The 10 Best Free iPhone VR Apps of 2017
Virtual Reality and Augmented Reality. Big buzzwords of 2017 and ones worth noting for sure as they are rapidly shaping enterprise. The forward thinkers of today are the ones who have realized the most success. Apple certainly is an example of a forward thinker in the smart phone industry and elaboration is not needed on this one. Let's not confuse Augmented Reality with Virtual Reality. The simplest way to remember the difference is that Augmented Reality uses a device you already own (i.e. your smartphone) and Virtual Reality requires additional technology like a headset to fully submerse the user in the digital world. This article will highlight the the best free iPhone vr apps of 2017. Features
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Zombie Shooter VR- This used to be a paid app, but has recently converted to a free app. Users find themselves traversing a post-apocalyptic subway, fighting off hordes of zombies. Although this is a free app initially, if you want to continue playing after one minute you'll have to buy in. It's an easy to play virtual reality game that doesn't require a headset, but would certainly make it a more enjoyable experience.
iOS download
7. YouTube 360- This easy to recognize household name has become vastly popular due to silly animal videos and others similar in kind. The amazing videos housed on YouTube are breathtaking and an extraordinary immersive experience, but be sure to have some sort of device or Google Cardboard in order to view them. Their top recommended video is Mega Coaster by the Discovery Channel.
iOS download
6. Jaunt VR- Jaunt provides users over 150 premium, cinematic virtual reality experiences. Users can enjoy on-stage experiences or visit exotic destinations with the most diverse selection of VR experience videos anywhere. Jaunt content is best viewed with a viewer, but it's possible to view without a cardboard or comparable headset by going to Mono mode to enjoy the 360 degree content.
iOS download
5. Google Street View- Google has developed Street View elaborately over the years, but has now taken that to a whole new level immersing users into the destinations they want to "experience". Enjoy a "virtual trip" from
Although this specific program will likely not become available to average consumers, the same foundations for the simulation will be available on the marketplace while being affordable at the same time. In time, applied use of virtual reality such as the Oculus Rift will become mainstream and accepted in everyday life not only due its entertainment value, but also due to its affordability for consumers everywhere. Thoughts of virtual reality often resemble fantastical scenarios reminiscent of scenes in movies with similar themes like Gamer, The Matrix, Total Recall, and Inception. After one delves into the VR technology in products such as the Oculus Rift, one will begin to believe, and he or she will brace themselves for the tidal wave that is the paradigm shift of virtual reality.
In your life, have you ever thought about using virtual reality? Have you ever taken to time to actually look at and think about both sides of virtual reality? Well virtual reality, is good and many people doubt that because of all the cons. But there a lot of pros that defeat these cons. It won't only help you, but it can make you happier and proud. People like to believe in a lot of things, but not everyone sees both sides of everything, especially when it comes to virtual reality. Virtual reality, it develops people it guides people. It’s like being you and creating yourself in the form that you can feel best in. It can be used to do a lot of things but many people are blind to that and just see everything one sided. Virtual reality should be allowed because it’s helpful to struggling or disabled people, therefore virtual reality isn't a cancer to the world, it’s a solution.
Virtual reality(VR) is a relatively new frontier in the technology industry. So new in fact, that, at its current stage, what it is and its potentials are unfamiliar to the general public. VR originally started gaining momentum as a new platform to game on, but its potential must be analyzed broadly in more than just one vocation. Because of the immersion VR provides, it has an immense capacity to benefit the educational field. Everyone is unique in the way they learn best; some people learn best by reading, some people learn audibly better, and, some people learn visually.
