Game Developers Conference

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    Introduction NRCGamingPro, a newly formed games development company, wants to populate their offices with 20 new PC’s and a server to develop and test games aimed at PlayStation and X-Box platforms. In order to provide NRCGamingPro with suitable specification for each PC and the server, it is necessary to compare the standard home PC, which was suggested by the manager of this new company, to a game development PC. During that comparison I will explain main differences between use of PC at home/office

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    An Information Security Engineer for a video game development company has many things to be concerned about. A few items of concern are compromised game servers, DDoS, and Threat Group-3279 (TG-3279). For each of these malicious attacks and threats there is a strategy for addressing the risk. In addition there are also potential controls that the company could use to mitigate each risk. Risk management, control identification, and selection processes are important. The best strategy for

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    Video games and violence Over the years, the popularity of computer and video games has grown. Specifically violent video games make up more than 50 % of the top selling games. These games include violent themes that involve guns, crime, blood, and gore. There is an ongoing belief that these types of games are to blame for the many acts of violence in society and have encouraged America’s youth to act out in aggression. Several organizations, such as the PTC (Parents Television Council) have moved

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    force. I will also be discussing the various peripherals we have developed to aid in education and training. We have gotten in contact with many different educators to ask what they thought about the learning capability through video games. ”Video games are playing an increasing role in school curricula as teachers seek to deliver core lessons such as math and reading—not to mention new skills such as computer programming—in a format that holds their students’ interests. Some herald this gamification

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    disregarded over the course of the years is the video games industry. Over the last few years, this industry has developed into one of the most complex branches in entertainment and has gained a great number of

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    Managing change paper III

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    MGT/426 September 13, 2013 Managing Change Part III Electronic Arts is one of the leading video game developers within the gaming culture. With development sites located in Canada, Florida, Texas, and Louisiana EA has arguably become the mainstay in the gaming world and should remain competitive within that market for years to come. During this essay members

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    play video game, pc game, massively multiplayer online game and mobile game, the game industry is increasing. Because of technology, the game industry can develop more game which have high quality, and develop more generation of console. According case 15, author talked about how game industry increases recently and what situations for game industry are. He also divided game industry for several segments, such as video game, pc game, massively multiplayer online game and mobile game. He also discussed

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    lexis, and requirement for memberships (Swales, 1990, p. 1-5). The International Game Developers Association (IGDA), falls into the category as a discourse community. Founded in 1994, IGDA is a non-profit professional association that collaborates with projects that encompasses members from all fields of game development. They bring together developers to improve their lives and prepare the next generation of developers. The IGDA is a professional discourse community that defines all of Swales characteristic

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    few years, many of the video game publishers have been pushing for higher revenues and returns from their investments in games. This has been proven to be the norm from smaller, free-to-play titles, all the way to the largest game developers on the market. For many developers, this means more advertisement promotion of their games on the internet and on television or to try and improve their game to add more content for the buyers. As the case is for many other developers however, their solution in

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    Analysis of a Game: Red Dead Redemption Professor Shawn Graham Jad Slaibeh 100804020 Submitted: Thursday February 7th 2013 The game I have chosen for my critical analysis is Red Dead Redemption. Red Dead Redemption was made, published, and engineered by a company called Rockstar Games (Rockstar Website). The major distributor of the game is a company who happens to own Rockstar, Take-Two interactive. Being one of the most successful video game developers to date, Rockstar

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