you will make sure that the  numbers entered does not match with any of the previous victory numbers.  If the user wins at least 3 rounds of this guessing game, then it's a win.  NOTE: You cannot use arrays to store the matrix information. Input: 2 4 // are not equal =>Round1  Input: 9 15 //are equal =>Round2  Input: 9 15 //WARNING 1 and is not considered as a round3  Input: 16 21 //are equal =>Round3  Input: 16 21 //WARNING 2 and is not considered as a round4  Input: 9 5 //WARNING 3 and is not considered as a round

Fundamentals of Information Systems
8th Edition
ISBN:9781305082168
Author:Ralph Stair, George Reynolds
Publisher:Ralph Stair, George Reynolds
Chapter7: Knowledge Management And Specialized Information Systems
Section: Chapter Questions
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You are given a grid as shown in the figure below. You can determine the color and number  of each square from the grid. Write a C++ program that inputs two numbers within the grid range. Your  program will determine if the two squares entered in this grid have the same color or not and display the  appropriate message, let’s call this ROUND1. You then again ask the user to enter two numbers and  determine if the two squares have the same color then display a victory message but this time you will  have to make sure that does not repeat the numbers entered in the first round. If he does, give him a  warning and ask to enter values again (You can give max of 3 warnings, on the fourth warning you will end  the program). Total rounds of this guessing game will be 5. In each round you will make sure that the  numbers entered does not match with any of the previous victory numbers. 

If the user wins at least 3 rounds of this guessing game, then it's a win. 

NOTE: You cannot use arrays to store the matrix information.

  1. Input: 2 4 // are not equal =>Round1 
  2. Input: 9 15 //are equal =>Round2 
  3. Input: 9 15 //WARNING 1 and is not considered as a round3 
  4. Input: 16 21 //are equal =>Round3 
  5. Input: 16 21 //WARNING 2 and is not considered as a round4 
  6. Input: 9 5 //WARNING 3 and is not considered as a round4 
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ISBN:
9781305082168
Author:
Ralph Stair, George Reynolds
Publisher:
Cengage Learning