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Essay about Equal Gender Representation in The Gaming Franchise

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Equal Gender Representation in The Gaming Franchise This paper tries to express how sexism/chauvinism ideas have infected the virtual-world of video games, and resulted in a male dominated video-gaming industry. Now, being that 49% of U.S. households own a dedicated gaming console (E.S.A. 2012), it is imperative that we address this issue. Gender disparity in the gaming business is exceedingly one-sided. Female employees constitute less than 10% of the gaming industry, and even though that shortcoming females have contributed to the video gaming franchise. A small number of females have indeed contributed to the gaming franchise as a result of the industries no-girls-allowed mentality which strongly suggest that old saying boys-only. In …show more content…

In the fields which make gaming possible: programmers, artist/animators, designers, producers, audio engineers, quality assurance testers and business/legal representatives there was a difference in pay between male and females ranging $10,000-$30,000: • male programmers made $93,000 while females made $83,000 • male artist and animators made $80,000 while females made $53,000 • male game designers made $75,000 while females made $67,000 • male producers made $87,000 while females made $78,000 • male audio engineers made $83,000 while females made $72,000 • male quality assurance testers made $49,000 while females made $39,000 • male business/legal reps made $108,000 while their female made $73,000. Female employees constituted below 20% in each field, going as low as 3% in the field of programmers (GDM, 2012). How does this reflect on to the female population? A few state that they felt a sensation of belittlement, especially when they were referred to as "girls" in the industry instead of women, and others say that they are termed as gamer-groupies and not as professionals. One's earnings are a reflection of whom they are in society and, in this case, the gaming society; and in this society females are seen as underneath men in each and every field. In 2012, Luke Crane a game project specialist asked on tweeter, "Why are there so few lady game creators?"(Forbes, 2012) And, an onslaught of female and males tweets stormed their opinions, with females

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