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Today is the day I finally get to work on the new VR project. Apparently the government has been developing a new technology for interrogation. The details are fuzzy but I think we will be torturing the patients by killing the in virtual reality but they have pain receptors on so it feels like they are actually dying. The only way to escape the torture is complete 5 challenges and you will be left Scott-free without any consequences (from what I heard that is almost impossible). My brand new job is to write how each test go’s so we can keep a log. Now time for some action, here comes a new patient. I’ll read you his file; his name is jack and he had been a murder scene. We have directly noted that the killer is related to Jack and Jack
Virtual reality continues to expand in numerous forms, from games to interactive art to full length feature films, and it shows no signs of slowing down. In March of this year, Hulu announced that it has developed a virtual realty app that is set to stream 25 pieces of VR content, converting many 2D shows into 3 dimensions, and some with 360 degree views. Although the Hulu VR app is only exclusive to Samsumg’s Gear VR headset, they recently expanded to include the Oculus Rift, which may cause a slight ruffle in the audience it reaches. Teaming up with Huffington Post’s RYOT Studio, Hulu is set to produce 2 new shows,
Technology always interests us. When something new comes out, like drones or the iPhone - everyone wants one. VR will be no different. Walking through school before the bell and seeing people (sadly) at restaurants and out with their family, all of them on their new iPhone 6s’. We can see this has already happened with other products, but although VR isn’t here yet and won’t be common for years to come, the craze has already
In the popular imagination, the number one draw of virtual reality was the shock, the amazement, the sheercoolness of being able to plug into a make-believe world and experience it as if you were actually in it. From Pong to Galaga all the way up to the best first person shooters, gamers crave game space that functions like the holodeck on Star Trek. With the highly anticipated, audacious and award-wining release of Grand Theft Auto 4, or GTA 4, the wholly open virtual world is much closer than ever.
Oculus VR is a company that is working to develop a virtual reality for video
Introduction: With the very high demand in the market place for a musical device called the IPod, it’s no surprise that the IPhone, a hybrid of a phone and music device that it will be a big hit in the market place. This highly anticipated electronic trend setter had thousands of people waiting in line at the apple store in New York, and all over the country trying to get their hands on this iPhone. The IPod combined with a Phone, gives birth to this amazing product which has the following features: a 3.5 inch touch screen (the largest of all smart phones), Wi-Fi connectivity, the most usage time of all smart phones, i.e. talk time, internet use, or video playback, and many more impressive characteristics. The iPhone has, thereby,
Players can experience a world with augmented reality and perceive as it is real. Companies like Niantic and Lyteshot made an appearance as augmented reality gaming creators. Niantic’s most notable work has been Pokémon Go. Pokémon Go is record breaking game and Niantic also shot to fame with this game. Unlike virtual reality which often requires a separate room or confined area for it to be able to work, this is not the case for augmented reality. Augmented reality creates a realistic and immersive environment, while using the existing environment and creating a playing field over it. Almost all of virtual reality gaming requires Virtual reality headsets only some augmented reality use them. Augmented reality games are usually played on smart devices i.e. phones and
Here, we will like to recommend Metropol Zoo to take up the VR technology because it complements its
In terms of specific applications VR can be usefully applied when building homes for disabled people. For example, those whose movements are restricted solely to a wheelchair may require larger hallway space for maneuverability and lower bench heights in the kitchen. These can easily be rectified before the house is built. Thus minimising on post-production changes which may be costly. I3 (Interactive Information Institute) is the RMIT VR 'showpiece'. It features a 150 degree wide screen which occupies the entire field of vision of the viewer. Instead of mounting a head display unit the environment is shared. I3 feature an architectural 'fly-through' of the Docklands planned area for development. This allows the user to view buildings from a multitude of different angles, and ascertain an improved idea of the finished product.
VR systems support 3-dimensional graphics, wide angle of view, stereovision, and viewer-centered perspective. In many VR systems the participant is not seated and is free to walk about and gesture broadly. These features make a computer system which is closer to a workshop, an operating room, or a national park than it is to a desk in an office. This perspective allows freedom in the creation of human-computer interfaces that is not afforded by the current standard interfaces [4].
Seeing is believing, these words are the best combination to understand the meaning of Virtual Reality (VR). VR is one of the best asset and aspect of our future. No other technology has seen such a revolution like VR has. It is practically in use in almost every field such as entertainment, gaming, defense, robotics, medical, healthcare, military, education, fashion, heritage, business, engineering and many more fields. VR sometimes called Virtual Environment has drawn much attention in the last two decade. Extensive media coverage causes the much more rapid increase in the interest of the masses. Very few people, however, really know what VR is and what are its open problems are. In this report a historical overview of virtual reality is presented, basic terminology as an introduction are listed, followed by applications of this technology in science, work, and entertainment areas. Its present developments are thoroughly discussed in this report. Finally, the future of VR is considered in two aspects: technological and social. New research directions, technological frontiers and potential applications are pointed out. The possible positive and negative influence of VR on life of average people is speculated.