Active Participation Strategy The active participation strategy that I used during this lesson was the hands-on strategy. Students can learn more by actively participating with the hands-on strategy while building ramps and testing the cars down the ramp. This strategy approach is supported by the constructivist approach that tells us that students learn through investigation. During the strategy, students can develop critical thinking skills, encourages thinking skills, and sparks engagement. According to Roza Lizard, “Hands-on activities let the students' minds grow and learn based on the experiences and the environment they are exposed to.” (Lizardi R., 2017, para. 2).
Grouping Strategy For the grouping strategy I choose to use flexible
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I place the 2 ELL students in the same group. I will then divide the other students into the groups; 4 groups will have 5 students and 1 group will consist of 6 students. Student Centered Technology The first student centered technology that was implemented was having the students use force and motion games on the IPads and desktop computers using the website, http://interactivesites.weebly.com/physics-and-motion.html. There are numerous games based on force, gravity, and motion. Students are allowed to choose the games of their preference. There are 20 different games based on force, gravity, and motion for this website. (Ogen, 2017). Technology is quickly becoming an essential part of the classroom environment. The ELL students can benefit from the technology while playing the games. Based on information from Concordia University, “Bringing technology into the classroom has multiple benefits for educators and students. Students learn new vocabulary and develop skills necessary to thrive in the technology rich environment of the 21st century.” (Concordia University, March 6, 2013, para. 15). The use of computers for ELL students helps by providing them with visual and hands-on
The use of technology in the classroom is an important tool to utilize as an educator. Technology allows for educators to have instant access to a plethora of resources that would not be available if technology was not used in the classroom. Teachers have the ability to plan lessons, create presentations, and have interactive games for students to use as a learning tool through the use of different digital devices. Modern day technology is rapidly advancing and providing teacher with many different tools to use in the classroom to enhance the students learning experience.
wellbeing of the individual. It is important to supply the individual with information and services that
You've been working so hard all season long, and everything is leading up to this one tournament. The first game was awful with a loss of twelve to zero. The whole team is very sad and goes into the second game with a negative attitude. Because of that, you loose the second game as well and get knocked of the tournament. You think about how all your hard work just went to waste, but you sigh and remember that you’ll still earn a medal anyways just for participating. Lots of people in the media have been debating this topic recently, and the sides are pretty much split right in half. Lots of people think that participation trophies are a huge mistake, but others believe that those awards can
To begin with, I asked him why he would want to use technology in learning. He eagerly answered, “it’s fun.” He later stated that he loves to play games and learn at the same time and that using technology was more exciting, interesting and more vivid than learning using books, expo-boards, and paper.
Technology is upright since you can stay in touch with childhood friends, meet new friends, and play amusing games. Children’s parents can acquire a game that is educational and their child can learn what they will learn in school. Mature children already in school, can purchase games that will help them with what they are doing in class. Children can learn manners, kindness, and numerous matters of what is important to parents for their kids to know. On
John F. Kennedy, our nation’s 35th President once said, “My fellow Americans, ask not what your country can do for you, ask what you can do for your country.” I, an American, firmly believe in this quote. I believe that in order for any government to be effective, it must require active participation of its citizens. I also believe that by attending Virginia Girls State, I would be able to fulfill my ambitions of exercising leadership and citizenship. Not only would I receive those benefits, but I would also gain experience of living with similar individuals as self-governing citizens with the duties of American citizenship. I am truly interested to learn about the creation of city, country and state governments and to get the opportunity to
One source in particular, Clements and Sarama, (2003) present findings gathered from hundreds of previous studies. The data collated by these researchers in favor of using MeTS in various ways, such as teaching social skills via television programs. Other sources indicate children benefitting from computer use by displaying “high levels of intelligence, language skills, conceptual abilities, and problem solving… [and that] playing games has been shown to be an important component of promoting visual and kinesthetic response-related skills” (Howard-Jones, 2011). In addition, one of the main proponents for using MeTS in the classroom detailed in the article is the exceptional education community, citing students with disabilities “such as Down syndrome, autism spectrum disorder, and deafness, gained learning advantages through computer tablets and iPads” (Shah, 2011) as well as the use of the Nintendo Wii to promote physical development and teaching social skills (Maliszewski, 2011). While many arguments are made for the using MeTS in a positive way, the counterargument voices speak just as loudly.
ELL students usually arrive to class with a variety of academic abilities. Teachers can use technology to personalize learning by developing individualized learning plans and resources that addresses and meets the needs of students with varying academic skills. Some of the benefits of using technology in the classroom is scaffolding lessons, which allows the advanced student to progress at his own pace while offering support to the beginning
Learners can now gain knowledge online on crucial business skills that can apply digital knowledge to make money. As an illustration, learners can gain programming skills and develop computer programs that resolve various work challenges. Presentation of classroom lessons in a child-friendly form enables the digital age to change the delivery of education to children. However, teachers must balance between play addiction and intellectual enhancement through computer usage. The application of technology in creating interesting lesson time can enable teachers to provide successful classroom experiences for children. The best way to increase the value of digital technology must involve the reduction of play and the improvement of quality life outside the school. Turning games into learning experiences could also offer a solution to the loss of learning attention experienced in uncontrolled usage of digital
What most kids don’t know about failure, is that it can be their number one key to success. Making a mistake is like a new and fresh start on how to improve the next time around. When handed a participation award it blocks the sense of accomplishment that is worth much more than any trophy.
of the most important values to up hold and promote in carrying out person entered care. All health
Since its conception, technology has brought about change in life and more importantly the education of students in the classroom. Technology in the public education system has been a heated debate for many years. The main problem is not whether or not technology can help teach students in the modern classroom, but rather how teachers and students alike use that technology to further the learning process in the classroom. The balance of technology and how to best incorporate that technology is the issue facing classrooms today. There are many best practices and ways ahead regarding the use of technology in the classroom that relate to teachers and standards, curriculum/ instruction, diversity and inclusion, bilingual/ ELL and special education. All these current issues facing the future of education play a part in how to best use technology in the classroom.
I would give myself a B on the engaged participation rubric. I usually volunteer and contribute to group discussions. I am prepared and on time to class. I could speak more often and go more in depth when discussing the assigned reading. I listen and pay attention when others are speaking and I am focused. My strengths for short writes are connecting the readings to personal experiences. I struggle with going in depth in readings. Thinking outside the box has always been a challenge for me. I am getting better at coming up with my own interpretations of the readings and making it my own ideas.
In Computer-related technology use in the high school physics classroom: A case study, the study was done with a focus on qualitative data, but the Force Concept Inventory (FCI) was administered to students and analyzed to add a quantitative component to the study (McClure, 1996). The copy of the Force Concept Inventory in the study shows that it focuses on material from the first half of a physics curriculum, such as Newton’s laws, kinematics, and uniform circular motion. The study Assessing the Effectiveness of E-learning Integration in College Physics in the Alamo Community Colleges District, also used the Force Concept Inventory to assess achievement. According to the researcher, “The examination was designed to probe all the dimensions that are central to basic college physics. It serves as the most reliable single index of students ' understanding of basic college physics” (Zhou, 2012). The researcher also talks about how since the FCI was created it has been validated multiple times. The consistent validity makes this measure great for measuring achievement but only for the content in the first half of a college physics course.While this is extremely useful it is not useful for my study.
The use of technology has the ability to allow teachers to teach the student, instead of teaching the grade level. Jon Bower, CEO of Lexia Learning Systems, points this fact out when he states,