School Violence Essay

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    video games can not only turn an at-risk child up to a dial on their behaviors but also low-risk children into a school shooter (Mozes 5). Video games have also been put on the radar as to one of the root problems of minors committing violent acts. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad 29). While kids play violent video games, they’re not only

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    and endless advertisements. There is no way to escape the media, especially the younger generations. Because of the constant coverage, some violence may be covered on the news, in video games, or entertainment. Some believe that the violence brainwashes younger generations and causes them to mirror that cruelty. In “Media Violence Does Not Cause Youth Violence,” Karen Sternheimer argues the opposite. Through appeals and strong premises, Sternheimer wrote a sound and valid argument that only has a

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    Violent Video Games

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    Sebastian Florez Brian Lorio Fundamentals of Speech November 28, 2017 Whenever societal violence occurs one of the first things looked at is what type of video games the suspect plays. Usually the perpetrator is an avid gamer who plays games such as Call of Duty and Grand Theft Auto which are infamous for their extreme violence. Mainstream news and reporters attempt to make their audience's believe that their is a correlation between video games and behaviors. But Is it fair to assume that there

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    Developing Child

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    Imagine yourself going out for the night at a local restaurant. Some of the first things you may notice when you walk in is the overwhelming aroma of the food being served, the light chatter from everyone in the place, or maybe the décor. But there’s something else you notice, and it doesn’t seem right. Instead of coloring pages and crayons at each table with children, there’s a tablet. Each child is intensely involved with the tiny, glowing screens that show characters running around at the commands

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    Animal cruelty encompasses a range of different behaviors harmful to animals, from neglect to malicious, brutal killings. Studies show that animal cruelty may lead to more serious forms of crime, like heavy drug use, violent outbursts, and most common, cold blooded murder. Many studies in psychology, sociology, and criminology during the last twenty-five years have demonstrated that violent offenders frequently have childhood and adolescent histories of serious and repeated animal cruelty. A

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    With an understanding of the inherent darkness in all men and first-hand experience with savagery and violence in World War II, William Golding used Lord of the Flies as not only a historical allegory and a pulpit from which to address the darkness in all men, but also as a metaphor and a example that no one is exempt from human nature. Golding’s characters in Lord of the Flies reflect this idea greatly, but none more so than Roger. Throughout Lord of the Flies, Golding uses the character of Roger

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    2008). A lot of video games these days depict “real-life violence” meaning that the settings and plots of these video games are taken from real-life wars and events. For example, in Call of Duty, the plot is being in World War 2 and doing campaign missions identical to World War 2 events. While playing a video game, no matter what the genre is, the person is bound

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    fighting, and many more. I enjoy playing any genre of video games. However, playing video games excessively can cause negative problems. Video games can lead to poor performance in school, bad habits, and a lack of socialization. Video games can cause negative effects on school work. A study by Argosy University Minnesota School of Professional Psychology found that video game addicts argue a lot with their teachers and score lower grades than others who play video games less often. From experience, at

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    violent people, but it’s correlative instead of causative. Individuals with personalities that lead to homicide are likely more drawn than others to media that feed their fantasies” (Robbins 1). He states here that people with a pre-existing desire for violence are more likely to display violent behavior after playing these video games. Bad behavior in children may be due to other factors. Examples may be socioeconomic status and home life, which can only feed bad behavior due to violent games, and this

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    Media is considered one of the four agents of socialization in the science of Sociology. Like the other agents (family, school, peers), the media is part of our learning to behave in society and what are the expected norms and ideals that shape our society. In the past the media was not as powerful an agent as it is today. There are many reasons for this. Entertainment media is more prevalent in our life. Thanks to cable television, the internet, phones and other electronic devices, the media is

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