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Common Belief Of Video Game Violence

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Common Belief of Video Game Violence Ever since the Columbine High School shooting in 1999 and the shooting at Sandy Hook Elementary School in 2012 (and many other incidents), there has been a belief among many people that playing violent video games causes children to commit violent crimes. These societal beliefs fall into the “moral panic” category where society believes that behavioral choices of others within a society poses a great risk to a society as a whole (Ferguson, 2008). The moral panic in this topic was a growing concern that the beginning of violent video games, such as the release of Mortal Kombat and Street Fighter, and “predicted” the “school shooting peak” of the late 1990’s (Ferguson, Coulson, & …show more content…

Brown v. Entertainment Merchants Association (2011), a United States Supreme Court case looked at the studies about the relationship between violent video game playing and aggression. The Supreme Court found no proof from the research that violent video games cause minors to become aggressive. Their opinion stated that the effect of violent video games as “small and indistinguishable from effects produced by other media (p.173).” Also, the court found the state of California’s law on sales of violent video games as a violation of the First Amendment, saying that “states cannot attempt to regulate mediums like video games that display violence separately from other mediums such as literature, television, and movies (p.173-174).” Also, separate categories of media regulation cannot be the same for children as separate categories from that applied to adults. Copenhaver points out that violent video games do not cause children to be aggressive, also we know that not all aggressive children are criminals (Copenhaver, 2015).
Senator Joe Lieberman called violent video games, “a digital poison.” His focus was the Columbine massacre because the shooters Klebold and Harris played a violent video game called Doom. Doom is a mature-rated game with strong violence, and blood and gore (Copenhaver, 2015). Politicians often pay more attention to the negative side of news about violent video games over the positive news to better fit their agendas (Ferguson,

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