Miyamoto Musashi

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    Even though Miyamoto Musashi lived in the Edo period of Japan and his teaching focus on this time period with his knowledge of fighting his influence can still be seen in warfare and combat. With the Book of Five Rings being written so long ago it can be hard for someone of today’s time to apply his fighting style to a combat situation but it would easy for a person to take the more philosophical approach Musashi tried to impart on younger generations of warriors. In his book a reader can see this

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    primarily to inform, but to entertain. All of this applies to the differences between the Miyamoto Musashi we know historically with some certainty and the Miyamoto Musashi presented in more modern popular culture, specifically the films of Inagaki Hiroshi. Over time, various movements in Japan from the 17th to 20th centuries altered the relationships and individualism of Miyamoto Musashi. All of Miyamoto Musashi’s relationships were altered in films with

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    Miamoto Musashi and Bushido During the ancient period of Japan there existed a time of war and power struggles. There were many people who followed the Bushido code or way of the warrior. These people were called samurai. Of the countless men who devoted their lives to the Bushido code there were none greater than Miyamoto Musashi. Musashi was one of if not the most famous samurai to ever walk the lands of medieval Japan. He was a legend in his own time. Miyamoto Musashi was born in 1584 in

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    Badass U Articles Summary The End "All good things must come to an end." You 've been reading (or writing) about self-help for way too long. What is the good of all this self-help if it doesn 't even get you results? (And I think the truth of the matter will surprise you.) So all the writings on this blog have led to incredible insights (and I 've probably written about all the self-help out there). The articles were so good that I could later prove them with scientific studies. So I got to

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    Dark Yugi presents a strong front, and appears confident and in-control. One of his rules is "no matter the circumstances, always act like you have the upper-hand!" He purposely throws people off what he's feeling, as he dislikes others reading him easily. In a gaming situation, it's necessary for Dark Yugi to remain inscrutable. Sometimes he'll act worried while he has the upper-hand simply to confuse his opponents. Other times he'll bullshit his way and pretend he has anything remotely decent chance

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    When I was little, I loved to try lots of new things. Games, toys, candy; but I had never heard of video games. Until one day on the bus, my neighbor told me that he had a Wii. I had seen commercials for it, and it looked fun. Originally I never wanted one because it was so expensive. That night when I went over to his house, my life would never be the same. Later that day I went over to his house. Ordinarily we run around, shoot each other with face guns, and do other things like that. I was

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    take over Hyrule in his quest for more power. He searches for an ancient artifact known as the Light Force, which would give him ultimate power. In the end he is defeated by the hero, Link, and is sealed away in a sword to return in later games, (Miyamoto). Every great villain needs a goal, a motive, to drive him/her to commit their evil deeds. As stated in the article “What Makes a Good Villain”, “Villains, too, should also have understandable goals. Furthermore, these goals should be rooted in

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    Core Body Exercise

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    Figures C and D entails that there was a significant statistical difference in core body exercises, compared to lower body exercises and the baseline testing during the UNPST. There was also a significant decrease for the lower body exercises from baseline for the condition of eyes open for the UNPST due to the the UNPST favoring the core exercises over the lower body exercises. Moreover, a practicable interpretation of the results may have been generated due to the 10 second rest period between

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    Since the release of Donkey Kong in 1981, platforming-based video games have been concerned with reaching a goal. From the early 1980s to the late 1990s, obtaining the objective fell under a linear, two-point process. For example, in “Super Mario Bros,” the player must guide the plumber to a flagpole in order to complete a level. Once the player completes the thirty-second stage, he achieves the substantial goal of saving the princess. In contrast to the “Mega Man” series, the hero must annihilate

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    This brings me to my real question: what is localization? Is it a synonym for translation? Is it something more? Or is it something else entirely? A simple Google search of “translation vs. localization” reveals a variety of responses, but most of them focus on the distinction between literal and dynamic equivalence translations, broadly assigning “translation” to the former, and “localization” the latter. A statement by a translation company claims, “Translation is the word-for-word rendering of

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